Ark the Pie King
First Post
I mean that's 2d8+10. That's not a small amount by any means. What's your non rage damage?
It's still 1d10 if you use versatile weapons with both hands.I mean if I used Eldritch Blast in the above the calculations would all be the same except it'd be 1d10 instead of 1d8 and not getting the duelist stuff at level 4, but I see where you're coming from. I'll be perfectly capable in combat. Baller, that's what I needed to read ha ha.
Can't do that and cast most spells at the same time.It's still 1d10 if you use versatile weapons with both hands.
Since this is your first character. I suggest you stick with the PHB material only until you learn the game. Also, if you are thinking of playing in or are playing in organized play, there are some additional rules that you have to go by anyway. Multi-classing is not going to make you that much more in power, this game is pretty well balanced, if you use the book material only.Ahoy ahoy! Title says it all, here. I've been reading threads and guides and articles for two solid days now, but the more I look into things the more I get confused. I'll confess I don't really know the rules super well, but I'm an old 3.5/4e vet so I know most of the terminology pretty well. The problem really lies in the fact that I don't know precisely what I should be looking for, and from what I've been reading there are a hefty number of trap options which is also making he hesitant to commit to any one idea.
So, I really like Gish types. Swordmages, Duskblades, Hexblades, Maguses, Eldritch Knights, Bladesingers, Battle Mages, Red Mages, whatever you want to call them. I'm all about that guy who can swing a sword and blast someone else with a spell, and in a perfect world also cure a buddy but I'm not gonna be greedy because I realize that last one is probably out of reach. I've been looking over several of the different options but I'm having a lot of trouble telling what the actual differences in them are and which ones are worth taking. Eldritch Knight, Paladin/Sorcerer multiclass, Mystic Soulknife, Bladelock, Favored Soul, etc. I'm not sure which ones are really going to support what I want to do and still be effective on the battlefield and assistance in figuring this out would be super helpful.
Haven't seen the errata. But that was how I understood it. Still, for the melee weapon cantrips at least you wouldn't be able to do Somatic components at the same time as 2h weilding.Wasn't there errata that says you can hold the weapon with one hand while you cast the spell? I thought I read that on Reddit somewhere.
Yep.Wasn't there errata that says you can hold the weapon with one hand while you cast the spell? I thought I read that on Reddit somewhere.
So if my math is right, at level 3 swinging a 1-handed sword (back to one handed again, ho hum) I'll be doing 1d8+3(cha)+2(Hexblade's curse)+3(burning hex)+1d6(Hex spell) totaling out at 1d8+1d6+8(with curse) 1d8+1d6+3(no curse), and then Cha to another enemy with Green-Flame Blade. Is that...sorta low? I dunno, maybe I'm misunderstanding the fundamental math of the game but that seems awfully low to me. Now it will go up pretty significantly at level 4 because I'll get my cha up to 18 and I'll be multi-classing into Fighter for the Dueling fighting style which will bump my damage to 1d8+1d6+12(with curse) total, 1d8+1d6+6(no curse) without. I dunno. It just seems underwhelming, but maybe that's normal? I don't really have a baseline to compare anything to here so I'm kind of just guessing.
You don't need any free hands for that cantrip. It's only requires a verbal command and hitting get with the weapon. But as far as other spells, according to the rules, you need a free hand to cast spells unless you have the Warcaster feat.Yep.
Two-Handed (p. 147). This property is relevant only when you attack with the weapon, not when you simply hold it.
You only need 1 free hand to cast, and the only time you can somehow cast and attack concurrently is with BB/GFB, and then you can hold the sword/somatic componenet in both hands.