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[LPF] Crypt of the Everflame (01)

Satin Knights

First Post
Gragnor bounds out of the grease to help his partner. Being nimble, he takes the shortest path in order to get into position and claw at the old bones. That decision left him open to retaliation. Provoked an AoO

Tyrien's action

Kalgor takes a mighty swing at the bones missing wildly.

[sblock=actions]move G7-J4-J1 at full speed to get position, Acrobatics to avoid AoO at full speed, swing claw from flank
Kalgor attacks with flank as well[/sblock][sblock=mini-stats] Kalgor AC 19 HP 19/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I:
4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
Effects: Shield 24 rds

Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Acrobatics +16, Init +3, Precise Strike
Effects: Flank, Precise Strike
[/sblock]
 
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perrinmiller

Adventurer
Tyrien, Half-elven Archeress

As the battle is finally turning their way, Tyrien moves into the room and all the way to the raised platform. Standing behind Iosef she is in position to have unobstructed lines of fire at both the remaining skeletons.

"Maybe if I let it rest a moment and get closer it will work better." She is pouting now.

[sblock=Actions]Free Action: Talking
Swift Action: Activate Arcane Strike
Move Action: Move to F-05 around Grease
Standard Action: Move to F-03[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 24 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination
Current Weapon in Hand: Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
0/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 0/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[sblock=Combat Status]

GM: Iosef and Anaerion are up. SK, J1 is part of the wall. I put Gragnor in the closest spot to it. Flank didn't matter and the AoO missed - let me know if you want him in a different place.


Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Tyrien             18/14/14    00      
Kalgor             19/12/17    17      STR Damage: 4
Iosef              18/10/18    33      
Anaerion           17/13/14    03      
Skeleton 06        21/14/17    00      
Skeleton 07        21/14/17    00      
Gragnor            20/14/17    00

KassensTomb15.jpg

[/sblock]
 

jackslate45

First Post
Anaerion, content that the grease did its job, waves his hand and it disappears. Moving closer to assist how he can(F4), he waits for an opening.

Standard: dismiss grease
Move: move to f4
 


rb780nm

First Post
Iosef swings again at the skeletal archer. Unfortunately, he slips in a patch of moss growing from the tomb floor and his sword misses the archer by several feet.
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
The skeleton facing Iosef returns his attack with a vengeance, claws rending flesh with apparent ease.

Meanwhile, the other archer is beset on two sides; without the guidance from it's (re)deceased master, it lashes out at both targets but misses each of them.

GM: Gragnor, then the party again at the top of round 08.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Tyrien             18/14/14    00      
Kalgor             19/12/17    17      STR Damage: 4
Iosef              18/10/18    45      
Anaerion           17/13/14    03      
Skeleton 06        21/14/17    00      
Skeleton 07        21/14/17    00      
Gragnor            20/14/17    00

KassensTomb16.jpg

[/sblock]
 

Satin Knights

First Post
With the skeleton cornered, Gragnor attacks several times, never landing a crunching blow. But with his distraction, Kalgor is able to land a heavy strike, seriously wounding the skeleton.
[sblock=mini-stats]Kalgor AC 19 HP 19/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I:
4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...,,.......Combat Feats: Precise Strike
Effects: Shield 25 rds, Inspire Courage, flank, Precise Strike


Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Acrobatics +16, Init +3, Precise Strike
Effects: flank, Precise Strike
[/sblock]
 
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jackslate45

First Post
Anaerion uses his old useful Acid Splash to try to hit the target Grangor is taking down.

Standard: Acid Splash +1 vs I4


[sblock=Stats]
HP: 27 AC: 17
F: +3 / R: +4 / W: +4
+5 to hit Ray/Crossbow
Active Effects: Mage Armor
0: Detect Magic, Read Magic, Acid Splash, Prestidigitation
1: Enlarge Person, Grease(DC 16), Protection From Evil, Magic Missile, OPEN SLOT
2: Extended Mage Armor, Invisibility, Gllitterdust(DC 17) OPEN SLOT
Amulet Used: Yes (WEB)
Shift: 5 of 7 Remain[/sblock]
 
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perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien has a clear shot on the skeleton facing the paladin and focuses on it, putting some arcane energy into the arrows. "Let's see if being up close will help."

The first arrow glances of the skeleton's armor and deflects to the left into the wall. In her haste to shoot again and do better, the second arrow slips on the release to only zip wide by her target completely and into the corner of the chamber.

"Gah! Oh poo!" The archer shakes her bow in frustration.

[sblock=Actions]Free Action: Talking
Swift Action: Activate Arcane Strike
Move Action: n/a
Full Attack Action: Rapid Shot on Skeleton 6 (in D02); 1st Arrow (Bludgeon) (1d20+7=18, 1d8+4=11)
& 2nd Arrow (Bludgeon) (1d20+7=9, 1d8+4=12)[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 24 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination
Current Weapon in Hand: Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
0/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 0/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

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