Hesh strikes out at the skeleton with his flail, but he leaves himself open as well. The hobgoblin's weapon strikes the skeleton in the arm, the head of the weapon ringing off the undead's armor. The skeleton returns the favor to the warlord, slashing twice with it's own blade. The magic of the hobgoblin's armor doesn't allow the blade of the undead to penetrate once, but it does connect with the second slash, a long stinging cut along Hesh's forearm. Xandren in the defense to his comrade lands a blow with his fullblade along the armored leg of the creature.
[sblock=ooc]Hesh hits and does five damage. Skeleton misses with a 17 and Thormir misses with his EB. Xandren takes his attack from skeleton attacking Hesh and hits with a 25 for 9 damage. Skeleton hits Hesh again with a 27 for 8 this damage this time.[/sblock]
Lorn tries to swim his way to the surface, but in the swirling currents he didn't know which way that was. His pack weighing him down, he manages to fish the length of rope out of his pack.
[sblock=ooc]Can't mage hand the rope this turn, but you've got it in hand, so you can do it next turn.[/sblock]
The skeleton sensing blood from the weakened hobgoblin, swings his blade again at the warlord. The blade doesn't sting as much as the thought of failure to the warlord, and he stands yet strong.
[sblock=ooc]Skeleton attacks Hesh (on normal init count) and hits with a 20 for 6 more damage.[/sblock]
Init: Round 2
Thormir: 21-Acted
Hesh: 12-Acted
Lorn: 9--Acted
Skeleton: 8--Acted
Xandren: 7
Xandren: 30/30 HS 10/11(7) 2 AP
Lorn: 23/23 HS 6/7(5) 1 AP
Hesh: 8/26 HS 9/9(6) 2 AP--Marked by skeleton-bloodied
Thormir: 27/32 1 THP HS 10/11(8) 2 AP
Skeleton: Cursed by Thormir, marked by Xandren, -14
[sblock=ooc]I'll be around all day today for updates.[/sblock]