ppaladin123
Adventurer
I'm okay with Battle Master , so am i for the previous Path's name Weaponmaster. Battle Master reminds me of the fun board game from the 90's we played while kids!
I loved this game as a kid.
I'm okay with Battle Master , so am i for the previous Path's name Weaponmaster. Battle Master reminds me of the fun board game from the 90's we played while kids!
What the hell? It's not enough that 5e provide fun for you, it must strenuously avoid anything that's fun for others but not for you?
On the topic of the article, this doesn't seem especially different from what was in the last playtest, but one thing concerns me. In the playtest, the superiority dice provided a mini-contest. For example, attack -> hit -> roll damage -> roll superiority die to try to trip -> if over opponent's dex mod, trip is successful -> if under dex mod, trip fails, use superiority die result for added damage.
I thought this was a very nice solution to the issue of damage vs. effect. You weren't giving up damage to try for an effect, but if the effect failed, you got damage as a nice consolation prize. Also, it fit nicely with ability mods, as clumsy people were easy to trip, dextrous people difficult to trip, etc., while the added damage was nicely capped at +5, just as the GWF damage-on-miss was.
In the article, though, it says superiority dice are going to start out at d8, which suggests they've abandoned this system. It's a shame. However, the article doesn't mention using superiority die for damage effects, which is a good sign that they're keeping maneuvers an additive to regular damage, rather than forcing a choice between damage or effect.
One maneuver I'm intrigued with is the spreading damage to multiple enemies one. I wonder how that will work? Make one attack, spend a die, distribute the die result as damage to any adjacent enemies?
Sorry, but if I plan on buying D&D Next; it will be because of what I like and not what you like. I don't want to play in the same game with a 4th edition style character.
If you buy D&D Next it will be in large part because of what I like. The difference between you and me, though, is that I'm perfectly happy for other folks to have their fun if I also have mine. It's hard to imagine myself ever playing this "Battle Master" fighter. Not really what I like. But if another player at the table is playing it? No problem, be my guest.Sorry, but if I plan on buying D&D Next; it will be because of what I like and not what you like. I don't want to play in the same game with a 4th edition style character.
So is the Battle Master the only subclass that gets superiority dice?
I like what I'm hearing. Especially since he's referring to "archetype" rather than subclass or "fighting school".
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Is a gladiator simple? What if someone really likes the story of playing a gladiator but hates the simplicity/complexity?
Fighter complexity really needs to be handled via the base class, with rules you can opt into or swap fir other rules. So you can play a simple knight or complex gladiator.
Much like spell points should be something you can take to replace Vancian casting if you wish.
It seems aesthetically weird that the Fighter is the only class that uses the subclass system as a complexity opt-in. I wonder if there will be simple subclasses for other classes.
Sorry, but if I plan on buying D&D Next; it will be because of what I like and not what you like. I don't want to play in the same game with a 4th edition style character.