Gragnor and Kalgor moves around the sarcophagus to help the paladin with the last bit of rattling bones. While the cat slips on the stone a bit, missing his target, Kalgor's greatsword hits its mark. "Pull back Mr. Bloody, I got this!"
[sblock=actions]Gragnor moves to C3, Fast Acrobatics (-10) to avoid AoO, claw attack
Kalgor single move to d3, swing greatsword[/sblock][sblock=mini-stats] Kalgor AC 19 HP 19/36, Init +2, Perception +7
STR 14 Dex 14 Weapon Greatsword +4, 2d6+3+1 dirty fighting trait when flanking, or Handbo +4, d6+2
Fort: +4, Reflex +4, Will +5
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand, Jolt
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,....Summoner 1st Lvl: 2/3 remaining; Lesser Rejuvenate Eidolon, Shield, Magic Fang
..,,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
...,,......,..Racial Spells: 1/day, not used; Daylight (30 minutes)
,.Summoner Monster I: 4/4 remaining; std action SLA summon, (2 min), Celestial dog, celestial eagle
.,,.........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...,,.......Combat Feats: Precise Strike
Effects: Shield 24 rds
Gragnor HP: 18/18, AC 24 with Mage Armor (1.1 hrs left)
Bite +3, d4; Claw +3, d3; Claw +2, d3
Fort +3, Reflex +6, Will +0
Perception +13, Stealth +12, Acrobatics +16, Init +3, Precise Strike
Effects: Precise Strike[/sblock]