Eanos Setirav, human inquisitor
[sblock=ooc]
Using real dice as opposed to digital dice is a big advantage IMHO.
Especially when the summoning dice are apparently only capable of rolling max.
But in any case we were dumb to attack him from so far away. We should have played dumb and got closer.
My assumption from the 'no surprise, both sides are ready' line was that our not acting = summoner goes first, so all we'd be doing is losing a round of actions. It's entirely possible I misinterpreted that, though, and mea culpa for leading the charge in that case. My rolls this round aren't helping me or Eanos win any further favor, I'm afraid.[/sblock]
Eanos curses himself for giving in to instinct instead of planning when the dogs appear, and tries to course-correct.
"Maui! Tamerel! Start peppering the field with .... aaaah!"
The archer cries out in pain as the dog's jaws tear into his shoulder, nearly managing to hit the vital arteries of his neck. He lifts his cestus as if to bash the dog in retaliation, then he takes a step back, fighting down the pain to focus.
"We can see you now, little man, remember?" He says, voice cold and even despite the blood running down his arm.
"And we know your secret: kill you, kill all of them. Say hello to Issolatha for me when she casts you down to a hell realm for smearing her name, will you?"
Eanos fires, though his injured shoulder makes aiming difficult.
[sblock=actions]
Move: 5' step to D1
Standard: Longbow attack. I believe dogs being on all fours means they don't count as soft cover (at least, that's how it worked in Roaming Dead), so I rolled without. Pretty sure it missed, since I can't imagine he doesn't have mage armor active, but I can always hope for overconfidence in his invisibility spell...
Longbow attack; Damage (1d20+6=12, 1d8+1=8)[/sblock]
[sblock=mini stats]
Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 6
CMB: +3
CMD: 16
Fort: +4
Reflex: +5
Will: +7
Conditions: See Invisibility: 10 minutes, renewed by Phedilo on expire.
Light (on cestus): ~25 minutes
In Hand: Compound Longbow
Arrows: 19/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 36/50 remaining
Judgement: 0/1 Remaining
Determination: 0/2 remaining
Silver Tongued Haggler: 4/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (0/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]