[Living Pathfinder] Little Rock of Horrors

GlassEye

Adventurer
[sblock=OOC]The damage done by Mariah on her turn will end up killing the largest of the kelpies. So Tagaiwi's action, and Garnet's on round four, will need to be changed as their targets will be dead.[/sblock]
 

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vl.arandur

First Post
Hearing her name called, Ashleigh's ear gives a little twitch. She turns to glance at Heinrich's position, and grins wickedly when she sees him fallen, leaving the way clear for her to send another missile skyward toward his erstwhile foe. Her cackle is as menacing as the thunder as she makes a step toward them, hurtling the explosive vial toward the horrible creature.

[sblock=OOC]Ashleigh has juuuust enough presence of mind to not risk hitting her fallen comrade; she took a five-foot step to F4 and aimed for the grid intersection between C6 and D7, hoping the splash damage would, erm, fry it. That's an automatic 5 points if I hit the intersection, which has AC 5. :p[/sblock]
 

GlassEye

Adventurer
Continuing Round Three

Volatiles loft high… and arc down to crash on the rocks exactly where Ashleigh wanted to land them. Fire sprays out and catches the creature burning it badly but it still stands.

Mariah regains her feet and weaponry and lets fly with divine vengeance. Her arrow goes unerringly to her target and the kelp creature collapses in a mass. As it falls it seems to shrink in on itself and by the time it lies dying on the strand it has regained its normal size.
Pari utters a quick command to Tagaiwi and the tiger leaps back to help him with one of the remaining kelp creatures.

Beginning of Round Four

Garnet steps around the tide pool to aid Pari and the heavy-bladed axe cuts through the creature and drops it into a pile stinking not-so-faintly of fish.

The sole remaining kelpie takes a shambling step towards Ashleigh but doesn't attack.

Almost done…

[sblock=Combat]Ok, I know it’s not exactly as you all stated…

Also, I made a mistake on the map: the Kelpie #3 moved on it's turn to E5.

Initiative Order
Code:
[U]Character         AC  HP  InHand/Condition[/U]
Garnet            20  12   waraxe/none
[color=green]Kelpfolk1[/color]         13  [color=red]-2[/color]   none/[color=red]dying[/color]
[color=green]Kelpfolk2[/color]         13  [color=red]-4[/color]   none/[color=red]dying[/color] 
[color=green]Kelpfolk3[/color]         13   [color=yellow]5[/color]   none/none 
[color=green]Kelpfolk4[/color]         13  [color=red]-5[/color]   none/[color=red]dying[/color] 
[color=green]Kelpfolk5[/color]         11  [color=red]-4[/color]   none/[color=red]dying[/color] 
Ashleigh          16   9   none/none
Heinrich          12  [color=red]-2[/color]   dagger/[s]delaying[/s] [color=red]dying[/color]
Mariah            15   [color=orange]2[/color]   none/none
Pari              17  20   scythe/none
Tagaiwi           14  17   ----/none
[/sblock]
 

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vl.arandur

First Post
Ashleigh grins and slides her rapier from its sheath, brazenly uncaring about the kelp monster's threatening proximity, and stabs it in the.... the kelp. I guess. Unfortunately she stabs the kelp which is not an intrinsic part of the monster, instead of that which is, and thereby fails to kill it. Seeing the imminent threat still looming before her, she calls out to her comrade: "Erm, Mariah? I think I'll let you handle this one..." as she takes a 5-foot step backward to allow her... "friend"... a clear shot.
 
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mfloyd3

Explorer
OOC: In the unlikely event that the last Kelpie is still standing when Garnet's turn rolls around, Full Move to F5.

Garnet looks down at the pile of kelp for a moment, as if concerned it might suddenly spring back to life, then jogs over to confront the last remaining creature, axe at the ready.
 

Lord_camulus

First Post
Notching her second arrow the aazimar turns to the monster still standing raises her bow and lets the arrow fly, spouting of more infernal shouts. "Jūs samazināsies par manu roku."
 


GlassEye

Adventurer
Continuing Round Four

Mariah's arrow grazes the kelpie doing minimal damage...

[sblock=Combat]DC 10 Con check with a penalty equal to negative hit points to stabilize.

Kelpie #3 = E5.

Initiative Order
Code:
[U]Character         AC  HP  InHand/Condition[/U]
Garnet            20  12   waraxe/none
[color=green]Kelpfolk1[/color]         13  [color=red]-2[/color]   none/[color=red]dying[/color]
[color=green]Kelpfolk2[/color]         13  [color=red]-4[/color]   none/[color=red]dying[/color] 
[color=green]Kelpfolk3[/color]         13   [color=orange]4[/color]   none/none 
[color=green]Kelpfolk4[/color]         13  [color=red]-5[/color]   none/[color=red]dying[/color] 
[color=green]Kelpfolk5[/color]         11  [color=red]-4[/color]   none/[color=red]dying[/color] 
Ashleigh          16   9   none/none
Heinrich          12  [color=red]-2[/color]   dagger/[s]delaying[/s] [color=red]dying[/color]
Mariah            15   [color=orange]2[/color]   none/none
Pari              17  20   scythe/none
Tagaiwi           14  17   ----/none
[/sblock]
 


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