Round 3
The raging goblin falters at Aszar's magics, but grits its teeth and shakes off the frightful vision. It's clear, howerver, that it still feels some of its effects.
Erin is close and cunning enough to move inside the reach of the goblin's weapon, and so casts her spell with impugnity. She hears a hiss of pain from the goblin as it feels the bitter cold from her spell.
Siddhartha, having to move much further to attack, isn't as lucky as Erin. He opens himself up to the horsechopper. Still stinging from the freezing ray, the goblin is more than happy to take out its aggressions on the gladiator, opening another wicked gash in a member of the party. Siddhartha isn't quite as bad off as Wilmorn, but a pool of blood is quickly building around his feet.
With the wall of muscle that is Siddhartha effectively interposed between the ranger and the goblin, Kepli's magics bring Wilmorn a small measure of strength. Siddhartha proves as much an obstacle to Wilmorn's halberd as the goblin's, but whether it's a turning of his luck or a surge of energy from the healing magics, Wilmorn's blade finds flesh, opening a gash in the rager's shoulder.
The goblin leader snaps an order to his minions, pointing to Erin.
[sblock=goblin]"Don't just gape, you idiots, kill them! Start with the demon witch girl!"[/sblock]
No longer distracted by the bird, the smaller goblins hop to. The one with the sword charges in and scores a small cut on Erin. His companion, dropping his bow and drawing his sword, has slightly better luck with his own blade.
Apparently satisfied that Erin is being dealt with, the raging goblin takes a step back and focuses his energies in trying to finish off Siddhartha. The lingering effects of Aszar's magics take their toll, however, and the halberd swings wide.
UPDATED MAP
[sblock=Crunch]In Round 2:
Gobber made his save, but still suffers -2 to attacks for 1 round. That penalty lasts until Aszar acts in round 3 (i.e., it will affect AoO triggered by anyone prior to Aszar posting).
Mean Gobber made his AoO against Siddhartha, doing 8 damage.
Siddhartha managed to position himself such that there really wasn't a move Wilmorn could make that wouldn't have suffered from a Soft Cover penalty (reach weapons work like ranged weapons for determining soft cover). Luckily, Wilmorn's roll was good enough to hit even with the extra AC his target got.
In Round 3:
Goblin 2, already armed for melee, charges Erin. He hits for 1 damage.
Goblin 1 drops his bow, draws his blade as part of movement, then attacks Erin. He hits for 3 damage.
Mean Gobber takes a 5' step and attacks Siddhartha. This time, he misses.[/sblock]
[sblock=General Combat notes]
Trees are still difficult terrain.
Remember to account for firing into melee if it comes to that.
Taking more than a 5' step to close on the Big Gobbo will incur AoO. He has reach / threatens an extra 5' beyond normal
Wilmorn 4/12, Str 15/18
Erin 4/8, Str 8/12
Siddhartha 1/9
Kepli 12/12
Scuttle 5/6
Aszar 8/8
Klot'Kar 3/3
Horsie 15/15
Resources used: Stormburst 5/6 remaining
Healing Hex (Erin)
Arcane Pool 4/5 remaining
Siddhartha bow dropped
Goblin 1: 6/6 HP, AC 16
Goblin 2: 6/6 HP, AC 14 (-2 from charge)
Mean Gobber: 13/21 HP, AC 16 Rage (3/6 rounds), Evil eye (-2 attacks this round), Reach.[/sblock]
Whole Party is up.