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[LPF] Evil Unto Evil

jkason

First Post
Eanos Setirav, human inquisitor

Eanos sighs.

"Turn your back on the archers." he says "That always works, yes?" With a whispered prayer, Eanos sends three blunt arrows flying across the small space between himself and the gravedigger. All of them hit, but one lands hard in the soft spot at the base of the digger's skull, eliciting a groan as the man falls slack.

"Guessing what we're after's in the crypt, yes?" Eanos says to the others.

[sblock=ooc]Swift: Judgment: Justice & Destruction (+2 to hit, +3 damage)
Full Attack: Nonlethal Primary attack (13 +2 Justice +1 PBS -4 nonlethal -2 Rapid); damage w/ PBS & Destruction. Nonlethal Rapid Shot attack (13 +2 Justice +1 PBS -4 nonlethal -2 Rapid); damage w/ PBS & Destruction. Nonlethal Secondary attack (8 +2 Justice +1 PBS -4 nonlethal -2 Rapid); damage w/ PBS & Destruction. (1d20+10=30, 1d8+6=11, 1d20+10=20, 1d8+6=8, 1d20+5=17, 1d8+6=8)

Really, dice? This is when you give me a crit threat? Sigh:

Crit confirm; Crit damage (1d20+10=21, 2d8+12=23)

lol. And a confirm. Okay, wow. With 50 nonlethal damage, I guessed our graveman dropped into a nice nap in my narration above, though I'll apologize if I massively underestimated his HD here. [/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF)
HP:61 Current: 55
Senses: Perception 17 (22 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6
Reflex: +8
Will: +9
***-4 saves vs odor based effects w/ Bloodhound

Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed), Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects), Justice (+2 attack), Destruction (+3 damage)

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 31/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 1/3 Remaining
Determination: 2/3 remaining
Silver Tongued Haggler: 5/6 remaining
Bane: 6/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Dimensional Hop: 65'/80' feet remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Harry, You stay out here, Ja?"

Heinrich next casts Shield as he watches Eanos take down the fleeing man.

"I vunder who das frau ist? I guess vee find out soon"

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stoneshape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 0/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien knocked an of arrow with a sharp broad head. She was not going to mess around with non-lethal force for whoever was coming to the grave digger’s aid. Knocking out a commoner was okay, but if there was an evil bitch coming after them, she was going to shoot deadly first.

The bow string was taunt as she drew it back, the fletching on the arrow against her cheek. She held her fire until a target presented itself.

Tyrien called out, "Come come, Lady! Show yourself!"

[sblock=Crunch]Move Action: Perception (1d20+19=33)
Standard Action: Readied Longbow; Arrow Deadly Aim (1d20+16=31, 1d8+12=17) +1 for PBS if within 30 feet[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 72
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Systole

First Post
A quiet, ominous moment passes with no sound save for a faint groaning coming from the gravedigger and a soft scurrying noise as Harry wisely retreats toward the cemetery gates. Then, one after another, from north to south, the crypt doors crack open. They don't open fully -- not even a handswidth. But it's enough for an unnaturally dark mist to flow out, creating an impenetrable fog in front of each of the crypt doors. Tyrien catches a hint of movement inside the central crypt and fires expertly into the crack. She thinks she hears the arrow strike flesh, but she can't be sure.

From within the depths of the center cloud comes a raspy, gurgling voice, but it is one that is undoubtedly masculine. "'Lady'?" it says mockingly. "You hear the words of a fool gravedigger spoken in terror and you think you know who is the master and who is the mastered? You know nothing ... and the dark depths have taught me ... so many things! I know about a crypt, under the ground ... filled with shambling skeletons draped in rotting, bloody flesh ... you and them alone together ... forever and ever in the cold and the darkness ... Tyrien."

Combat Map

[sblock=Combat Information]Nom is out cold. Harry double moves away from combat. Tyrien's readied action was used -- probably a hit even with improved cover.

There is an Obscuring Mist in front of each of the crypts. You can't see anything at the moment, but you haven't heard the doors fully open yet.

Tyrien needs to make a DC23 Will save or be shaken.

