[LPF] Faith and Good Works

Maidhc O Casain

Na Bith Mo Riocht Tá!
Now becoming frustrated with the enemies resistance to his efforts, and stinging more than a little from the creature's blows, Bren winds up and delivers a huge blow to the madman's grotesque torso.

[sblock=Actions][/sblock]

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[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 26 (23 Flat-Footed, 22 Touch)
HP: 32/62
CMB: +8 CMD: 26 (+10/28 Bull Rush)(+10/28 Grapple)
Fort: +11 Reflex: +08 Will: +17

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (03/10 Rnds), Calming Touch (09/09), Channel Energy (07/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (06/07)
Special Abilities: Ki Pool (05/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer
[/sblock]
 

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Systole

First Post
Rattegift doesn't seem to register Cythera and Bren's blows, continuing to focus his attention on the bravo. "Be quiet while I kill you!" He slashes at Fury, scoring a pair of wicked hits, while his tentacles flail mindlessly behind him. "You bleed. HAHAHAHAHA."


rattegift_mutate.jpg


[sblock=GM]Okay, I think we can dispense with the map at this point since Rattegift is just going to slug it out. Yes, you either have flanking now or you can 5-foot step to flanking easily enough. Rattegift fails the save so armor is reduced.

Rattegift hits Fury twice for 22 total.

Mutant Rattegift: AC 18 (17 FF). 15' reach. 100 damage (severely injured). Feint DC is 24.[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera grits her teeth and shifts to maintain the flanking position behind Rattigift.

"Ignore me at you own peril!"

The two-handed sword crackles with the arcane energy she put into the blade and she raises it over her head, preparing to chop down and press the attack to the bitter end. The sword flashes twice, but she only connects once. It still bites deep.

[sblock=Actions]Activate Arcane Strike & maintain flanking
Full Attack: 1st attack (Bless, AS, FF, PA, Advice, Flanking) (1d20+16=24, 3d6+20=31)
2nd attack (Bless, AS, PA, Advice, Flanking) (1d20+9=12, 3d6+20=26)[/sblock][sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 23 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Bless (+1 Att), Advice (+1 Att/Dmg)

Current Weapon in Hand: Greatsword
Chakram: 7/8 Claws: 3/5 rounds remaining


Battle Dance: 1/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 2/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 1/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 01/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Systole

First Post
With the abomination weakened by Bren's blow, Cythera's sword bites deep, striking at the junction of its neck and shoulder, and then slicing downward halfway into its foul torso.

Rattegift looks downward at the blade protruding from his chest in apparent surprise. He tugs at it with a huge, taloned hand. "This form is not ... invincible? It appears I ... miscalculated. I will have to ... take that into account in the next ... revision." The monstrosity that is Rattegift topples forward like a falling tree. Even as he collapses, his limbs go slack and the light in his eyes vanishes. It's as if the animating spark of life simply fled.

Lying on the floor, his grotesque form begins to deliquesce into foul black ichor.

rattegift_mutate.jpg


[sblock=GM]And that does it for the good doctor. So you've absolutely, positively, definitely seen the last of him. Really. I totally promise. He's dead and never coming back. Because it's not like an alchemist with a penchant for growing bodies in vats would have a clone lying around or anything. That's just crazy talk.

I'll get XP up tomorrow or Monday.

You'll also find that your prisoners expired during the fight. The first one bled out, and the one you KO'd took the full force of Rattegift's first bomb.[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Bren heaves a great sigh as the monstrosity falls and begins his slide into ooze-dom. He quickly calls on the power of his Gods to pour life sustaining energy into himself and his two friends. Finally, he moves to Cytheria and closes the last of her wounds with a simple spell.

Channel Energy (3d6=17, 3d6=7, 3d6=7, 3d6=12), then Channel Energy (3d6=9). Just in case Rattegift isn't really dead, exclude all but the three of us.

Sacrifice Shield Other to cast Cure Moderate Wounds (2d8+6=16) on Cytheria.

That should get everyone back to full.
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06PostShot.png


[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 26 (23 Flat-Footed, 22 Touch)
HP: 32/62
CMB: +8 CMD: 26 (+10/28 Bull Rush)(+10/28 Grapple)
Fort: +11 Reflex: +08 Will: +17

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (03/10 Rnds), Calming Touch (09/09), Channel Energy (07/10)
Special Abilities: Inspiring Command (08/09), Stunning Fist: Fatigue, Crushing Blow (06/07)
Special Abilities: Ki Pool (05/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer
[/sblock]
 

GlassEye

Adventurer
Orlando Furioso 'Fury'

Fury dodges the brutish body of Rattegift as it falls with a crash. He stares at the corpse as if unsure that the thing isn't going to get back up and try to eviscerate him again. When it begins to melt into black sludge Fury curses and scrambles back from the thing scrubbing at the blade of his rapier with the hem of his cloak as if it might be contagious or something.

"What the...?! Cythera? Breninyr? You both all right? I've still got all my parts, I think." As he is doing a cursory examination of his wounds all while keeping an eye half trained upon whatever is left of Rattegift Bren begins his healing. "Ah, you, my friend, are a saint." He grins broadly, unable to contain his delight at still being alive.

