[LPF] Crypt of the Everflame (01)

Maidhc O Casain

Na Bith Mo Riocht Tá!
The skeleton standing over Tyrien notes her move to stand and makes another clumsy swing, missing by a good bit.

Another skeleton at the back of the room moves fast, closing with the newly risen girl and also missing.

GM: That brings us to Kalgor and Iosef.


[sblock=Combat Status]
ChamberoftheBloodyDead03.jpg


Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Anaerion           13/13/10    00      
Skeleton 01        16/12/14    00      
Tyrien             18/14/14    00      
Skeleton 02        16/12/14    00      
Kalgor             14/11/13    00      STR Damage: 5
Iosef              18/10/18    02      
Skeleton 03        16/12/14    00      FF
Skeleton 04        16/12/14    06      FF
Gragnor            20/14/17    00      FF
[/sblock]
 

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rb780nm

First Post
Iosef squeezes past the cat and enters the room. He swings his sword at the skeleton attacking the archer.

"Return to death, Abomination!"
he cries as he lands a blow upon the undead creature.

OOC:Move D7, Attack c6 for 21 vs AC, 8 Damage
 
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Satin Knights

First Post
Kalgor switches weapons and moves in front of the paladin, attacking the closest skeleton to the doorway, but missing with his new weapon. "Get out Dimira! We are here to rescue you!"
[sblock=actions]Free drop greatsword in hallway, Move to D6 and draw handbo while moving, taking 2 AoOs, attack skeleton at e7. OOC: Kalgor boosted DEX before going after the shadow the second time, so AC 15. Gragnor's Mage Armor has probably run out, so AC 16 for him.[/sblock][sblock=mini-stats]Kalgor AC 15 HP 27, with 7 non-lethal, Init +2, Perception +6
STR 12 Dex 14 Weapon Greatsword +2, 2d6+1+1 dirty fighting trait when flanking, or Handbo +2, d6+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,.Summoner 1st Lvl: 2/0remaining; Rejuvenate Eidolon, Shield
,,Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
.........,..Racial Spells: 1/day, used; Daylight (20 minutes)
Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack


Gragnor AC 16 HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3, Perception +12[/sblock]
 
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jackslate45

First Post
"Guys! The only way we are going to take these out permanently is with holy power or holy water. Iosef, channel your god through your fist and smack them silly! If you have a mace or something, use those instead!"

OCC: Better known as Lay on hands, but still.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
One of the thing's notices and reacts to Kalgor's entry, but its swing - like that of the other - is clumsy. The Aasimar's blow misses as well. Iosef smacks the bloody skeleton soundly with his sword, but the creatures bone turns most of the blow.

Both of the remaining skeletons mindlessly attack the most easily reached living creature in the room - Kalgor. Scimitars swing in efficient tandem, and the man finds himself unable to dodge either blow. The rusty blade score deep cuts in his side and thigh.

GM: Gragnor's up, then the top of Round 02 and Anaerion before the Skels go again.


OOC: BTW, Bad Guy tokens are numbered in the top right corner (though they can be a little hard to read). Feel free to keep referring to your targets with grid coordinates - either way is fine with me!

[sblock=Combat Status]SK - Only one AoO, I think (Skeleton 01 (E7) already took an AoO this round when Tyrien stood up). Is there another I'm missing? Thanks for the heads up on your ACs. Also, nice RP with mistaking Tyrien for Dimira - was wondering if that would occur :)

ChamberoftheBloodyDead04a.jpg


Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Anaerion           13/13/10    00      
Skeleton 01        16/12/14    00      
Tyrien             18/14/14    00      
Skeleton 02        16/12/14    03      
Kalgor             15/12/13    07      STR Damage: 5
Iosef              18/10/18    02      
Skeleton 03        16/12/14    00      
Skeleton 04        16/12/14    06      
Gragnor            16/14/13    00
[/sblock]
 
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Satin Knights

First Post
Gragnor moves up the middle gracefully avoiding additional scimitars and ineffectually bites at the bones the wizard shot.
[sblock=actions]Move to C4 using Acrobatics, Bite C5. Damn posts are in the way!!
OOC: Yeah, Kalgor only provoked one AoO.[/sblock]
 
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jackslate45

First Post
Anaerion, knowing there is not much he CAN do against these guys, knows that he should get them down one by one.

He points at the same guy he hit before, only instead of missiles a glob of acid is lobbed at it. However, It went right through the skeletons eye socket, and hit the back wall with a splash.
[sblock=Anaerion]
HP: 23
Crossbow: +3 1d8
Acid Splash: +3 1d3
F:+3 R: +4 W: +2 (+2 vs Enchantment)

Spells
Level 0: Detect Magic, Read Magic, Acid Splash, Light
Level 1: Mage Armor(d), Magic Missile, Magic Missile, Magic Missile
Level 2: NONE
Amulet: No[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
One of the Skeleton's snaps it's head to the side tracking Gragnor's movement, but it's too slow - and the cat too graceful - to take advantage of the chance. Acid splashes the post just over Gragnor's head, the Eidolon misses its bite, and the Skel trapped in the corner slips a scimitar past his defenses, scoring a shallow cut.

GM: Tyrien's up!


[sblock=Combat Status]
ChamberoftheBloodyDead05-1.jpg


Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Anaerion           13/13/10    00      
Skeleton 01        16/12/14    00      
Tyrien             18/14/14    00      
Skeleton 02        16/12/14    03      
Kalgor             15/12/13    07      STR Damage: 5
Iosef              18/10/18    05      
Skeleton 03        16/12/14    00      
Skeleton 04        16/12/14    06      
Gragnor            16/14/13    00
[/sblock]
 
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perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien is relieved that she managed to get herself into a corner and unscathed so far. But, her would be rescuers cause her some confusion, "Is she here too, where?"

On hearing someone shout out advice on fighting the skeletons, she remarks, "Whoa, things need to be hit with blunt weapons? I got one of those."


She draws her morningstar and smashes its spiked head into the nearest skeletons ribs, sending bone fragments flying and chuckles.

[sblock=Actions]Move Action: Draw morningstar
Standard Action: Melee attack on Skeleton 2; Morningstar (1d20+3=17, 1d8+2=8)
Free Action: Talking[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +3 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 10 Current: 10
CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +4 Will: +0
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Current Weapon in Hand: Morningstar
Current Conditions in Effect: Point Blank Shot, Precise Shot

Chakrams: 5/5 Remaining[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Tyrien's blow reduces her opponent to a pile of bloody bones.

GM: Kalgor & Iosef!


[sblock=Combat Status]
ChamberoftheBloodyDead06.jpg


Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Anaerion           13/13/10    00      
Skeleton 01        16/12/14    00      
Tyrien             18/14/14    00      
Skeleton 02        16/12/14    11      Splattered
Kalgor             15/12/13    07      STR Damage: 5
Iosef              18/10/18    05      
Skeleton 03        16/12/14    00      
Skeleton 04        16/12/14    06      
Gragnor            16/14/13    00
[/sblock]
 

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