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[LPF] Guard Duty

Systole

First Post
Mister Dickens reacts immediately upon seeing one of the boarders fall. With wicked glee, he dives into the water and begins snapping at the boarder's ankles.

Cavernous Hode winces as the pirate's blow lands. "Ow! Cavernous Hode has been struck with a mighty blow! He tactically withdraws!"

[sblock=Actions]MD: Move to about G2 the long way (avoiding AoOs), then try to attack. It's not exactly clear from the description whether the guy is dangling or not, or if that puts him in range of the water either way. Since MD is an animal with a 2 INT, I figure he'll try even if the guy is out of range. If he can't reach, he'll climb up the other ship next round.

CH: Attack H4, 5 ft step to J4.[/sblock]

[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4)
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 11/11
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

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itsgottabeodin

First Post
Sana's lip twitches upwards in grim satisfaction as the grease does its work. Turning towards the boarders rushing Tasanto, she draws another arrow back on the cord and lets fly.

[sblock=mini-stats]
PZO9534-Ganyavesha.jpg

Sana Sahar
Darkvision 60', Perception +5
HP
10/10, Init +4, Move 30'
AC
17 Touch 14, FF 13
Fort +3, Ref +4, Will +2
Resist Cold/Electricity/Fire 5

Dagger
+4, 1d4
Acid Splash +4, 1d3
Shortbow +4, 1d6 (18c, 20b)

Arcane Pool 3/4
Cantrips (DC 13) Acid Splash, Detect Magic, Prestidigitation
1st Lvl (DC14) Color Spray[/sblock]
[sblock=OOC]Shooting at G7 or F7 to avoid shooting into melee. Roll does not include cover.[/sblock]
 
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Rhydius

First Post
Seeing his companion struck Rhydius prepares for another attack, wary of the consequences if he fails. His rapier flashes forward with considerably better form than his previous attempts.

[sblock=Actions]Attacking H4 and continuing to fight defensively.[/sblock]
[sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
AC: 19 (13 Flat-footed, 16 Touch) (+2 dodge bonus from fighting defensively)
HP: 9/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Rapier

Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +01 (-4 from fighting defensively) Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (19)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
 
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mazzoli

First Post
Thiera sees the attack on Cavernous Hode and her resolve is now fully steeled. She turns toward the other gangplank and fires an arrow at one of brigands crossing toward Tasanto, hoping to thin out the crowd on that side of the action.

She coolly watches her shot strike true and begins plotting her next course of action.

[sblock=Actions]Fire bow at F7[/sblock]

[sblock=Combat Stats]Thiera

AC: 15 (Touch: 13 Flat Footed: 12)
HP: 11/11
CMB: +1 CMD: 14
Fort: +3 Ref: +5 Will: +1
Speed: 30'

Perception: +5
Initiative: +3

Right Hand: Bowstring and Arrow
Left Hand: Masterwork Longbow (+5/+6 in 30', 1d8/x3)
Ammo: 36[/sblock]
 

Satin Knights

First Post
Having missed the boarders while they were crossing, Tasanto drops his hammer behind him and lays into the first target on the plank. Not having sea legs, the rolling waves sends Tasanto off kilter with all of his attacks.

[sblock=actions]free drop weapon, claw/claw/bite on H7
The die roller hates me!![/sblock][sblock=mini-stats]Tasanto AC 18 HP 9/9 real 11/11 temp, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 1/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor;
[/sblock]
 
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sunshadow21

Explorer
Mister Dickens is able to catch a bit of the man's feet as he jumps into the water, though the man is able to somehow get back up on the greased plank, at least for now. The other attacker on the greased plank is able to stay standing, but it takes all of his effort to do so, especially after Rhydius hits him hard. Action on the other plank continues to not favor the party. One man is able to get on deck and slash at Thiera, catching her off guard, and doing some damage with his scimitar. The others advance along the plank, and one of them takes a swing at Tasanto, also landing a heavy blow.

[sblock=Round 3]
PirateAssaultRound3.jpg

Red outline is greased area.

Cavernous Hode 5/11
Mister Dickens 11/11
Rhydius 9/11
Sana 8/10
Tasanto 9(9)/1(11)
Thiera 4/11

Them 1 dead; dotted enemies injured[/sblock]

OOC: The party is up. They are AC 12, wearing simple leather armor and wielding basic scimitars.
 

Rhydius

First Post
His arm steady as he draws back, he prepares for another strike. This time foregoing his previous attempts at defense Rhydius lunges at the injured pirate before him. He cries out in excitement as he again manages to get inside his opponents defense.

[sblock=Actions]Attacking H4 again.[/sblock]
[sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
AC: 17 (13 Flat-footed, 14 Touch)
HP: 9/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Rapier

Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +05 Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (19)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]

[sblock=OOC]Ah, ze dice roller, she is a cruel mistress..
I forgot to label my damage, oh well.[/sblock]
 
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Satin Knights

First Post
Tasanto focuses on the one that got by him while still trying to block the plank from more coming aboard. His claws tear through the leather and into meat doing a satisfying amount of damage.

[sblock=actions]claw/claw/bite on I6 target until he drops, then H7. [/sblock][sblock=mini-stats]Tasanto AC 18 HP 9/9 real 1/11 temp, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 1/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor;[/sblock]
 
Last edited:

mazzoli

First Post
Thiera recoils from her attacker and rapidly brings an arrow to bear on him.

[sblock=Actions]5 foot step to K4, fire bow at I6[/sblock]

[sblock=Combat Stats]Thiera

AC: 15 (Touch: 13 Flat Footed: 12)
HP: 11/11
CMB: +1 CMD: 14
Fort: +3 Ref: +5 Will: +1
Speed: 30'

Perception: +5
Initiative: +3

Right Hand: Bowstring and Arrow
Left Hand: Masterwork Longbow (+5/+6 in 30', 1d8/x3)
Ammo: 35[/sblock]
 


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