Party Stats:
Heinrich.....38/38 HP remaining (Shield)
Tyrien.......72/72 HP remaining
Eanos........61/61 HP remaining


Enemy Stats:
Nom Raskey (AC11/9Touch/11FF): Unconscious[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
'aw sheit!' thinks Heinrich to himself as he hears a faceless voice call the archeress by name. He prepares to use a fire Jet on whoever pokes their nose out.

no change

[sblock=stat block] Init +2, Perception +10 Move 30'

AC: 12[base]; 14 [w/ shield spell]; 16 [w/ Ablative Barrier spell]; 18 [w/ shield and abl barr]
touch: 12; Flat Foot: 10 [shield or ablative barrier may apply]

HP: 38/38 Fort: +5, Reflex +7, Will +9, BAB +4, CMB +4, CMD 16

Consumables: Wand of CLW [cl1] 50/50 charges; Wand of Magic Missiles [CL1] 45/50 charges
oil x 6 pints; sun rods x 6; Alchemist fire x 1; Scroll [stoneshape cl 7]
In hand: Dagger
Effects:
light source: Lamp, common; cantrip: light [dur: 90 mins]
Per day use abilities:
Fire jet DC 16 [Used: 0/8]

Dancing flame [used 0/4]
[/sblock]

[sblock=Wizard Spells prepared]
0 Level * acid splash * Detect Magic * Light * Resistance

level 1: * comp lang * Burning Hands(ev,E,*)* ear pierce scream * magic missile
* magic missile * shield * Shield
pearl of power lv 1: Feather fall
pearl of power lv 1: Magic missile
pearl of power lv 1: Magic Missile


level 2: * Cat's grace * False Life * Flaming Sphere [ev,E] * Resist Energy [E] * Scorching Ray [ev, E]
* Levitate
pearl of power lv 2: cat's grace
pearl of power lv 2: scorching ray (ev,E)

level 3: * Fire ball (**,ev,E)* Haste* Haste* ablative barrier* lightning bolt
pearl of power lv 3: ablative barrier

level 4: * summon monster 4 (E)* summon monster 4 (E)* stone skin* stone skin

level 5: * lightning arc* wall of force* Elemental body [E]
Legend:
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

jkason

First Post
Eanos Setirav, human inquisitor

Eanos frowns as mutliple fog banks materialize simultaneously.

"Reminds me of a shell game," Eanos says, casting his gaze about. He closes his eyes, then, his hand reaching for the silver key on its chain rather than for more arrows. He whispers, and a second, chittering whisper seems to whirl about him in response. His eyes still closed a moment, Eanos takes a deep sniff of the air, turning a bit to angle himself toward each of the crypts as he does so. Then he opens his eyes again.

"Mine's the mistress of secrets, fiend. Figure we'll learn yours well as any others," the inquisitor says, bracing himself.

[sblock=ooc]Swift: Change Destruction to Purity: +2 sacred bonus to saves.
Standard: Cast Protection from Evil on self: +2 AC and saves vs. evil creature attacks / effects (8 minutes). Looks like that doesn't stack with his cloak, but a little bump's better than none. :)
Move: Scent to detect direction of creature scents in 30'. Basically, he's trying to figure out if there are actually creatures within / behind the clouds that are in scenty range, so he can let the others know where to focus their efforts.

The Scent ability doesn't list a roll for this particular application. It's Survival to track, but that's not what this is. It's possible it doesn't take a roll, since the description also says strong odors make this application impossible, and standing next to a Scent creature means they always know where you are, so it may be an on / off thing, but I rolled Perception just in case:

Sniff out critters at / in crypts within 30' (further for stinky ones). (1d20+21=36)[/sblock]


[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:61 Current: 55
Senses: Perception 17 (21 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6 (+8 w/ purity, +9 w/ Prot evil)
Reflex: +8 (+10 w/ purity, +11 w/ Prot evil)
Will: +9 (+11 w/ purity, +12 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions: Deadeye's Lore (8 hours, +4 Survival, track at full speed), Bloodhound (8 hours, +4 Track stacks with Deadeye), +8 Scent Perception (does NOT stack with Bracers' of Falcon's Aim) , -4 save vs odor based effects, Justice (+2 sacred to attack), Purity (+2 Sacred to saves), Protection from evil (+2 ac & Saves vs. evil attacks)

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 31/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 1/3 Remaining
Determination: 2/3 remaining
Silver Tongued Haggler: 5/6 remaining
Bane: 6/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Dimensional Hop: 65'/80' feet remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien was not sure who was behind the mists, but she was very uncomfortable about it. She pulled back and stammered, "We-we d-don't need to s-stay so close."

She backed away from the crypts and nocked another arrow, ready to fire at a target that came out at them.


Updated Map
[sblock=Crunch]Will Save (1d20+9=22)
Move & Updated Map
Readied Longbow at first target to present itself; Readied Arrow without PBS (Includes Shaken penalties) (1d20+14=17, 1d8+10=18)[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +9 Perception: +19 (low-light vision)
AC: 24 (18 flat-footed, 18 Touch)
HP: 72 Current: 72
CMB: +10 CMD: 29(22ff) Fort: +8 Reflex: +14 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Snap Shot, Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO), Shaken
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 2/3 (Cure Light Wounds, Timely Inspiration, Chord of Shards)[/sblock]
 

Systole

First Post
There is movement in the banks of fog -- enough for Tyrien to loose an arrow which she hears strike the stone of the crypt, and for Heinrich to fire a jet of flame, which strikes something shambling and humanoid. For an instant, its pale, rotting face is illuminated, and then it exhales another dark cloud of mist, obscuring it. The party can see dim outlines in other banks of fog before the mist extends farther toward the party. Eanos quickly realizes that the things that are moving are dead, and that there are several of them.

