Eanos Setirav, human inquisitor
"Lady grant us a swift retreat," Eanos whispers, clutching the key in his component bag as he brushes up against Tyrien's shoulder with his own. The half-elf feels a tingle along her spine, and finds herself possessed of an insight into using her own attacks to aid in finding cover.
Eanos moves to the door, then, trying to keep the way open for Tyrien and an eye out for what will very likely be more trouble from outside the doors.
[sblock=ooc]Okay, let's see if I can make good choices:
Swift: Invoke Escape judgment: Each time the inquisitor using this judgment hits an opponent with a melee or ranged attack, she can use a move action attempt to create a diversion to hide (see the Stealth skill).
Standard: Cast Lend Judgment, giving Tyrien the same advantage
Move: To doorway. Allies can move through each other's squares, so I believe this lets Tyrien run through with the jewels but forces the guards to have to deal with obstruction? Since they're flat footed, I don't think they get AoO for his move? [/sblock]
UPDATED MAP
[sblock=mini stats]
Eanos Setirav
Initiative: +6
AC: 13 (15 w/ SoF)20 (22 w/ SoF)
HP: 41 Current: 41
CMB: +5 CMD: 18 Fort:+6+5 Reflex: +6+5 Will: +9+8
**cloak no longer available
Conditions: 20% concealment (steam)
Current Alias: Silar Tonfirt
In Hand:component pouch / towel.
Note: only has dagger avail at moment. No armor
Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Used: -50 gp (Disguise Kit)
-30 gp Courtier's Outfit
-50 gp jewelry to complete Courtier's Outfit
-2 gp bribing barman for information
-50 gp bribing guard (weapon)
-50 gp bribing guard (Tyrien's entry)
Judgement: 2/2 Remaining Determination: 3/3 remaining
Silver Tongued Haggler: 0/6 remaining
Bane: 6/6 rounds remaining
Discern Lies (DC 17): 5/6 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (4/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/4 remaining)(DC 15): Silence, Weapon of Awe, Bloodhound, Spiritual Weapon[/sblock]
"Lady grant us a swift retreat," Eanos whispers, clutching the key in his component bag as he brushes up against Tyrien's shoulder with his own. The half-elf feels a tingle along her spine, and finds herself possessed of an insight into using her own attacks to aid in finding cover.
Eanos moves to the door, then, trying to keep the way open for Tyrien and an eye out for what will very likely be more trouble from outside the doors.
[sblock=ooc]Okay, let's see if I can make good choices:
Swift: Invoke Escape judgment: Each time the inquisitor using this judgment hits an opponent with a melee or ranged attack, she can use a move action attempt to create a diversion to hide (see the Stealth skill).
Standard: Cast Lend Judgment, giving Tyrien the same advantage
Move: To doorway. Allies can move through each other's squares, so I believe this lets Tyrien run through with the jewels but forces the guards to have to deal with obstruction? Since they're flat footed, I don't think they get AoO for his move? [/sblock]
UPDATED MAP
[sblock=mini stats]
Initiative: +6
AC: 13 (15 w/ SoF)
HP: 41 Current: 41
CMB: +5 CMD: 18 Fort:
**cloak no longer available
Conditions: 20% concealment (steam)
Current Alias: Silar Tonfirt
In Hand:component pouch / towel.
Note: only has dagger avail at moment. No armor
Arrows: 31/31
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 27/50 remaining
Disguise kit uses: 9/10 remaining
Used: -50 gp (Disguise Kit)
-30 gp Courtier's Outfit
-50 gp jewelry to complete Courtier's Outfit
-2 gp bribing barman for information
-50 gp bribing guard (weapon)
-50 gp bribing guard (Tyrien's entry)
Judgement: 2/2 Remaining Determination: 3/3 remaining
Silver Tongued Haggler: 0/6 remaining
Bane: 6/6 rounds remaining
Discern Lies (DC 17): 5/6 rounds remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (4/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/4 remaining)(DC 15): Silence, Weapon of Awe, Bloodhound, Spiritual Weapon[/sblock]