[LPF] Rodents of Unusual Size, pt 3

Aura

Explorer
When Cruendithas approaches, Myrtle does nothing aggressive toward him, and answers his apple punctuated question with an affirmative bob of the head. However, upon further questioning from Jonas, she bobs her head upon mention of that option, and then stomps her hoof upon mention of the other option, as well.
[sblock=Jonas]Since Jonas is so close to Myrtle, he notices her breathing remains fast and shallow. Further, the muscle in her neck remains tense as he touches her.[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Jonas looks to the others once more as he thinks aloud. "So it's both something he did and something about him, and it would be better . . . if he promises not to cast a spell on us? . . . assuming the that to which she responded was the casting of the spell." Massive shoulders lift in a shrug. "She's still very tense."

[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 

Aura

Explorer
[sblock=Jonas]You're getting the feeling Myrtle is a little overwhelmed and you might get clearer results when she's had the chance to fully calm down and probably alone.[/sblock]
 

Deuce Traveler

Adventurer
"Well, we've all had a tense time of it. That's not gonna get better just standing here gawking at one another, and who knows if there are more gnolls in these parts? Time to move on," Dunkel suggests as he tries to get an idea on which direction to go in order to continue.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

"Aye, and I get the feeling Myrtle is a little overwhelmed by all of the attention . . . it may be that a bit of a walk will help her clear her head, and she can give us better information."

[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
[/sblock]
 

Aura

Explorer
With that, the group begins preparations to continue their journey to the target site. The old trail you found when you went around the nettles seems to go in the proper direction, and so you follow it. Thanks to this discovery, you make very good time and the afternoon passes quickly and by the time you hit early evening, you hear clear a bank and peer down into the marshy land directly on the bank of a river--almost certainly the Orino. The water matches the flow you would expect--east to west.

Any wondering about which side of the target site you arrived on is immediately settled when Cruendithas spots a bluff to the west matching the description of the site you are looking for. Better yet, it is only a mile or two from your current location; you could easily be there well before sundown.

Meanwhile, an oversize rodent down on the riverbank looks upon you with a bit of curiosity and a bit of caution, mouth half full with something it just foraged off the shore. It sits about 40 feet distant from the group, munching upon something it must have recently foraged.

Rodent.jpg
. . . nom nom nom . . . . . . . . . . . .nom . . . . . nom nom . . . nom nom nom
 

BigB

First Post
cruendithas.jpg
"See there just to the west. The bluff matches the description of the abandoned goblin lair we are looking for. And there.. an oversized rodent. Looks like we have found our destination." Crue points to the bluff and then to the rodent along the river.

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 4/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 6/6

Cruendithas
[/sblock]
 

Satin Knights

First Post
[section]
Mystie studies the rodent, trying to figure out what it is, as well as what it has in its mouth. But, she doesn't come up with much useful information for herself much less sharing.

[sblock=Actions]Mystie: Perception (1d20+4=12) and Kn Nature (1d20+6=9)
Bubba: stand still
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 45/45, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +5, Reflex +2, Will +5, CMB -2, CMD 7
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +10

Dagger +0, d4-3
Lt Crossbow +2, d6, range 80' increment, 9 bolts
Thrown Dagger +2, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 6/7 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen, Murderous Command
.,,.,,.,,..Bard 1st Lvl:
1/3 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
4/9 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 6 of 6 left, 2d6, DC 16, Selective excluding 5 opponents
...............Energy Body: 3 of 3 left, Healing elemental body 1d6+3 if someone moves through my square
.........
Immediate Action:
Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

Aura

Explorer
[sblock=Mystie]The creature in question is pretty common and actually can be identified with your roll. It's a Nutria, aka River Rat. They are non-hostile herbivore rodents, weighing in the range of 25 lbs. Given that, you suspect he's presently tearing up some sort of roots to eat. Their base habitat is swamps and river systems.

You can chalk it up to a variety of reasons RP wise as to why it didn't occur to Mystie at first--your choice.[/sblock]
 

Commander_Fallout

First Post

Wahyu furrowed his brow and glanced over at the she-gnome. He raised one of his eyebrows and puzzled, "Ah, so you think you know what it is? Well, you certainly could for all I know, after all, this entire place may as well be Rhat'manatis for all I could make of it."

He began to twirl his beard, "Still, if we are so close to our destination, I see no reason to stop and play with the beasts. It looks perfectly content, sitting there, and I can only imagine that it would give us no trouble."

He beckoned, grinning, while stirring Ridley on, "Come now, children, we should make haste. Darkness grows, and I can only imagine how little most of you want to be caught out after nightfall... Although," he paused, "I suppose if night is to come so soon, we could make camp now at this relatively safe distance from where we know there are bloodthirsty foes, and could simply make the next mile in the morning..."
 

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