The voice in the center cloud is closer now. "You seek secrets, Eanos Setirav? I will tell you a secret ... just between you and me. In the deepest pits of Hell, there is a place where the souls of the innocent linger ... the ones snatched by demons when the angels' backs were turned. They burn there, hanging over pits of corrupted elder fire elementals who revel in their pain. And you don't even have to imagine what so much burning flesh smells like, do you? Because you already know."

Combat Map

[sblock=Combat Information]Eanos realizes that all of the clouds are full of humanoid undead just about the same time that the party can see that all of the clouds are full of humanoid undead. Tyrien's readied attack misses due to concealment. Beastie fails its save against Heinrich's readied attack. I rolled randomly for which you targeted.

Undeads move forward and bring more mist with them. It is now Eanos' turn for a DC 23 Will save. On the good side, Tyrien recovers from being shaken. Curse you, 1d4!

You are facing a minimum of six foes -- the mistmaker in the center is clearly not the same as the voice in the center.

Party Stats:
Heinrich.....38/38 HP remaining (Shield)
Tyrien.......72/72 HP remaining
Eanos........61/61 HP remaining


Enemy Stats:
Nom Raskey (AC11/9Touch/11FF): Unconscious
North
(AC15/11Touch/14FF): Uninjured
Center North (AC15/11Touch/14FF): Uninjured
Center (AC15/11Touch/14FF): 18 damage
Center South (AC15/11Touch/14FF): Uninjured
South (AC15/11Touch/14FF): 10 damage, on fire (1d6)
Voice (AC??/??Touch/??FF): Uninjured[/sblock]
 

jkason

First Post
Eanos Setirav, human inquisitor

Eanos cracks his neck and smiles.

"Was raised by liers, you rotting, cowardly thing," Eanos says. "Have to do better than demon bedtime stories to scare me 'bout what's to come."

He backs away from the advancing fog, and his bow glows briefly as he does so.

"Have to be faster than that, too," he says, bowstring taught as he looks for movement in the clouds.

"Heinrich, give yourself room, then I think we could use with burning away some of this fog, yes?" he calls to his wizardly compatriot where he still stands near the advancing fog.

[sblock=ooc]Will vs. DC 23 (1d20+12=27)

Whew. All that buffing was going to be embarrassing if I still flubbed the roll.

Move: 40' back. Blargh. I can only ever get ditzie to work for me about half the time. This isn't one of those. Eanos' base move is 40'. On the map, that should get him to the square on Tyrien's upper right (same lane as Harry).
Swift: Bane vs. Undead (+2 attack, +2d6 damage)
Readied Action: Bow attack: If he sees enough movement to pick a square for a target, he'll fire a shot. He's going to prefer the center cloud if possible, then moving outward from there if that doesn't work. Seeking enchantment on the bow ignores miss chances from concealment:

Readied Bow attack w/ Justice & Bane; Damage; Bane Damage (1d20+17=25, 1d8+2=10, 2d6=11)

21 total damage

Know doesn't take an action, does it? If it does, let me know and I'll work it into next round, but let's see if Eanos knows anything about undead that pump out cloudy stuffs:

Know (Religion): undead fog makers. (1d20+4=7)

That would be a no, then. ;)[/sblock]



[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:61 Current: 55
Senses: Perception 17 (21 scent w/ Bloodhound), Sense Motive 20/24
CMB: +6 CMD: 21 Fort: +6 (+8 w/ purity, +9 w/ Prot evil)
Reflex: +8 (+10 w/ purity, +11 w/ Prot evil)
Will: +9 (+11 w/ purity, +12 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound

Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
* Justice (+2 sacred to attack)
* Purity (+2 Sacred to saves)
* Protection from evil (+2 ac & Saves vs. evil attacks)
* Bane Undead (+2 attack, +2d6 damage)

In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim


Arrows: 31/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 23/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining

Used: none

Judgement (2 choice per): 1/3 Remaining
Determination: 2/3 remaining
Silver Tongued Haggler: 5/6 remaining
Bane: 5/8 rounds remaining
Discern Lies (DC 17): 8/8 rounds remaining
Dimensional Hop: 65'/80' feet remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/5 remaining)(DC 14): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/4 remaining)(DC 15): Bloodhound, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (2/2 remaining)(DC 16): Blessing of the Mole,* Dispel Magic, Prayer

* Stealth bonus not stackable with ioun stone

Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
 

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