Satin Knights
First Post
"Too?" Kalgor steps in front of the girl for a flanking advantage and hits the skeleton between him and his cat. "Are we rescuing the wrong girl?"
[sblock=actions]5' step to C6, attack C5[/sblock][sblock=mini-stats]Kalgor AC 15 HP 20, with 7 non-lethal, Init +2, Perception +6
STR 12 Dex 14 Weapon Greatsword +2, 2d6+1+1 dirty fighting trait when flanking, or Handbo +2, d6+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,.Summoner 1st Lvl: 2/0remaining; Rejuvenate Eidolon, Shield
,,Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
.........,..Racial Spells: 1/day, used; Daylight (20 minutes)
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
Gragnor AC 16 HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3, Perception +12[/sblock]
[sblock=actions]5' step to C6, attack C5[/sblock][sblock=mini-stats]Kalgor AC 15 HP 20, with 7 non-lethal, Init +2, Perception +6
STR 12 Dex 14 Weapon Greatsword +2, 2d6+1+1 dirty fighting trait when flanking, or Handbo +2, d6+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,.Summoner 1st Lvl: 2/0remaining; Rejuvenate Eidolon, Shield
,,Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
.........,..Racial Spells: 1/day, used; Daylight (20 minutes)
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
Gragnor AC 16 HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3, Perception +12[/sblock]
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