Round 3
The orc dodges Siddhartha's bowshot, but even as he raises his falchion to cut down the retreating bird, his eyes roll up in his head and he falls to the ground, unconscious.
The orc from the wall moves forward, pulling a javelin from his back and calling out gutteral expletives, but his throw is more aimless than Siddhartha's, the weapon sinking into the wood of the trees rather than the flesh of man.
"Lining up so I can kill you all in one, big swing? I'll take it!" the raging woman calls out, giving a bloody grin. She steps forward, opening herself to both her opponents and makes a mighty swing. Whatever her boasts, however, this time she manages to hit neither of her targets.
"Tired man easier to kill," the orc covered in fetishes says, muttering something else that slips from the mind even as you hear it. He moves forward to Wilmorn's northern side, but instead of bringing his morningstar to bear, he reaches out with his empty, clawed hand at the ranger. Wilmorn feels the ill aura from the shaman's hand, but manages to dodge clear of any actual contact. Indeed, the ranger even feels the effects of the preternatural fear slide away.
UPDATED MAP
[SBLOCK=Apologies]I had this update finished before I left on vacation, but Enworld decided that would be the perfect time to stop responding to me. I was out of the country with no internet (I thought I'd have a little, but it was essentially nonexistant). I promise you're almost done, though! [/sblock]
[sblock=Environmental Notes]* Any square with debris in it is difficult terrain.
* Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall.
* Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position).
* Targets in ground-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock]
[sblock=Actions and Status]Anastrace, Erin's readied attack works sort of like an AoO, since moving to her triggers it, but it doesn't grant an additional AoO on top of that. She'd have to have a reach weapon or other special feat / spell to do that.
Orc 2 fails his save and goes sleepy-bye.
Orc 1 Moves, drawing Javelin as part of movement, and misses Siddhartha.
The human, hoping for a Cleave, moves straight in. That triggers Erin's readied attack, and draws an AoO (AoO from Wilmorn & Erin). Wilmorn's AoO still suffers his Shaken (-2) penalty, though his regular attack this round will be free of it, since his round of shaken will by then be over.
With human-y drawing the AoO, magic-orc casts, then moves in to try to Touch of Fatigue Wilmorn, but totally boffs the touch attack.
STATUS:
Wilmorn 9/21, Str 16/18
Erin 14/14, Str 9/12
Siddhartha 12/17, Guidance charge available for +1 on d20 roll
Kepli 13/20
Scuttle 1/10
Aszar 14/14
Klot'Kar 3/3
Horsie 15/15
Resources used: Aszar: Sleep, Ill Omen,
Kepli: CLW
Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex
Siddhartha: potion CLW
Wilmorn: Chakram
Human: 28/40, AC 17 (T:9, FF:16), Rage, Bless (+1 attack & fear) (used: javelin)
Orc 1: 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) (used: javelin)
Orc 2: 1/6 (2 nonlethal), AC 13 (T:10, FF:13), Unconscious, Prone, Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)
Orc Shaman: 19/19, AC 13 (T:9, FF: 13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) (used: Bless, Cause Fear), Touch of Fatigue charge still viable. [/sblock]
Party's up.
The orc dodges Siddhartha's bowshot, but even as he raises his falchion to cut down the retreating bird, his eyes roll up in his head and he falls to the ground, unconscious.
The orc from the wall moves forward, pulling a javelin from his back and calling out gutteral expletives, but his throw is more aimless than Siddhartha's, the weapon sinking into the wood of the trees rather than the flesh of man.
"Lining up so I can kill you all in one, big swing? I'll take it!" the raging woman calls out, giving a bloody grin. She steps forward, opening herself to both her opponents and makes a mighty swing. Whatever her boasts, however, this time she manages to hit neither of her targets.
"Tired man easier to kill," the orc covered in fetishes says, muttering something else that slips from the mind even as you hear it. He moves forward to Wilmorn's northern side, but instead of bringing his morningstar to bear, he reaches out with his empty, clawed hand at the ranger. Wilmorn feels the ill aura from the shaman's hand, but manages to dodge clear of any actual contact. Indeed, the ranger even feels the effects of the preternatural fear slide away.
UPDATED MAP
[SBLOCK=Apologies]I had this update finished before I left on vacation, but Enworld decided that would be the perfect time to stop responding to me. I was out of the country with no internet (I thought I'd have a little, but it was essentially nonexistant). I promise you're almost done, though! [/sblock]
[sblock=Environmental Notes]* Any square with debris in it is difficult terrain.
* Targets on the wall have a cover bonus (+4 AC) against ranged attacks from anyone in a ground-level square adjacent to the wall.
* Targets on the wall have a cover bonus (+4 AC) against ranged attacks which pass through more than 1 plane of walls (e.g., the orc has a bonus against Siddhartha at his current position).
* Targets in ground-level squares adjascent to the wall have a cover bonus (+4 AC) against ranged attacks from anyone on the wall.[/sblock]
[sblock=Actions and Status]Anastrace, Erin's readied attack works sort of like an AoO, since moving to her triggers it, but it doesn't grant an additional AoO on top of that. She'd have to have a reach weapon or other special feat / spell to do that.
Orc 2 fails his save and goes sleepy-bye.
Orc 1 Moves, drawing Javelin as part of movement, and misses Siddhartha.
The human, hoping for a Cleave, moves straight in. That triggers Erin's readied attack, and draws an AoO (AoO from Wilmorn & Erin). Wilmorn's AoO still suffers his Shaken (-2) penalty, though his regular attack this round will be free of it, since his round of shaken will by then be over.
With human-y drawing the AoO, magic-orc casts, then moves in to try to Touch of Fatigue Wilmorn, but totally boffs the touch attack.
STATUS:
Wilmorn 9/21, Str 16/18
Erin 14/14, Str 9/12
Siddhartha 12/17, Guidance charge available for +1 on d20 roll
Kepli 13/20
Scuttle 1/10
Aszar 14/14
Klot'Kar 3/3
Horsie 15/15
Resources used: Aszar: Sleep, Ill Omen,
Kepli: CLW
Erin: Arcane Pool 4 / 5 remain, Aszar's Healing Hex
Siddhartha: potion CLW
Wilmorn: Chakram
Human: 28/40, AC 17 (T:9, FF:16), Rage, Bless (+1 attack & fear) (used: javelin)
Orc 1: 6/6, AC 13 (T:10, FF:13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) (used: javelin)
Orc 2: 1/6 (2 nonlethal), AC 13 (T:10, FF:13), Unconscious, Prone, Dazzled (-1 attacks & Perception), Bless (+1 attack & fear)
Orc Shaman: 19/19, AC 13 (T:9, FF: 13), Dazzled (-1 attacks & Perception), Bless (+1 attack & fear) (used: Bless, Cause Fear), Touch of Fatigue charge still viable. [/sblock]
Party's up.