Arkhandus
First Post
Well, I guess I can allow gestalt then, since there's so much demand for it. I'll start up a recruiting thread when I have a more concrete campaign idea ready. But I do hope somebody else will run something mechanically interesting soon, too.
Roleplay is all well and good, but you can only play so many core-rules Fighters, Wizards, Clerics, and Rogues over the years before the gameplay gets boring without anything new on occasion. I've had awesome fun RPing ogre magi, gnomes, dwarves, kappa, halflings, and other characters, but I've had little mechanically-interesting or fun-gameplay experiences with 3e thus far, because I've been restricted to the same few core options with other 3e DMs (which results in most of my 3e characters playing exactly like my least-interesting 2e characters).
Of the few times I haven't been so restricted, the DMs just flaked out early on. My halfling rogue/swordsage here is the only slightly mechanically-interesting character I have, and his personality doesn't lend itself to a lot of roleplay, so he's only half-interesting; his tactics are repetitive too because of the multiclass; he just gets 2 rounds of maneuver-based sneak attacks before it becomes a struggle to remain a useful teammate.
I enjoy the RP, and I do plenty of RP both as a DM and as a player, but it's not the only thing I play D&D for; I did nothing but RP when I was on the Beyond Dominia Roleplaying Mill, and that was great, but it wasn't the same as D&D. Anyone who's played with me on OpenRPG can attest that I do a lot of RP on either side of the DM's screen.
Re: CoC: I don't have the material for it and am only marginally familiar. Not that I wouldn't enjoy it sometime if I did have the stuff. But I only use what I own, aside from the d20 SRDs, since they're free OGC.
Roleplay is all well and good, but you can only play so many core-rules Fighters, Wizards, Clerics, and Rogues over the years before the gameplay gets boring without anything new on occasion. I've had awesome fun RPing ogre magi, gnomes, dwarves, kappa, halflings, and other characters, but I've had little mechanically-interesting or fun-gameplay experiences with 3e thus far, because I've been restricted to the same few core options with other 3e DMs (which results in most of my 3e characters playing exactly like my least-interesting 2e characters).
Of the few times I haven't been so restricted, the DMs just flaked out early on. My halfling rogue/swordsage here is the only slightly mechanically-interesting character I have, and his personality doesn't lend itself to a lot of roleplay, so he's only half-interesting; his tactics are repetitive too because of the multiclass; he just gets 2 rounds of maneuver-based sneak attacks before it becomes a struggle to remain a useful teammate.
I enjoy the RP, and I do plenty of RP both as a DM and as a player, but it's not the only thing I play D&D for; I did nothing but RP when I was on the Beyond Dominia Roleplaying Mill, and that was great, but it wasn't the same as D&D. Anyone who's played with me on OpenRPG can attest that I do a lot of RP on either side of the DM's screen.
Re: CoC: I don't have the material for it and am only marginally familiar. Not that I wouldn't enjoy it sometime if I did have the stuff. But I only use what I own, aside from the d20 SRDs, since they're free OGC.
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