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FrancisJohn

Explorer
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 12
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Bardiche
Conditions: Poisoned, reduced strength (-2),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
[/sblock]

Wilmorn panics, as he has never been part of this sort of adventure before. He scampers a few steps and whips his chakram at the first threat, the human on the wall. He is unsure if it even hits as he shouts out as loudly as possible. "GANG.... THE JIG IS UP!"

Map after Wilmorn

[sblock=attack roll 22/damage 12]attack human +2 dex +2 bab +2 favored: 1D20+6 = [16]+6 = 22
1D8+3 = [7]+3 = 10
[/sblock]
[sblock=OOC]Not sure if anything hit with the cover bonus. If it's not clear, I want to stay adjacent to the wall so he gets the cover bonus too. I also forgot to add the +2 favored enemey bonus into the damage. (But I did the attack).[/sblock]
 

GlassEye

Adventurer
Kepli Stormborn, shaman (+Aszar)

[section]
Kepli waits over in the small grove with Siddhartha and Aszar as Wilmorn and Erin scout. She looks over at Siddhartha with a frown.

"I don't know. This separation has me on edge."

[/section]
[sblock=OOC]Ok, it's been just shy of a week since you called for actions in the surprise round, jkason. I suggest we try to move on if we can.
Rolling some perception checks to see if Wilmorn's yell was heard.
Kepli: Perception: 1D20+11 = [1]+11 = 12
Aszar: Perception: 1D20+4 = [10]+4 = 14[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 13
CMB: +2 CMD: 13 Fort: +1 Ref: +1 Will: +6

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep, Cure Light Wounds
  • Orisons: Daze, Detect Magic, Guidance, Virtue
Special:
Concentration +7
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +10

AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 10
CMB: +1 CMD: 7 Fort: +1 Ref: +4 Will: +5

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

jkason

First Post
As the human tries to shuffle right into her position, Erin lets out a huff, grabs his arm, and swings him in front of her.

Wilmorn, following through on the momentum, lets fly both his warning and his chakram. The ranger's luck seems to have turned, as the bladed circle flies just right to make it over the wall and into the shoulder of the human sounding the alert.

She calls out in pain and anger, and seems ready to retaliate, but then disappears from view. the scouting pair hear the clatter of metal on stone as the woman moves, calling out, "Form on me! Invaders!"

On the other side of the wall, the cries first from the unknown female voice, then from Wilmorn himself, are unmistakable. You hear the loud clang of metal and a cry of pain, and see the orc you've been watching turn his attention toward the noise, as well.

UPDATED MAP

[sblock=Environmental Notes]* Any square with debris in it is difficult terrain.

* Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall.

* Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position).

* Targets in gound-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock]

[sblock=ooc]My apologies for the delay. Wilmorn had taken both a move and a standard, and Erin hadn't taken anything, and I wound up locked trying to make a decision on how to adjudicate it. My compromise is that Erin effectively sacrificed her move action to give Wimorn the position he needed to make his throw. It's not RAW, but it's also not game-breaking, so: rule 0.

So: Erin yanks Wilmorn into position. Wilmorn thows and hits. Human enters rage and moves out of sight (I moved her off the edge of the map just to remove her from sight. She's not magically behind you now) . End of surprise round.

Begin round 1. The party has initiative, so that Orc is still flat footed. However many others are behind the wall, you still don't know unless you move into a position that lets you see them.

Wilmorn 21/21, Str 16/18
Erin 14/14, Str 9/12
Siddhartha 12/17
Kepli 13/20
Scuttle 10/10
Aszar 14/14
Klot'Kar 3/3
Horsie 15/15

Resources used: Aszar: Sleep, Ill Omen,
Kepli: CLW
Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex
Siddhartha: potion CLW
Wilmorn: Chakram

Human: 28/40, AC 17 (T:9, FF:16), Rage
Orc: 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception)
Anyone else in or around the fort: still not telling... [/sblock]

Party is aware there's been warning and commotion, but no one but Wilmorn and Erin appears to have been spotted. Have at.
 

