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Legacy Of The Deep (Pt. 1) - Escape From Zanzer's Dungeon

Chauzu

First Post
As Sydney puts his ear against the door, he hears a small crackling sound [like in rice krispies :) ]. The sound is consistant and is the only thing heard.

Aaman will quietly try to get Raven's (as a ranger)

barbarian!
 

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Zhure

First Post
Chauzu said:
As Sydney puts his ear against the door, he hears a small crackling sound [like in rice krispies :) ]. The sound is consistant and is the only thing heard.



barbarian!

Like Aaman is bright enough to tell the difference.
 

Dungannon

First Post
Sydney Halehearth

Sydney quietly tests the door to see if it's locked. If it is, he will use his tools to unlock it. If it isn't, he will slowly open the door a crack and peek inside.
 

Chauzu

First Post
Sydney can open the door without trouble. As he cracks the door he sees a bright room. A crystal sphere, settled on a small pedestal, makes a strange green glow. The crackling sound appears to be coming from the sphere, and the trail of blood that Aaman had pointed out leads behind the pedestal, but nothing else can be seen. The room is otherwise bare-looking.
 

Chauzu

First Post
Map...
 

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Q-Ball

First Post
Seeing how sydney is busy looking into the room, and not screaming for help yet, Tanarel says in a dim voice: "Ill check the end of the hall. Call me if anything requires my attention. He will then sneek towards the end of the Hallway and pear around both corners to see if anything is there.

He signals the wolf to come along as well.
 
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Dungannon

First Post
Sydney Halehearth

All Sydney can think upon seeing the sphere is wow, that must be worth a fortune! He slowly approaches the orb, drawing a dagger and keeping an eye out for whatever left the blood trail.
 

Chauzu

First Post
Tanarel moves down the diming hallway cautiously and discovers a t-intersection into two more hallways.

First Tanarel looks down the hall to the left of him. He pokes his head around the corner in the hallway and finds a thin-looking door of wood at the end. This hallway is brighter, with 2 torches on each side. Light, dirty footprints on the stone floor fade from where the fighter is standing and goes all the way towards the door. The wolf sniffs the footprints and sneezes lightly.

Tanarel then turns around to examine the other hallway. A brass statue of a headless orc meets him at the corner. The statue wields a spear that it is frozen in the motion of thrusting. Tanarel is shocked by the orc at first, but realizes that it is just a statue. He turns to the right and looks down the hallway. At the end is another corner leading to somewhere, along with two large doors that look to be made of heavy wood. Two red and yellow shields are painted on these doors. This hallway is lit by 4 torches on the eastern wall. Tanarel's companion also sniffs the floor of this hallway and howls quietly.
 

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Chauzu

First Post
Dungannon said:
Sydney Halehearth

All Sydney can think upon seeing the sphere is wow, that must be worth a fortune! He slowly approaches the orb, drawing a dagger and keeping an eye out for whatever left the blood trail.

The sphere glows brighter and brighter the closer the halfling gets to it. Sydney trips suddenly before the pedestal with an "oof'. All around Sydney laughter is heard coming from high-piched voices.

Five sprites appear around the halfling while pointing at him. They look like they are pixies, though they have fat heads and bellies, unheard of for most pixies.

"You fell!"

"You fall!"

"You felled!"

"You fallen!"

"You falled!"
 
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Ravellion

serves Gnome Master
Morn

Morn whispers: "I am going into the room... quietly", and walks into the room very carefully, looking at the floor where he is going to place his feet and slowly moving towards an angle at which he could see behind the pedestal. He does not follow the trail, but tries to stick near the southern wall.
 
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