Hi, everyone. OP again.
Here's where we are on my return to 4E:
1) I subscribed to D&D Insider and poked around for a while.
(A) I found it hard to get a good sense of what's in the books I don't have (for example, the Essentials books) since, as far as I can tell, you can't just read them straight through. I used the filter to check out a lot of the rules from the various books, so I think I have a vague idea, but it's not as clear to me as just reading it straight through.
(B) I downloaded all the issues of Dragon and Dungeon, except for the various issues in the middle where they don't let you download whole issues (for those, I looked through and downloaded a handful of individual articles that seemed particularly noteworthy, but there weren't many of them).
2) My players and I agreed that we didn't want to deal with the complexity of working through the Essentials and other later books and figuring out which rules to use. We're just going to stick with the original PHB. To the extent that I have access to errata, I'll do my best to incorporate that, but I'll try not to worry about that too much. We plan to use Character Builder, so any character-specific errata should be included automatically.
3) While my players are normally fairly big on characterization and story, they're not interested in that for now. They both want to do pure hack and slash just to assess and gain experience with the 4E combat mechanics. My thought, therefore, is to pick up the Dungeon Delve, have them create first level characters, and run through the first level dungeon in Dungeon Delve. If my players are interested in continuing, we'll level up to level 2, run through the second level dungeon in Dungeon Delve, and repeat until we get tired of it, decide to create new characters and start a legitimate adventure, or reach level 30, whichever comes first. I understand that each level of Dungeon Delve only has three encounters; my players see that as an advantage, since it'll give them a good sense of what each level is like without taking forever for them to advance.
4) My players agreed to play two characters each for a total of four characters. Given our interest in starting with the basics, they'll collectively play a fighter, cleric, rogue, and wizard (they also decided that whoever plays the wizard will not also play the cleric, so each one will get a spellcaster and a non-spellcaster to see what kind of differences there are, if any). They'll also each play one human and one demi-human.
So, I think that's about it. Does that all sound reasonable to you? Is there anything I'm missing?
I understand that Dungeon Delve is designed to work with specific dungeon tiles. I'm happy to get some of those; does anyone know which ones I need to get? I plan to get everything in one big order.
Someone on Amazon said that Dungeon Delve is designed for five characters. I'd hate to ask my players to add another character to their load; how difficult will it be for me to adjust the difficulty down to account for the fact that the party will only have four characters?
I think that's it. Thanks again.