Legacy of Death Part III: Undying Interlude


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Buckthorn

First Post
Buckthorn will use his second wind, then save against Bedazzled. He will use an action point and shoot at the Vrock, naming it as his quarry.
 

ecayford

First Post
If we're going to continue to be subject to this effect, can we at least call it something cooler than bedazzled? Forge in sequins? Not a good look. . .
 

TerraDave

5ever, or until 2024
Nar: you are standing on nearby rooftop and have used a surge. How this happened is all a little unclear. You engulf the Vrock in fire.

Buckthorn: you also hit the Vrock. It is bloodied.

Lucian: you are SUPER BEDAZZLED.
 

kaltfeuer

First Post
Heal and Save

Sustain MoG (resist 5 remains).

Healing Spirit. Buckthorn gets surge +3, Nar gets the extra.

Sacred Flame on the Vrock. On a hit, I grant a save. If I can still see Forge by the demon, it goes to him. If not, then Lucien.
 

ecayford

First Post
Forge saves v poison if Ghent hits. Forge will brash strike the pig demon and is ready to shield edge block if he is hit by the demon
 

Flaming Bob

First Post
Lucien takes to the stairs, super sequins and all, and begins searching the back rooms for Elvid. If nothing turns up, he'll head outside and around the building to find him.
 

TerraDave

5ever, or until 2024
Main event

Ghen You light up the Vrock and heal your allies. Forge is no longer poisoned.

Forge You strike it brashly. You remain BEDAZZLED.

Lucian: (from your post I assume) you enter the second level of the house. Once comfortably furnished, and, as you think of it, of a good size…maybe Elvid inherited some wealth…the awful wreak of demon puts these thoughts to an end. You don’t encounter any, or Elvid, but that smell will take days to get out.

Vrock: Sensing blood, it turns from the elf and towards the dwarf. It misses (sigh, roll 3).

Elvid: From somewhere, inflicts more psychic harm on Forge. (13 dmg with DR)

(NOTE: At the start of your turn, or anytime after this post, make a special save to see if your character is capable of seeing him…)

Nalfeshnee: Yet again misses with its claws. But its bite drops the dwarf. (you can make a retroactive attack with the shield if you want, roll 17…). Its less annoyed, and awkwardly lumber/flies back to the front of the house.


Nar : From the roof, you realize that a crowd has begun to gather to watch the fight, albeit at a distance. Money seems to be changing hands.


THEY GO SATURDAY




Buckthorn 40/88 HP (bloodied)| 5 surges | DR 5 |SoA, StT
Forge -6 HP/97 HP (dying)|4 surges | DR 5, bedazzled|FoWH, ToB, Dwrf Arm, TWA| AMC, ShSi, Unbrk, 2ndW, ReSrg, SpSw
Ghen 66/87HP|7 surges | DR 5 |CLWM, MooG| AcPnt, SRS, HW, AstW, HSp
Lucian 60/80 HP| 7 surges| |BlBrg, BtAsd | ShStp B&S, ShStlk
Nar 50 /63 HP | 3 surges| DR 5 |SMB, Robe|SpRa, FiSh, BrnHnd, FtFl


Vrock bloodied
Dretchy Watercrossers back in the Abyss
Elvid bloodied, unseen
Nalfeshnee
 

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