(looking for players)>(d20 modern) coreline: Firewalls.

Zerith

First Post
hmm, I get lazy some times... so I get to just take 20 on each role? Sweet :D

well, I'll see what I end up with :3

Addon: for items that lower wealth with a dice roll (like, Mechs...) do we max, min, or average tho rolls out?

Addon2: are PL7 level Cybernetics allowed? I kind of want to give the guy a a built in taser and stun gun :D
 
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Zerith

First Post
hmm, good to know :3
I'm looking into mutations; was going to try making a new race, but in retrospect doing so can run into balancing problems I can't deal with and I should not just pass work onto others at my own connivance :/

Anyways, can a character have both cold and heat susceptibility?
Also I take it "Lost arm" can only be taken up once. (other wise a character could pick it up twice and then pick up extra arms to stay with 2 arms but also have the capability to just replace the 'missing' two latter at no affective MP cost)

Also, looking like he will end up with 34-40 MP of negative and positive mutations o_O;

Addon: Btw, this is the character's expedetures and wealth thus far

Level - Wealth - Profession skill (includes a wisdom bonus of 2)
L1 - 12 - P6 (1 Rank+, +1) (2d4, maximized, +8) (Occupation, +3)
L2 - 15 - P7
L3 - 19 - P8 (6 Rank+, +1)
L4 - 21 - P9
L5 - 22 - P10
L6 - 24 - P11


Items:

[FONT=&quot]Advanced Prosthetic arms 22X2 (-1X2)
Prosthetic Enhancer 22 (-1)
Body Repair Weave (with integrated cellular modem) 21 (-1)
Internal Ranged Weapon Mount 19 (-1)
Internal Melee Weapon Mount 17 (-1)
Derringer (.45) 1lb [mounted in right arm]
Stun gun 1lb [mounted in left arm]
Anti-Flare Implants
50 armor piercing 45 caliber rounds 1lb
Electrical tool kit, basic 12lb
Mechanical tool kit, Basic, 22lb
Backpack 3lb
Light undercover shirt 2lb
Antitox (10 Doses)
Neutrad (10 Doses)[/FONT]
[items without a price are 14 or less cost]

Remaining wealth: 18
___

And who thinks Tasers should be called stun guns and stun guns should be called tasers since tasers are more like a gun than stun guns?
 
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The character cannot have hot and heat susceptibility at the same time, only can take 'lost arm' once.

The purchases so far are OK... although I would recommend you bought something additional to the derringer, weapons-wise (let's just say that action scenes will require something that can pack more bullets).
 

Zerith

First Post
fighting, in person, is not what he is aimed at; if he stays in combat longer then two rounds, I think I'll be doing something wrong, he is made out of GLASS well, proverbial glass but ya, if he is in the fray for longer then two rounds odds are he is KOed.
This said I'm considering giving him the enlarge form so that he could accommodate a rifle in his arm without penalty :3
[or I could just toss a sawed off shot gun into his arm]

I would have given him a normal handgun, but in order for it to do more damage then the derringer, it would need to be normal sized gun, instead of a tinny one, and the tiny one is a lot harder to notice in his arm :/
Also, he can always tase them. :D
That said I might give him a none hidden weapon in that case ;3

Also, do I need to get some kind of transportation?
 


Zerith

First Post
ooh, or miniaturize, +5 cost DC and reduce by two size categories... nice. Nocks the size from tiny to small, the damage from 2d8 to 2d10, from 2 to 6 internal capacity and incress the range from 10 to 90 increments. sheewt :D
and all that at only 20 total dc :3
And it looks like the ammo is still below 14 DC after being upped to armor piercing. :D
(or I could miminiaturize the Derringer and make it imposable to find, diminutive size weapon, ftw :D)
 

Zerith

First Post
Here is the Wip, and here is the picture.
The character role is, definitively techy, but he is a bit focused towards cybernetics so he also can do the whole doctor thing; and lets be frank, the idea of a shell shaded cat being a doctor is just silly. :p

