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[LPF] Crypt of the Everflame (01)

Satin Knights

First Post
Kalgor swings at the last standing skeleton, breaking a few more of its bones.
[sblock=mini-stats]Kalgor AC 15 HP 20, with 7 non-lethal, Init +2, Perception +6
STR 12 Dex 14 Weapon Greatsword +2, 2d6+1+1 dirty fighting trait when flanking, or Handbo +2, d6+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,.Summoner 1st Lvl: 2/0remaining; Rejuvenate Eidolon, Shield
,,Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
.........,..Racial Spells: 1/day, used; Daylight (20 minutes)
Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack


Gragnor AC 16 HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3, Perception +12[/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Iosef's mighty blow sends the final skeleton clattering to the ground, but the sound of bones clattering on the ground presages the feeling of claws sinking into Kalgor's calf . . . the skeleton at his feet has returned to undeath and lashed out.

GM: Gragnor and Anaerion are up!


[sblock=Combat Status]
ChamberoftheBloodyDead11-1.jpg


Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Anaerion           13/13/10    00      
Skeleton 01        16/12/14    11      Splattered
Tyrien             18/14/14    00      
Kalgor             15/12/13    13      STR Damage: 5
Iosef              18/10/18    05      
Skeleton 02        16/12/14    16      Splattered
Skeleton 03        16/12/14    13      
Skeleton 04        16/12/14    10      Prone
Gragnor            16/14/13    00
[/sblock]
 

Satin Knights

First Post
Gragnor attacks the stubborn skeleton again.
Kalgor asks "What do we need to do to keep these things down?"
[sblock=actions]Hitting the prone skeleton once for 1 point[/sblock]
 
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jackslate45

First Post
"We have to bless the area with holy energy. The only qualified to do this is Iosef!" Anaerion says out loud.

OCC:[MENTION=91452]rb780nm[/MENTION] how many lay on hands do you have left? we need at least 4 to keep these things down.
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

[sblock=OOC]I thought Bloody Skeletons take one hour to regenerate to 1 HP after being reduced to 0HP.

[MENTION=95784]jackslate45[/MENTION]; you still did not act yet. BTW, when you have cover (as Anaerion did vs. Skeleton1) you don't have to worry about AoO and cast defensively. Pg 195 of the Core Rules. ;)[/sblock]Tyrien comments, "At least keep hitting the ones still moving! Use that acid attack again, mage!"

[sblock=Actions]Standard Action: n/a
Free Action: Talking
Move Action: n/a[/sblock][sblock=Mini Stats]Initiative: +6
Perception:
+3 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 10 Current: 10
CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +4 Will: +0
+2 Will vs. Enchantments
Special: Immune to Magical Sleep

Current Weapon in Hand: Morningstar & MWK Comp Longbow
Current Conditions in Effect: Point Blank Shot, Precise Shot

Chakrams: 5/5 Remaining[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=OOC]I thought Bloody Skeletons take one hour to regenerate to 1 HP after being reduced to 0HP.[/sblock]

[sblock=OOC]Normally, they do, but isn't this more fun? :p The adventure was written without accounting for TXP, so you guys are (w/ the exception of Tyrien) a bit tougher than the encounters were designed for. And so far it's been pretty much a cake-walk. So I beefed these guys up a little, meaning they're more troublesome, but you'll get more XP as well.[/sblock]
 

rb780nm

First Post
OOC: As far as I can see, going back over the last 20 pages, I haven't used a lay on hands since we slept before the shadow fight. Which should mean I've got 6 available. In which case I'll start using them.
 

Satin Knights

First Post
Kalgor continues to crush bones until Iosef has permanently put the skeletons to rest.[sblock=actions]std attack prone and helpless skel 1[/sblock][sblock=mini stats]Kalgor AC 15 HP 14, with 7 non-lethal, Init +2, Perception +6
STR 12 Dex 14 Weapon Greatsword +2, 2d6+1+1 dirty fighting trait when flanking, or Handbo +2, d6+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,.Summoner 1st Lvl: 2/0remaining; Rejuvenate Eidolon, Shield
,,Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
.........,..Racial Spells: 1/day, used; Daylight (20 minutes)
Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack


Gragnor AC 16 HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3, Perception +12[/sblock]
 

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