Leif's All-Eladrin DweomerFall Saga [4E, IC01]

Shayuri

First Post
Finally she plucked a name from her memory; a potent ritualist who was, at the least, not UNfriendly. Whether or not he'd help, that was another matter.

"I'm going to contact Gleithendale the Resonant," she reported to her kin, "He lives in Shine...that's not too far from here, is it? Give me a moment to try to arrange an audience."

She tapped the mithril fork against a tree trunk and began to chant Gleithendale's name in a melodius, singsongy voice. After a moment of this she felt the other eladrin's presence and she spoke in carefully chosen words that were magically conveyed into his mind.

"Sulannus and kin, of House Phaedran, humbly request to enter your presence to discuss the ongoing weakening of magic. Our investigation needs your aid. Thanks."

The eladrin then paused, holding her breath, and waited to see if the wizard would reply.

(Casting the Sending ritual for no component cost with the Sending Fork. Arcana check indicates range, I believe...)
 

log in or register to remove this ad

Leif

Adventurer
Message from Shine

Sulannus awaits a response. She waits. And waits. And waits. Then, just as she is about to give up, she feels an answer, almost as an afterthuoght as if Gleithendale the Resonant was already in the middle of some magical operation from which he could not be disturbed, comes a brief thought bursting upon Sulannus's consciousness, "Come," he sends and nothing more.
 
Last edited:

Leif

Adventurer
Gleithendale the Resonant of Shine

Sulannus reflects upon Shine, (no pun intended, yeah r-i-i-i-g-h-t) she and the others have heard of it, of course, but none of you have ever been there. It's not really so much a city, or even a village, as it is an enclave of oddities. Misfits if you will. And it is whispered that many of those who venture into Shine somehow cease to care to venture out again. There would not seem to be any malevolence at work here, but one might nevertheless wish to exercise some care. House Phaedran sometimes issues 'advisories' regarding places which the house warns against visiting or recommends certain precautions. About Shine, the advisory simply says, "What? you want to come here? Peace be to you, then, and bring your earplugs."
 
Last edited:

Shayuri

First Post
(hee, sorry)

Sulannus relaxes a little and nods at the others. "We have his...invitation," she says to the others. "Such as it is. We'll have to travel to Shine, and make our case for aid...but he will be capable of helping us. We'll just have to make sure he's willing."
 


Walking Dad

First Post
Galin

"And it it doesn't work out, we can bring at least spades when we return..."
Galin adds with a wink.

[sblock=OOC]

Immediate Action: Use Shield, if it would prevent a hit.

[sblock=Character Sheet]
Galin
Perception: 20 Insight: 15 Low-light Vision
AC 25 Fortitude 19 Reflex 22 Will 21
Initiative: +10
Hit Points: 66 / 66 Bloodied: 33
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge: 16 Surges per day: 9 / 9
At-Will Powers: Dazzling Sunray, Shadow Sever, Unseen Hand, Magic Missle, Save Banishment
Encounter Powers: Bladesong, Shield
Daily Powers: Grasping Shadows, Fire Shroud

Condition:
[/sblock][/sblock]
 

Leif

Adventurer
SHINE (on you crazy diamond)

The Phaedrans mount their Feywild Chargers and head towards Shine, or at least where you've heard Shine is to be found. The chargers seem a bit reticent and uncertain, but nevertheless assume that you know where you're going and head where they're pointed. You get to the area where you believe Shine is located, but find only an empty meadow. You cross the meadow and look back, and can see no signs of your own passage across the meadow in the immediate past. The meadow is pleasant enough, but oddly shaped, being in the semblance of a cut gemstone, the grass being of various heights or lengths in odd mimicry of the facets of a stone.
 

Walking Dad

First Post
Galin

"I wonder if this is supposed to happen..."
Galin wonders aloud, trying to remeber what he had heard about this place.

[sblock=OOC]

Arcane to identify a possible magic effect and history to get some background info about Shine.

Immediate Action: Use Shield, if it would prevent a hit.

[sblock=Character Sheet]
Galin
Perception: 20 Insight: 15 Low-light Vision
AC 25 Fortitude 19 Reflex 22 Will 21
Initiative: +10
Hit Points: 66 / 66 Bloodied: 33
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge: 16 Surges per day: 9 / 9
At-Will Powers: Dazzling Sunray, Shadow Sever, Unseen Hand, Magic Missle, Save Banishment
Encounter Powers: Bladesong, Shield
Daily Powers: Grasping Shadows, Fire Shroud

Condition:
[/sblock][/sblock]
 

Leif

Adventurer
Shine

Galin does remember something about Shine not being reachable by ordinary travel. He seems to recall that a visitor to Shine must be under a magical effect of some kind that is specifically intended to allow him to reach the place, but as he remembers it, any magical effect at all will permit entry into Shine as long as it is put in place with that specific intent, which explains why the enchantment already on the hooves of the Feywild Chargers alone is not sufficient, because it lacked the necessary purposeful intent when placed.
 
Last edited:

Walking Dad

First Post
Galin

"Alright, let's try this again."
Galin dismounts, seemingly speaks to the feychargers' hooves before getting into the saddle again. "Just hope this works and let's ride on!"

[sblock=OOC]

Using my fey magic gift "Ride the Wind" to enchant the hooves of our mounts with the intent to pass to Shine. Daily Item power and affects up to 8 creatures with the mount keyword.

Immediate Action: Use Shield, if it would prevent a hit.

[sblock=Character Sheet]
Galin
Perception: 20 Insight: 15 Low-light Vision
AC 25 Fortitude 19 Reflex 22 Will 21
Initiative: +10
Hit Points: 66 / 66 Bloodied: 33
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge: 16 Surges per day: 9 / 9
At-Will Powers: Dazzling Sunray, Shadow Sever, Unseen Hand, Magic Missle, Save Banishment
Encounter Powers: Bladesong, Shield
Daily Powers: Grasping Shadows, Fire Shroud

Condition:
[/sblock][/sblock]
 

Remove ads

Top