Name: Zinthras ‘Glitch’ Haltoon

Class: S.H 1, F.H 2, Mecha Jockey 1, Technosavant 2
Starting Occupation: Technician
Species: Human.
[Would have made him a toon but he does not fit in with the golden age toons, at more than a glance and you said to be a “toon” the character needs to fit in with bugs bunny and the like. :/]
{Used 'human' as a proxy because I is lazy :D}
Age: ##
Gender: Male
Height: 4’3”
Weight: 37lb
Eyes: bright orange
Hair: brown
Fur: Tannish brown

Abilities (Bonus) [Cost]
Strength: 8 (-1) [ points]
Dexterity: 12 (+1) [4 points]
Constitution: 16 (+3) [10 points]
Intelligence: 19 (+4) [16 points +1 @ level 4]
Wisdom: 14 (+2) [6 points]
Charisma: 8 (-1) [0 points]


HP: 62 (2d8+3d6+1d10+18)
Defense: 17 = 10 +5 [class] + 1 [dex] + 1 [Arm]
Initiative: 1 = 1 [dex]
Base attack bonus: 2
Speed: 30 feet
Reputation: +1
Action Points: 32

Saving throws:
Fortitude: 1/-1 = 0 [base] +3 [con] -2/-4 [Misc]
Reflex: 6 = 5 [base] +1 [dex]
Will: 7 = 5 [base] +2 [wis]

Attacks:
Melee: 1 = 2 [bab] -1 [str]
Ranged: 3 = 2 [bab] +1 [dex]

Weapons:
[FONT=&quot]Miniaturized Winchester 94:
-Attack: +3
-Damage: 2d10
-Critical: 20
-Range: 90’
-Weight: 1lb
-Type: Ballistic[/FONT]
[FONT=&quot]-Size: Small[/FONT]
[FONT=&quot]Stun gun
-Attack: +1
-Damage: 1d3
-Critical: 20
-Weight: 1lb
-Type: Electrical
-Size: Tiny
-Special: [/FONT]On a successful hit, the stun gun deals 1d3 points of electricity damage,(do not add the character’s Str bonus) and the target must make a Fortitude saving throw (DC 15) or be paralyzed for 1d6 rounds.
[FONT=&quot]Fangs
-Attack: +1
-Damage: 1d6-1 +1d4(acid)
-Critical: 20
Claws
-Attack: +1
-Damage: 1d4-1
-Critical: 20[/FONT]

Wealth: 15

Mutations:

-Cosmetic:
--Thin Fur Coat
--Unnatural Eyes
--Toony*
--Anthromorpic*
[*custom/self-explanatory]

-Positives: 35 MP
--Acidic Saliva 1mp
--Claws 1 MP
--Fangs 1 MP
--Leaper 1 MP
--Scent 2MP
--Wall Crawler 2 MP
--Adrenaline Jolt 3 MP
--Darkvision 3 MP
--Hypersensitivity 3 MP
--Elasticity 4 MP
--Energy [Electricity] Absorption 4 MP
--Prehensile Tail 4 MP
--X-Ray Vision 6 MP

-Drawbacks: 35 MP
--Light Sensitively 1 MP
--Weak Immune System 1 MP
--Frailty 3 MP
--Lost arms 3 MP
--Brittle Bones 4 MP
--Thin Skin 5 MP
--Cybernetic Dependency 6 MP
--Neutrad Dependency 6 MP
--Poisonous blood 6 MP



Skills: (any unmentioned skill is base roll + ability modifier if it can be used untrained)

