Pathfinder 1E Leif's Questing Knights, Veluna, Greyhawk - L10 Pfdr Rpg [IC 01] [Full]

Leif

Adventurer
OOC: Awaiting further responses to my last post, which is Post #88.

Have this so far:

Johann looks at Yurei and asks, "Nameless one? Jagged moon? What kind of talismans?"

OOC: Incidentally, DeWar, the quoted question(s) above are directed to Yurei, not the speakers/other patrons?

The man who pulled Yurei aside looks startled at Johann and says, "Heard of the nameless one, have you? The jagged moon is this week beginning yestereve. What doth it portend, think you?"
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
OOC: Incidentally, DeWar, the quoted question(s) above are directed to Yurei, not the speakers/other patrons?
ooc: yes

The man who pulled Yurei aside looks startled at Johann and says, "Heard of the nameless one, have you? The jagged moon is this week beginning yestereve. What doth it portend, think you?"

Johann leans over and says, "I know naught of portents. that is why i ask, sir"
 

Leif

Adventurer
"Let's say that we have not heard of this nameless one. Who would he be?" Dior asks after handing the coin to Yurei.
"I can't rightly tell you who he is, Sar, he ain't got no name ye see?" And the other man adds, "No one can tell who the Nameless One is, because no one is for sure about who he is. Them as knows for sure is already dead and gone, they is."

Johann leans over and says, "I know naught of portents. that is why i ask, sir"
"Them portents ain't-a very promising, ye see? Why, they's liable to leave ye hanging from the horns of that jagged moon, ye see? I'm a-thinking that this here 'Nameless One' could just be a sneaky way of talking about a demon. 'Twas demons that I heered tell 'bout. Demons all a-roaming the tors and looking for them as might be carried-off back to the Nether Worlds where they done come from. Talked to my priest about it, I did. He told me to say extry prayers meself, give alls the alms I could to the church, and he'd make sure I was cloaked with plenty of prayers from him and his helpers, too."
 
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Scotley

Hero
Eldran contributes 10 gold coins to Yurei's purchase, and helps him carry the stuff back to their accommodations. On the way to the festivities, he stops to make sure his horse -and those of Dior and Yurei, the ones he can recognize- are well-stabled, fed, and granted an extra apple a piece.

Dior counts out 10 gold pieces and hands them to Yurei. "For the supplies." Is all he offers.

Yurei accepts the contributions gratefully.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Yurei feels a light tap on his shoulder, and (assuming he turns) is confronted with the spade-tip of Ero's tail laid out flat and proffering a shiny platinum piece. The blue-skinned Tiefling appears unaware of the tails doings.

