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Pathfinder 1E Living Pathfinder

HolyMan

Thy wounds are healed!
I was thinking of something similar what if we didn't have just one starting point and if we could run solo adventures as well. If four people make all their characters from the same nationality/race why have them all venture to a single starting town. Would work with the points of light aspect maybe each has it's own starting point. You could have say two characters playing at the same time. One off in the desert the other far in the eastern lands. And I like BF's suggestion of the "new world" being an adventure local not the center (hope to run some adventures in the unknown).

Also the L4W mentions something about time XP I didn't go into it to heavy but what if we had a rule that once your approved you could start collecting these time XP (putting the approval date in some sort of Who's Who post) then every year you would recieve the XP/Gold.

One of the things I didn't like in LEW was roleplaying in The RDI and not being rewarded for it. And it takes like 4 or 5 months till an adventure rolls in.

Ok Living Pathfinder Judge, I vote for it get a couple more and I will run with it and set up a social group.

HM
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
Living Pathfinder Judge works for me.

HolyMan, your idea sounds much like what I proposed a ways back. I like the idea of being able to pick and choose terrain/setting for adventures, and it seems to me like if we limit the starting point to one fort or town that becomes problematic. However, I'll be the first to admit that I have little experience with any Living Worlds (I've got a newbie character in LEB and have one generated for L4W, and haven't spent much time on the boards in either setting).
 

HolyMan

Thy wounds are healed!
5,000 posts congrats Mowgli :D

From my limited experience it is alot of RPing one character (while your others are on hold) and waiting for a game to form. After that it is typical D&D and you even get to throw a second character into the mix while your first is out adventuring.

It is all fun the great part is keeping your character going even if the game drops as he is part of a larger whole.

HM
 


renau1g

First Post
Also the L4W mentions something about time XP I didn't go into it to heavy but what if we had a rule that once your approved you could start collecting these time XP (putting the approval date in some sort of Who's Who post) then every year you would recieve the XP/Gold.

HM

We use it to bump up xp while adventuring but not in the tavern as someone who's inactive shouldn't be receive xp. That was our decision though, hopefully LPF would have adventures starting more than 1/4-5 months.
 

Binder Fred

3 rings to bind them all!
The problem I see with entirely separate starting points is that this is supposed to be a Living World, i.e. a shared experience. If the players don't have one (or two) fairly central place(s) to meet and discuss, if every DM stakes a blank spot on the map and runs his game there, then we're talking about a series of unrelated games, not a Living World.

That said, I think we can come up with something if we put our minds to it. I'm a little short on time right now, so I'll think on it, but off the top of my head there is the Transdimensional Tavern of Sigil (touches all places at one time or another), the Multiple Taverns Connected by Permanent Portals (but those two sort of diminishes the Exploration aspect of things...), the Canon of One-Way Delivery (or variations thereof), the Network of Faery Rings Left by the Ancients (connecting major wildernesses together), the Gems of Virtual Presence (makes it seem like you're in one of the main taverns, but in reality you are somewhere (relatively) near the starting point of the adventure, staring into your gem)...

I personaly rather like this last one as you only need to loosely justify your presence in one end of the world for it to work (four heroes from the same country might find out about each other through them and, oh, you know Theoric was escorting that spice caravan through there just last month, etc). The gems might actually lead to a sort of Great Hall set up by (some of) the Gods, an actual physical place in the world (a la Mount olympus), a meeting place and training ground for future heroes/avatars/godlings. There are actually three seperate areas, one each for heroic, epic and paragon charcaters, with rumors that the last level actually sees the visit of actual gods. The lower "rabble" is entirely left to itself though, free to use the place as it wishes. Adventures could be carried in by a guild of Criers serving the God of knowledge and information: you have a problem, you go to his/her church, you lay a crown or two in a Crier's palm or you post a message on a board and pretty soon a Crier will show up to shout out the news at the Great Hall.

I still like the idea of a single starting point for the new world though, as it adds a lot to the "wilderness/unexplored" feel of it...
 


Walking Dad

First Post
...
I still like the idea of a single starting point for the new world though, as it adds a lot to the "wilderness/unexplored" feel of it...

Should all classes/races be available at these starting point? It would be possible if it is really a new "World" or "plane" to explore, with all PCs hailing from different parts of another one.
 

renau1g

First Post
You could have some sort of set-up like Xendrik in Eberron. There's one major port (Stormreach) and that serves as a launching point for an exploration of that continent.
 

Walking Dad

First Post
You could have some sort of set-up like Xendrik in Eberron. There's one major port (Stormreach) and that serves as a launching point for an exploration of that continent.


Sounds good, but wouldn't that bind us to use just one kind of climate (no snow in the jungle)?
 

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