thecasualoblivion
First Post
One of the major goals of D&D Next seems to be making the rules (especially action resolution) as simple and lightweight as possible, and cutting down on minor little things you can take during character creation that you have to remember later for some small benefit. Do you approve of these goals? If so, how do you think the rules can accomplish what you mention here?
I neither approve or disapprove of simple and lightweight. What I want is deep character creation and progression. Those two things are usually but not necessarily in conflict. I haven't seen any sign of deep character generation coming from the playtests, so what the article just said leads me to conclude that they aren't even going to try.
One more reason to reject this game.