Balance: 5/9 = 0 +1 [Dex] +4/+8 [Misc]
Computer use: 13 = 9 + 4 [Int]
Craft(electrical): 14 = 9 + 4 [int] +1[misc] (starting occupation)
Craft(mechanical): 14 = 9 + 4 [int] +1[misc] (starting occupation)
Craft(visual art): 5 = 1 + 4 [Int]
Climb: 3 = 0 -1 [Str] +4 [Misc]
Demolitions: 8 = 4 +4 [Int]
Disable Device: 10 = 6 +4 [Int]
Drive: 12 = 9 +1 [Dex] +2 [Misc]
Escape Artist: 17 = 4 +1 [Dex] +12 [Misc]
Hide: 3 = 0 +1 [Dex] +2 [Misc]
Jump: 11 = 0 -1 [Str] +12 [Misc]
Knowledge(technology): 10/11 = 6 +4 [int] +1 [misc]
Knowledge (life sciences): 7 = 3 + 4 [Int]
Listen: 4 = 0 + 2 [Wis] +2 [Misc]
Move Silently: 3 = 0 +1 [Dex] +2 [Misc]
Pilot: 9 = 6 +1 [Dex] +2 [Misc]
Profession (Techi/mechanic/grease monky/Etc): 11 = 9 +2 [Wis]
Search: 11 = 4 +4 [Int] +3 [Misc]
Sleight of Hand: 9 = 6 +1 [Dex] +2 [Misc]
Spot: 4 = 0 + 2 [Wis] +2 [Misc]
Repair: 13 = 7 + 4 [int] +2[misc] (starting occupation)
Ride: 3 = 0 +1 [Dex] +2 [Misc]
Treat injury: 11 = 9 +2[Wis]
Tumble: 9 = 6 + 1 [Dex] +2 [Misc]
Use Rope: 3 = 0 +1 [Dex] +2 [Misc]


Talents: Savant(repair and search), Exploit Weakness, Evasion.

Feats:
Blind-Fight (Hypersensitivity)
Surgery (1st Character level)
Smart Plus (1st Character level)
Simple Weapons Proficiency (1st level smart)
Personal Firearms Proficiency (2nd level fast)
Mecha Operation (3rd Character level)
Mecha Weapon Proficiency (1st level Mecha)
Salvage (1st level Techno)
Cybernetic Surgery (6th Character Level)

Languages: English, Technocant

Gear:
[FONT=&quot]Advanced Prosthetic arms 22X2 (-1X2)
Prosthetic Enhancer 22 (-1)
Body Repair Weave 21 (-1)
Miniaturized Winchester 94 1lb 20 (-1) [mounted in right arm]
Internal Ranged Weapon Mount 19 (-1)
Internal Melee Weapon Mount 17 (-1)
Compact Mechanical/Electrical tool kit* 2lb 16/14(-1)
Anti-shock implant 15 (-1)
Stun gun 1lb [mounted in left arm]
50 miniaturized, armor piercing .444 caliber rounds 1lb
Duct Tap, ten rolls 10 lb
Backpack 3lb
Light undercover shirt 2lb
Antitox (10 Doses)
Neutrad (10 Doses)
[*Compact Elc/Mec Kits bound together using a Multiple use gadget]
[/FONT]
 
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Teh character looks good so far.

As for 'Toon'... well, the race on the link fits more on the vein of Looney Tunes than anything else (And it's understandable why you didn't used it if it doesn't fits). Technically, any Fiction that comes from a cartoon universe (Anime, American or whatever) would fall under the classification of 'Toon', so it's more what fits your character concept mechanically than anything else.
 

Zerith

First Post
Well, I want to give him a toony feel but at the same time I don't want full on loon, and I'm a bit hypocritical on were to draw the line.
To summarize 'I want to let him ignore the laws of physics while adhering to them'
Example, letting him simply walk on walls and ceilings(I realize his climb score is far too low even with wall crawler). do him, below his feat is 'down' thus as long as he is in a standing position he is firmly on the ground, and every one else is some how standing on the ceiling. basically as long as he can fool himself he can either ignore or bend the laws but the moment he is no longer fooled he is fully subject to them as normal.

basically, if a logical falsie can be reasonably made, he can bend or brake the laws of physics to do so; thus he can't just 'believe' he is unhurt, that losing an arm, or both, is 'just a flesh wound' or that he no longer suffers from an illness when its convenient to do so.
Also, if it hurts, its a wound, and he dos not take pain very well...
[Also, a normal toon would have no need of cybernetics]

Hope that makes sense :/
___

as for Mechanics; do to mutations I relay did not need anything from racial bonuses so it's kind of a 'meh' issue. I would have preferred him to be smaller (he is small and I like to reflect this) but I'll be frank, I don't know were to look for a small/tiny PC race that maintains con/int/wis for modern :/
(Would have made him low Con but he needs it for cybernetics and do to what i 'know' will happen to him tells me that he will need them. Yes, I r evil to my PCs:lol:)
 

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