[LPF] Guard Duty

itsgottabeodin

First Post
Sana turns to shoot at the now clear boarder in front of Rhydius, only to see the man feathered in the throat. Tracing the shot back she quips. "Got some hard feelings?" With a hard grin she turns back to the fight, stepping forward to the rail.

[sblock=If the boarder in front of Tasanto is still alive]Sana pulls back another arrow and lets loose at the man assaulting Tasanto.[/sblock]
[sblock=Else]Sana yells down to the man in the water, "Drop your weapon, pirate, and you may yet live." She readies her weapon in case he tries to do anything else.[/sblock][sblock=Actions]5' step to I5 and shoot into melee/ready an attack.[/sblock]

[sblock=mini-stats]
PZO9534-Ganyavesha.jpg

Sana Sahar
Darkvision 60', Perception +5
HP
10/10, Init +4, Move 30'
AC
17 Touch 14, FF 13
Fort +3, Ref +4, Will +2
Resist Cold/Electricity/Fire 5

Dagger
+4, 1d4
Acid Splash +4, 1d3
Shortbow +4, 1d6 (17c, 20b)

Arcane Pool 3/4
Cantrips (DC 13) Acid Splash, Detect Magic, Prestidigitation
1st Lvl (DC14) Color Spray[/sblock]
 

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Systole

First Post
Cavernous Hode steps forward to the rail, smiling. "Heel, Mister Dickens!" He waves at the swimming pirate. "Ahoy, matey! Cavernous Hode advises the illegal border to remain swimming so as not unduly excite Mister Dickens!"

The rat looks over the rail and hisses evilly at the man.

[sblock=ooc]CH to I6, MD to I5. Ready action to attack if he starts to climb.

EDIT: Double-clicked or something. Pretty sure the 13 is the real roll.[/sblock]

[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 11/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4)
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 11/11
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

sunshadow21

Explorer
Both pirates remaining on the planks drop into the water from the force of the arrows that kill them. The one in the water is clearly far more interested in other things than fighting right now, and you can take him prisoner without any significant effort. Your fight now over, you realize that the greater fight still continues. There is another one of your ships on the other side of the pirate ship, and reinforcements from other watches on your ship sweep forward to aid them as you each get tended to by a ship surgeon.

[sblock=rewards]Experience
CR 5 Pirates 1600 xp total/320 xp each

Treasure
basic scimitars, longbows, arrows, leather armor, etc. (basically nothing of particular value by itself, and it will be built into your time gp)[/sblock]

 
Last edited:

Systole

First Post
Cavernous Hode pulls out a bent, rather unassuming-looking stick from his belt. "So ... more of the piratey antagonists threaten. Well, they shall find that while Cavernous Hode may not be particularly good at kicking arse, Mister Dickens certainly is! On a side note, Cavernous Hode is quite good at chewing gum. Well then, Cavernous Hode suggests it is time to rip bodices!"

[sblock=ooc]Just realized I had MD's stats wrong in my statblock. He's base 16 HP.

CH is putting his CLW wand in his off hand.[/sblock]

[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 10/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 16/16
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 
Last edited:

Satin Knights

First Post
Tasanto heals the beast and then looks on to the other ship wanting to join that fight as well. Instead, he retrieves his hammer and waits for instruction.[sblock=mini-stats]Tasanto AC 18 HP 9/9 real 5/11 temp, Init +2, Darkvision, Perception +7, Sense Motive +5, Move 40'
Claw/Claw +3, d4+2
Bite +3, d6+2
Lucerne Hammer +3, d12+3 with 10' reach
Handbo +3, d6+2
Dagger +3, d4+2
Sling, +3, d4+2..... Sling Bullets 9 Normal
Fort: +1, Reflex +2, Will +6
...Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt
.,....Summoner 1st Lvl: 0/2 remaining; Lesser Rejuvenate Eidolon, Mage Armor
,...Summon Monster I: 5/5 remaining; std action SLA summon, (1 min), celestial eagles
.............Consumables: 1 Alchemist's Fire, 1 Cure Light Wounds potion
.....Immediate Actions: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
Conditionals: +1 damage when flanking from dirty fighting trait
Effects: mage armor[/sblock]
 


Systole

First Post
Cavernous Hode looks with disappointment at the ending of the battle. "Cavernous Hode had no chance to even rip a single bodice. Wait, why were the piratey antagonists not wearing bodices for Cavernous Hode to rip?" His eyes narrow. "Cavernous Hode begins to suspect that the books he read may not have been altogether honest in that regard. Well, perhaps the other vessel has an interesting booty for Cavernous Hode to examine."

While Cavernous Hode shares his stream of consciousness with the rest of the group, Mister Dickens begins lapping up the various bloodstains on the deck.

[sblock= Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 10/11
CMB: +1 CMD: 13
Fort: +4 Reflex: +2 Will: +6
Speed: 20'

Perception: +8
Initiative: +2

Current Weapon in Hand: Heavy Pick (+1, 1d6+1/x4), Wand of CLW
Current Conditions in Effect: None

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Cure Light Wounds, Obscuring Mist


Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 16/16
CMB: +0 CMD: 13 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +1
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+1, 1d4/x2)
Current Conditions in Effect: None[/sblock]
 

Rhydius

First Post
Rhydius makes a point of thanking the surgeon that tended his wounds.
After realizing the danger seems to have passed he collects his rapier and resheathes it. "What's the saying," he says to Sana, "'One good turn deserves another,' or, something like that."

[sblock=Mini Stats]
Rhydius-face.jpg

Rhydius VanDarver
Initiative: +6
AC: 17 (13 Flat-footed, 14 Touch)
HP: 6/11
Move: 30'
CMB: +3 CMD: 17
Fort: +2 Reflex: +6 Will: +1
Weapon in Hand: Shortbow

Weapons:
Dagger: Attack: +05 Damage: 1d4+2
Rapier: Attack: +05 Damage: 1d6+2
Shortbow: Attack: +05(+6*) Damage: 1d6+1*
Normal Arrows (18)
*Point Blank Shot within 30'

Ranger’s Focus: +2 to attack and damage on declared target. Remaining:1/1 per day[/sblock]
 

mazzoli

First Post
Thiera thanks the surgeon that has just finished with the stitching and the wrapping and leans heavily against the nearby mast, waiting for further indication as to what she needs to do.
 

itsgottabeodin

First Post
Sana grins at Rhydius as she un-strings her bow, the fight seemingly over for now. "That's one way to put it." Stowing the bow-stave, she moves over to Thiera and puts a hand on her shoulder, "Are you alright?"

[sblock=OOC][MENTION=76131]Sun[/MENTION]shadow12: Just a reminder that I may or may not be in tomorrow (likely not), and will be gone until the 12th. Thanks! :)[/sblock]

[sblock=mini-stats]
PZO9534-Ganyavesha.jpg

Sana Sahar
Darkvision 60', Perception +5
HP
10/10, Init +4, Move 30'
AC
17 Touch 14, FF 13
Fort +3, Ref +4, Will +2
Resist Cold/Electricity/Fire 5

Dagger
+4, 1d4
Acid Splash +4, 1d3
Shortbow +4, 1d6 (17c, 20b)

Arcane Pool 3/4
Cantrips (DC 13) Acid Splash, Detect Magic, Prestidigitation
1st Lvl (DC14) Color Spray[/sblock]
 

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