[sblock=OOC/Actions]--[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 7 / Bard 2
Initiative: +7 Perception: +12

AC: 23 (16 touch; 18 flat-footed)
HP: 72 Current: 46
CMB: +8 CMD: 24 Fort: +4 Ref: +14 Will: +6

In Hand: rapier
Effects/Conditions:

Bard Spells
Spells Remaining: 1st: 2/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera pulls her sword out of the maniacal doctor monstrosity and flings the black ichor off. She cleans the blade and returns it to its sheath and picks up her glaive. She whistles for Carak to return while the cleric is doing healing to ensure her dog if back to normal as well.

"Yes, I am all here."

"Well, that was certainly eventful. The crazy loon certainly was pretty dangerous. I wonder if this place is completely destroyed to the point any other megalomaniacs will be unable to use this place for ill deeds."

"I thank you, Bren. The battle was tough and being fully healed makes things more comfortable should there be more of them around here."


Now that the battle was over she suggests, "Let's check the opening first, ensure there is nothing in that direction that needs our immediate attention. Then we can search through here and there,"


[sblock=Actions]Collect Glaive, Sheath Greatsword.
Take 10 Handle Animal to recall Carak to receive channel energy healing.[/sblock][sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 87 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Bless (+1 Att)

Current Weapon in Hand: Glaive
Chakram: 7/8 Claws: 3/5 rounds remaining


Battle Dance: 1/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 2/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 1/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Systole

First Post
The far tunnel is a hastily gouged construction leading about fifty feet before emptying out into a natural cave. The tunnel bears multiple scorch marks, as if the excavation was done for the most part with explosives. In the caves, there's a slight breeze of fresh air, suggesting that it leads to open air somewhere, most likely on the far side of the mountain. Muddy secitions of the cave bear the imprints of wrathspawn tracks. Dozens, at least, and maybe more. All of the tracks lead out, however. None lead back in.
 

perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera looks down at the husky with a frown of disappointment.

"There, Carak."

"The wrathspawn have been coming from in here all along and we just needed to follow their scent back through this cavern and we could have avoided the tricks and puzzles up above."


The dog sits and looks up at his mistress, tail wagging.

"Yeah, right. You just keep sitting there looking all smug and everything. I am not appreciating your sense of humor at the moment. Not your scents of humor neither, mutt."

The dragon disciple shakes her head in exasperation and looks at her other male companions with a 'what can you do?' expression.

[sblock=Mini Stats]Initiative: +8
AC: 25 (22 flat-footed, 15 Touch)
HP: 87 Current: 87
CMB: +13 CMD: 28 (29 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Bless (+1 Att)

Current Weapon in Hand: Glaive
Chakram: 7/8 Claws: 3/5 rounds remaining


Battle Dance: 1/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 2/5 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)
2nd Level 1/3 (Glitterdust(DC14), Minor Image, Gallant Inspiration)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

Systole

First Post
Consulting the dwarven map, it seems the likely that the cave they used to breach the tomb would have actually required a day's travel or more. There's no direct route between the tomb entrance and the cave entrance.

The tomb itself has been ransacked thoroughly. Only a few broken weapons remain at the bottom of the pile of weapon racks, and they’re the same make as the ones you’ve been finding on the wrathspawn. It appears that the items were intended as prizes for those who passed the Architect’s challenges, and Rattegift and the others used these weapons to arm the wrathspawn they created.

Rattegift himself seems to have been been carrying a selection of potions, a rapier, and a chainmail shirt. However, all of them have been rendered broken and unusable by the energy discharge, the fall, or his subsequent transformation (which was especially hard on the chain shirt).

In the antechamber, you find a selection of tomes which apparently served as both a research notebook and a journal. The books stretch back to his days at the Vertgaard Alchemical Institute in Irthos, where he details his experiments in purifying phlogiston from fire elementals, and some speculation on how a specific form of phlogiston might be extracted from one of the students who had an ifrit bloodline. After this, several pages have been removed with a razor, possibly so they couldn’t be used against him in his trial for murder, for which the doctor was acquitted due to insufficient evidence. (The entry following the doctor’s acquittal takes up several pages and is in mostly capital letters.)

Not long afterwards, it seems Rattegift was approached by a man known as ‘Brother Darktail” (or something like that – Rattegift is rather inconsistent about the naming and also refers to him as Dark-Tall and Dirt-Tail.) Darktail hired Rattegift to break into the tomb and extract the holiness from the bones of Serroth’s saint and turn it into, as Rattegift puts it, “a more useful form.” The journals also detail quite specifically how it was accomplished, with pages upon pages of formulae and detailed schematics, along with a complete list of the required components, many of which are best described as ‘unwholesome.’ Certainly, these notes would be worth a vast sum to a suitably unprincipled alchemist.

In the middle of the tomb, the sarcophagus contains a bit of dust that might once have been a skeleton, and a set of mithril platemail, along with a shield and a heavy pick. All pieces of set are inscribed with the symbol of Serroth - a stylized pick enclosed in a circle. The items radiate a faint magic, but whatever Rattegift did seems to have drained most of it away. Aside from the historical value, the workmanship is incredible. They’re probably worth a small fortune.

Searching the men yields the most interesting discoveries. Each wore an enchanted breastplate and shield, and wielded a heavy pick. And each carried a copy of the Scriptures of Serroth … and also a holy symbol that looks somewhat like the one Ben carries, but instead of one pick inside a circle, there are simply two crossed picks without a circle.
 

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