[sblock=Stat Block]Ero Batzuen
Male Tiefling Alchemist 10
CN Medium Outsider (native)
Init +7; Senses Darkvision 120 ft., Low-Light Vision, See in Darkness; Perception +17
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Defense
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AC 20, Touch 13, Flat-Footed 17 (+7 Armor, +3 Dex)
HP 46 (10d8)
Fort +7, Ref +10, Will +3; +1 Trait Bonus vs. Divine Spells, +1 Trait Bonus vs. Arcane Spells
Immune Poison; Resist Cold 5, Electricity 5, Fire 5
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Offense
--------------------
Speed 30 ft.
Melee Claw x2 (Maw or Claw (Claws)) +8 x2 (1d4+1+1d6 acid/x2+1d10 acid)
Ranged Bomb +11/+6 (5d6+5 Fire/x2) and Force Bomb +11/+6 (5d4+5 Force/x2)
Special Attacks Bomb 5d6+5 (15/day) (DC 20), Discoveries (Explosive Bomb, Fast Bombs, Force Bomb, Infusion, Precise Bombs, Tumor Familiar)
Alchemist Spells Prepared (CL 10):
4 (2/day) Scorching Ash Form (1 Extract Unprepared)
3 (4/day) Haste, Bloodhound, Prehensile Pilfer (1 Extract Unprepared)
2 (5/day) Cat's Grace, Bull's Strength, Blur, Fire Sneeze (1 Extract Unprepared)
1 (7/day) Expeditious Retreat (x2), Enlarge Person (x2) (DC 16), Cure Light Wounds, Urban Grace (1 Extract Unprepared)
--------------------
Statistics
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Str 12, Dex 16, Con 10, Int 20, Wis 11, Cha 10
Base Atk +7; CMB +8; CMD 21
Feats Brew Potion, Extra Discovery, Fiend Sight, Fiend Sight, Point Blank Shot, Precise Shot, Splash Weapon Mastery, Throw Anything
Traits Adopted (Failed Apprentice), History of Heresy
Skills Acrobatics +2, Appraise +18, Bluff +2, Climb +0, Craft (Alchemy) +20 (+30 to create Alchemical Items), Disable Device +17, Escape Artist +2, Fly +10, Heal +10, Knowledge (Arcana) +10, Knowledge (History) +11, Knowledge (Local) +10, Knowledge (Nature) +15, Perception +17, Profession (Herbalist) +5, Ride +2, Sense Motive +2, Sleight of Hand +15, Spellcraft +18, Stealth +4, Survival +4, Swim +0, Use Magic Device +13 Modifiers Alchemy +10
Languages Abyssal, Common, Dwarven, Elven, Gnome, Goblin, Infernal
SQ +4 bonus on initiative checks, deliver touch spells through familiar, empathic link with familiar, fast poisoning (swift action), glamered, mutagen (dc 20), poison use, prehensile tail, share spells with familiar, speak with animals, speak with familiar, swift alchemy
Combat Gear Black lotus extract, Mage bane poison (2), Poison, Huge Scorpion Venom (9), Purple worm poison (2); Other Gear +1 Comfort, Glamered Elven Chain, Corrosive burst Amulet of mighty fists, Endless bandolier (15 @ 2 lbs), Handy haversack (18 @ 90 lbs), Ring of sustenance, Scholar's ring, Alchemist's lab, Bedroll, Blanket, Formula book, Grappling hook, Hammock, Spider's silk rope, Tent, small, Thieves' tools, masterwork, Trail rations (10), 118 GP, 3 SP
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Special Abilities
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+4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Alchemy +10 (Su) +10 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 5d6+5 (15/day) (DC 20) (Su) Thrown Splash Weapon deals 5d6+5 fire damage.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (120 feet) (Fiend Sight) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Explosive Bomb (Su) The alchemist’s bombs now have a splash radius of 10 feet rather than 5 feet. Creatures that take a direct hit from an explosive bomb catch fire, taking 1d6 points of fire damage each round until the fire is extinguished. Extinguishing the flames is
Failed Apprentice +1 save vs. arcane spells.
Fast Bombs (Su) An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional att
Fast Poisoning (Swift Action) (Ex) Apply poison to a weapon as a swift action.
Force Bomb (Su) When the alchemist creates a bomb, he can choose to have it inflict force damage. Force bombs deal 1d4 points of force damage, plus 1d4 points of force damage for every odd-numbered level, instead of 1d6. Creatures that take a direct hit from a force
Glamered Assumes appearance of normal clothes on command.
History of Heresy +1 save vs, divine spells
Immunity to Poison You are immune to poison.
Infusion When the alchemist creates an extract, he can infuse it with an extra bit of his own magical power. The extract created now persists even after the alchemist sets it down. As long as the extract exists, it continues to occupy one of the alchemist’s d
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mutagen (DC 20) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 100 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Precise Bombs (5 squares) (Su) Whenever the alchemist throws a bomb, he can select a number of squares equal to his Intelligence modifier that are not affected by the splash damage from his bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Scholar's ring Understand all writing/speech.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Swift Alchemy (Ex) You can construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.


--------------------

Hankak
Male Scorpion, Greensting
CN Tiny Magical Beast ((Vermin))
Init +3; Senses Darkvision 60 ft.; Perception +14
--------------------
Defense
--------------------
AC 23, touch 15, flat-footed 20 (+3 Dex, +2 size, +8 natural)
HP 23 (1d8)
Fort +7, Ref +10, Will +3
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Offense
--------------------
Speed 30 ft.
Melee Sting (Scorpion, Greensting) +12 (1d2-4/x2)
Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 16, Con 10, Int —, Wis 10, Cha 2
Base Atk +7; CMB +8; CMD 14 (22 vs. Trip)
Feats Weapon Finesse
Skills Appraise +10, Climb +7, Disable Device +11, Fly +12, Heal +7, Perception +14, Sleight of Hand +13, Spellcraft +10, Stealth +15, Survival +1, Swim +3, Use Magic Device +6
Languages
SQ Improved Evasion, Poison
Other Gear You have no money!
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison (Ex) Sting - injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.[/sblock]
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EroBatzuenPostShot_zpsdf9f6ce8.png
 

Scotley

Hero
"I can't rightly tell you who he is, Sar, he ain't got no name ye see?" And the other man adds, "No one can tell who the Nameless One is, because no one is for sure about who he is. Them as knows for sure is already dead and gone, they is."


"Them portents ain't-a very promising, ye see? Why, they's liable to leave ye hanging from the horns of that jagged moon, ye see? I'm a-thinking that this here 'Nameless One' could just be a sneaky way of talking about a demon. 'Twas demons that I heered tell 'bout. Demons all a-roaming the tors and looking for them as might be carried-off back to the Nether Worlds where they done come from. Talked to my priest about it, I did. He told me to say extry prayers meself, give alls the alms I could to the church, and he'd make sure I was cloaked with plenty of prayers from him and his helpers, too."

"Indeed we must all seek comfort in the divine if we are to confront demons. I thank you for the news."
 

Lou

Explorer
Dontrious flirts with the serving girls and tries to listen to various converstations while keeping an eye out for his friends.
 

Helfdan

First Post
Eldran Hawkshand

The Furyondian ranger eats quietly, but pays close attentions to all the rumors. Much of it may be gossip, but one never knows... Once done with his meal, he sips his ale as he mentally reviews what he knows of the road north through Veluna.
 

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