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[LPF] Evil Unto Evil

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien let the injured thug slip away and in fact snapped an order at him, "Just run away right now."

She watched the man take off and waited before resuming her speculation as she commented, "No need to have him overhear our words."

Once Cheesewright was gone, she continued and answered Heinrich, "Enemy of Venza? Maybe it is Venza."

"I am not so familiar with the powers that be in the City of Glass, but I can see a conglomerate of shipping companies deciding that the criminal organizations here are costing them money that they could earn for themselves."

"However if they are behind it, that doesn't help our investigation unless..."


Tyrien turned to Harry again and asked, "Is there any representatives of the ship captains or the Venzan merchant guilds here in Gangling? Mayhap a Guild House or something where they have offices or people?"

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +18 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 64 Current: 64
CMB: +9 CMD: 28(21ff) Fort: +8 Reflex: +14 Will: +6
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 1/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Yeesh, it literally could be any one."Heinrich takes a moment entertaining ideas of 'purifying the street scum by fire, over and over. But he sighs and returns his concentration on the task at hand.

"We need to get moving, I think"
 

jkason

First Post
Eanos Setirav, human inquisitor

Eanos listens as he learns more about the workings of Gandling's local economy, but nods as Heinrich suggests moving.

"Tyrien's got good questions, but Heinrich's right. Might as well answer them on the way to the hill, yes?" he gestures to the path they'd been on, frowning slightly as he sees the bloody corpses in their path. Harry had already shown more than capable of filling the silence on the stroll before this; Eanos figured the man could do the same now as they moved to investigate the bodies -- or lack thereof -- at the hill.

[sblock=ooc] Tyrien's line of inquiry seems pretty thorough to me, so Eanos doesn't have much to add that I can come up with[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 55
Senses: Perception 17 (22 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6
Reflex: +8
Will: +9
***-4 saves vs odor based effects w/ Bloodhound

Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed), Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects)

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 31/31
Blunt Arrows: 19/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 2/3 Remaining
Determination: 2/3 remaining
Silver Tongued Haggler: 5/6 remaining
Bane: 6/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Dimensional Hop: 65'/80' feet remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Systole

First Post
Cheesewright half-limps, half-stumbles off into the shadows. Harry shakes his head, listening to him go. "Don't give much for his chances at all..." he says. "Anyway, you wanted to go visit the graveyard, and this leg of mine feels just fine. Now where was I? So one of the sailors managed to stand up, and took as swing at the one of the other gents. But because he was nigh-insensible from drink, he managed to hit his own chin with his own haymaker, and he knocked himself out, which led to considerable consternation amongst the betting public ..."

graveyard2.jpg


Harry leads you out of Gandling and into the bluffs overlooking the town. Eventually, the road turns to the east, and you can see the Gurry Hill Graveyard in front of you. The graveyard is an odd place, as it seems to be two different graveyards, uncomfortably mashed together. Many of the graves are simple and older, and bear simple inscriptions, often with fishing motifs. Along the east side are a set of newer, more expensive and elaborate crypts which seem to date to within the last five or ten years. It would be a reasonable guess to that Gandling's nouveau riche erected these.

A cold mist hangs over the graveyard, and there's an uncomfortable odor of decaying flesh. Perhaps not unsurprisingly given the recent murder spree, there seems to have been a fair amount of recent foot traffic.

Sitting on one of the stones in the center of the graveyard is a grubby, heavyset man, who is presumably Nom Raskey the gravedigger. His spade lies on the ground next to him, as you round the bend, you can see he has an inkpen and parchment, and is writing something down with a look of intense concentration. Seeing you approach, he hurriedly puts the writing materials away and retrieves his shovel. "What is it yer wants?" he says in a rather suspicious tone.


BH_150.jpg
nom_150.jpg

. . . . Blind Harry . . . . . . . Nom Raskey . . .
 

jkason

First Post
Eanos Setirav, human inquisitor

Eanos frowns at the gravedigger's response, though he chooses not to remark on it for now.

"Here looking into the Syndicate and Crew murders," he says plainly. "Found worrisome magic on the latest set. Need to check the other bodies ain't wandered off, yes?"

[sblock=ooc]Throwing in a roll to see if Eanos can tell if Nom is just being naturally skittish (he is in a crime-run town with a killer on the loose) or if he's purposefully hiding something important. "Important" is vague, I realize, but since Eanos is starting out by identifying that he's looking into the murders, I figured he might be able to suss from Nom's reaction if what he hid pertains to that investigation, at least?

Sense Motive (Nom hiding something important, or just naturally suspicious?). (1d20+20=32)[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 55
Senses: Perception 17 (22 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6
Reflex: +8
Will: +9
***-4 saves vs odor based effects w/ Bloodhound

Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed), Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects)

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 31/31
Blunt Arrows: 19/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 2/3 Remaining
Determination: 2/3 remaining
Silver Tongued Haggler: 5/6 remaining
Bane: 6/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Dimensional Hop: 65'/80' feet remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Heinrich looks around to see if something looks out of place: Fresh disturbed from below like when a gopher or mole digs out; movement of anything of gnome size or larger, remembering his friend Ni to use for scale; anything ominous like a raven or something paying too much attention to the party; any thing that might fall under the purvue as being superstitious.

to know if something falls under superstitious activity:
Knowledge: arcane: +18 1d20+18=21
knowledge nature: +13 1d20+13=19

perception roll: +10 1d20+10=27

The red haired wizard remains quiet while Eanos speaks, but he keeps an ear out to the conversation.

ooc: wouldn't you know it: the lowest mod has the highest roll!
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien was not really scared of graveyards, but she did not find them the slightest bit pleasant either. Having dealt with the walking dead in a crypt before, she found them stubbornly resistant to arrows.

Since Harry had resumed talking about some other story instead of answering her questions on the way to the graveyard, she was lost in her own thoughts and speculations.

The archeress remained alert and watchful, letting the red-headed Eanos talk with the gravedigger.

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +18 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 64 Current: 64
CMB: +9 CMD: 28(21ff) Fort: +8 Reflex: +14 Will: +6
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 1/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

Systole

First Post
GM: Brief pause for [MENTION=88649]perrinmiller[/MENTION] here as Tyrien has leveled up. Current XP total for her is 53650 as of 26 Feb 2014.

Actual level-up happened on 12 Feb 2014, right before the end of the last combat. As usual, I've been a bit remiss on updating the XP spreadsheet. Sorry.

Eanos and Heinrich will probably both level or be very close at the end of the next encounter.
 


Systole

First Post
"Yer the investigators I heard about, then? Sure, go have a look inna crypts if you like," he says darkly, starting to walk toward the nearest crypt. "A lot of 'em are still inside."

Eanos thinks, Wait ... 'a lot of them' ...? Shouldn't that be 'all of them' ...? At that exact moment, Nom also seems to realize that he's said too much. He starts running toward the crypts, yelling commands to whatever might be inside. "Get 'em! They're here! Come out! My lady, help me! HELP!"

Combat Map

nom_150.jpg

. . . Nom Raskey . . .

[sblock=Combat Information]Party wins initiative. Doors to the crypts are currently closed. Headstones and grave markers provide partial cover, and count as difficult terrain if you're trying to move through them (use your judgement here).

Ignore the lettering on the map.

Party Stats:
Heinrich.....38/38 HP remaining
Tyrien.......??/?? HP remaining
Eanos........61/61 HP remaining


Enemy Stats:
Nom Raskey (AC11/9Touch/11FF): Uninjured, shovel in hand[/sblock]
 
Last edited:

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