Anastrace

First Post
Erin Vanesse, Magus Initiate

175px-Erin_vaneese_cropped.png

"Damn, damn, damn! Wilmorn I'm doubling back to the main gate. Coming?"

New Map

[sblock=Actions]
Double Move circling back to the main gate.
[/sblock]


[sblock=Erin Vaneese Mini Stats]

Erin Vaneese
AC:17 (11 flat-footed, 16 touch)
HP: 14/14
CMB: +2 CMD: 16

Fort: +3 Reflex: +4 Will: +2
Perception: -1 Sense Motive: -1
Initiative: +4

Concentration: +6
Arcane Pool: 4/5
Level 0 Spells Prepared: Detect Magic, Prestidigitation, Ray of Frost
Level 1 Spells Prepared: 2/2 Mirror Strike, Shocking Grasp

Class Skills: Knowledge (Arcana) +9, Knowledge (Planes) +9, Linguistics +10, Profession (Cook) +4, Spellcraft +9, Stealth +12

Current Weapon in Hand: Wakazashi, +6, 1d6-1, 18-20, S or P
Current Conditions in Effect: Str -3
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

FrancisJohn

Explorer
Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 12/17
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +2 Reflex: +4 Will: +3
Perception: +3 Stealth: +2
Initiative: +6
Unarmed: C. Longbow SR2 +6 d8+2
Armed: Longsword +6 d8+4
Arrows: 96/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1
Items Used: Potion CLW[/sblock]

Hearing the commotion, Siddhartha acts. "No time left to waste!" He hustles in advancing his position, and looses his shot at the orc on the wall. Unfortunately he trips over a piece of debris and his arrow flies nowhere near its intended target. He curses.

[sblock=Attack 7]point blank / deadly aim: 1D20+6 = [1]+6 = 7
1D8+3 = [4]+3 = 7
[/sblock]

[sblock=Thanks]Sorry for the confusion on the surprise round. Also, thread email notifications didn't work for me over the last few days and I didn't see that things happened... sorry!"[/sblock]

Map after Siddhartha
 

FrancisJohn

Explorer
Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6

AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 12
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2

In Hand: Bardiche
Conditions: Poisoned, reduced strength (-2),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
  • Human +2
  • Bluff, Knowledge, Perception, Sense Motive and Survival
  • Weapon Attack and Damage
  • May ID creature untrained (look, it's a human!)
Wild Empathy: 1d20-1
Skills:

Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7

Notes for this trip:
Chain shirt (equipped; removed studded leather)
[/sblock]

The ranger rushes ahead, somehow managing to get his bardiche out in the process. "Thanks Erin!"

Map after Wilmorn

 

GlassEye

Adventurer
Kepli Stormborn, shaman (+Aszar)

[section]
Kepli rushed along behind Siddhartha not letting the big man get far ahead of her. She wanted to use her 'sleep' spell but with a poor view of her enemies and an uncertain number within she held off casting it and opted for something else insted. Siddhartha felt the light touch of her hand on his shoulder and the magic of potential transfer to him but too late to help his shot.

Scuttle winged along after. His beak was open and ready to release a war cry or take a chunk out of any enemy that threatened Kepli.

Aszar spurred his mount forward. He knew he would be called on to save the crazy dry-landers. Probably sooner rather than later.

