End of the Surprise Round
Heinrich whips his dagger from its sheath and prepares his arcane trick.
Beginning of Round One
Garnet’s swing is mighty but nearly slipping on the wet rock at the edge of the tide pool throws off her aim and the blow misses.
The creature’s cry dies away and it flails with two arms formed of kelp at Garnet. Both lashing strikes miss the dwarven woman.
Water at the edge of the rock strand churns and more kelp creatures rise up from the surf. One lashes out at Mariah and the lashing kelp strands seriously wound the woman. Mariah collapses on the beach. Two others move from the water onto the rocky strand. A fifth creature moves between Tagaiwi and the boat, near Pari. It calls out in a low sing-song voice and kelp surrounding it draws up increasing its size to a monstrous height. It lashes out at the small druid with thickly woven limbs of kelp but unsuccessfully.
Ashleigh is unable to ready her bomb before the kelp creatures arrive but as they advance she quickly draws out a vial of catalyst and mixes it. One moving in from the side towards Heinrich and Mariah is clear of her companions and the launched bomb engulfs the creature in flames. The kelp blackens and burns giving off a sickening stench.
[sblock=Combat]
I appreciate your enthusiasm but I think it would probably be best to at least wait until the monsters have performed their actions in a round before declaring your actions (Garnet excluded). Too many variables can make stated actions undesirable or irrelevant.
Mariah needs to make a DC 10 Con check with a -1 penalty to stabilize.
Mariah’s stated action would provoke an AoO; Pari may or may not wish to continue with his move and trip attack with the arrival of more kelp creatures. Let me know if you want to change it. I’ll wait for verification either way before continuing with this round.
Scott, in a surprise round characters who can act are allowed one standard action. For Heinrich, that'll have to be drawing his dagger unless he has a different action you want him to do. He can launch his dagger in round one but if that action isn't one you want him to take then let me know or repost your character action.
Note: I neglected to account for Ashleigh and Mariah being flat-footed until they get a chance to act in the previous combat block.
Initiative Order
Code:
[U]Character AC HP InHand/Condition[/U]
Garnet 20 12 waraxe/none
[color=green]Kelpfolk1[/color] 14 [color=yellow]7[/color] none/none
[color=green]Kelpfolk2[/color] 14 [color=orange]0[/color] none/none
[color=green]Kelpfolk3[/color] 14 [color=yellow]10[/color] none/none
[color=green]Kelpfolk4[/color] 14 [color=yellow]10[/color] none/none
[color=green]Kelpfolk5[/color] ? [color=yellow]?[/color] none/none
Ashleigh 16 9 none/none
Heinrich 12 6 dagger/none
Mariah 15 [color=red]-1[/color] none/[color=red]unconscious[/color]
Pari 17 22 none/none
Tagaiwi 14 17 ----/none
[/sblock]