[/section]
New Map
[sblock=OOC]Kepli: Move: follow after Sid (Scuttle follows, looking for trouble)
Standard: Guidance (+1 on one roll) on Sid

Aszar: Move: ride forward to join the others.[/sblock]
[sblock=MiniStats][size=+1]Kepli[/size] Aasimar Shaman 2
Initiative: +1 Perception: +11 (+13 w/ Alertness); Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 20 Current: 13
CMB: +2 CMD: 13 Fort: +1 Ref: +1 Will: +6

In Hand: shortspear
Conditions: None yet
Spells Prepared:
  • 1st level (DC 14): Cure Light Wounds, Sleep, Cure Light Wounds
  • Orisons: Daze, Detect Magic, Guidance, Virtue
Special:
Concentration +7
Spirit Magic: Charm Animal 1/1
Stormburst: 6/6 (target treats foes as if they have concealment, 20% miss, for 1 round)
Fury Hex: 1/target (+2 morale to attack, +2 resistance to save vs fear; 3 rounds)
Alchemist's Fire 2/2 (w/ Aszar)
sling (9/10 bullets)

[size=+1]Scuttle[/size] Seagull Spirit Animal
Initiative: +2 Perception: +10

AC: 15 (14 touch; 13 flat-footed)
HP: 10 Current: 10
CMB: +1 CMD: 7 Fort: +1 Ref: +4 Will: +5

In Beak: Nothing
Conditions: None yet
Special:
Speed: 10 ft; fly 40 ft
Melee: Bite +5 (1d3-4); 0 ft reach
Improved Evasion

[/sblock]
 

jkason

First Post
The orc on the wall spins around as Siddhartha's arrow flies by him. He calls out something in his native tongue, then runs for the same point at which the human disappeared.

From inside the crumbling fort, the party hears a singsong chant in the orcish tongue. Though they see no immediate, visible effects, the spellcasters recognize the lilt of magic when they hear it.

The human comes barelling out of the main gate, javelin in hand. Her eyes, bloodshot and wide, lock on the ranger, and the weapon flies ... wide. The ranger remains untouched for now.

A second orc makes its way over the debris in the broken hole in the wall. He can't make it to Siddhartha, but it seems clear the former gladiator is his target.

Yet a third orc appears in the open gate, slightly behind the human warrior. This one carries a morningstar, and is clothed in furs and covered in bone and feather fetishes. An oversized toad, covered in distended warts, perches on the his shoulder.

UPDATED MAP

[sblock=Environmental Notes]* Any square with debris in it is difficult terrain.

* Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall.

* Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position).

* Targets in ground-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock]

[sblock=ooc]The defenders burned most of their actions moving. Only one able to attack was the human, who missed Wilmorn.

Since it may matter: note that there is rubble between Wilmorn and the human. That makes it difficult terrain, which means he cannot charge.


Wilmorn 21/21, Str 16/18
Erin 14/14, Str 9/12
Siddhartha 12/17
Kepli 13/20
Scuttle 10/10
Aszar 14/14
Klot'Kar 3/3
Horsie 15/15

Resources used: Aszar: Sleep, Ill Omen,
Kepli: CLW
Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex
Siddhartha: potion CLW
Wilmorn: Chakram

Human: 28/40, AC 17 (T:9, FF:16), Rage, Bless (+1 attack & fear)
Orc 1: 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)
Orc 2: 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)
Orc Shaman: 19/19, AC 13 (T:9, FF: 13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)

[/sblock]
 

FrancisJohn

Explorer
Siddhartha the Hunter
[sblock=Mini Stats]Siddhartha the Hunter
HP: 12/17
AC: 18 FF:14 T:14
CMB: +5 CMD: 19
Fort: +2 Reflex: +4 Will: +3
Perception: +3 Stealth: +2
Initiative: +6
Unarmed: C. Longbow SR2 +6 d8+2
Armed: Longsword +6 d8+4
Arrows: 96/100
Common Modifiers: Deadly Aim -1/+2, Point-Blank +1/+1
Items Used: Potion CLW[/sblock]

Siddhartha draws another arrow, knocks, and releases. This time the arrow lands square in the chest, perhaps due to being on ground level. Caring for none but himself, he withdraws.


Map after Siddhartha


[sblock=actions]Free action: draw arrow
Standard: ranged attack closest orc
Move: 30 ft southwestish[/sblock]

[sblock=rolls]point blank / deadly aim: 1D20+6 = [17]+6 = 23
1D8+3 = [2]+3 = 5
[/sblock]
 

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