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[LPF] Rodents of Unusual Size, pt 3

BigB

First Post
cruendithas.jpg
Cruendithas looks around as things seem to have quieted in the immediate area. He sees Hawk move through the door in the back of the stable. Knowing her penchant to run into trouble he recites a spell to give him some speed. "Penelope Guard" Crue points at Dunkel and then he is off to meet her at the back of the building moving much faster than one would expect him to.

[sblock]
standard action:cast expeditious retreat
give Penelope command to guard Dunkel
move 50' around east side of the building to meet Hawk at the back and hopefully keep her out of serious trouble.
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 18 current: 16/16 -1 CON
CMB: +0 / CMD: 11 Fort: +1 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message

1st Lvl Spells: 2/3 per day
Cure Light Wounds, Grease, Expeditious Retreat

Archaeologist's Luck (+1) rounds/day: 4/6

expeditious retreat +30 move; 1min/lvl=2min: 19/20 rounds

[/sblock]
 
Last edited:

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Satin Knights

First Post
[section]
"Aim Left!" As Joren corrects his aim, the icicles tear through the wings of the foul beast, dropping it.

"Bubba, that way! Go around!" Bubba sees Mystie's finger jut out just past his nose, and he follows her directions, running around the building to see what is on the other side.
[sblock=Actions]Bubba: double move to M5
Mystie: immediate: Misfortune Reroll for Joren (1d20+3=22) hits for Ray of Frost damage (1d3=3), move action, direct Bubba, std: look Perception (1d20+4=13)[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 5/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
8/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 5 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action, used on Cruendithas, Joren,
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]
[/section]
 

Aura

Explorer
Round 3 Midround Update

Whether it be by going through the building or around it, Hawk, Mystie and Cruendithas arrive at a disturbing scene. Two stable-hands are behind the building, a human in his 40's and a lizard folk, each with two of the flying monsters attached to him. The lizard folk has collapsed to the ground, and is barely moving, his sharp teeth defiantly tearing through a stirge caught between his jaws and dropping the corpse to the ground. The human, on one knee, pokes feebly at one of the beasts killing his coworker, connecting but not hurting it very much--it goes on feeding off the hapless reptilian.

Of the living stirges, only one (currently feeding off the lizard folk) has not reached a bright shade of red. One of the bright red ones is in the process of withdrawing--it is the most obviously bloated of the lot. Three lay on the ground, victims of pitchfork, claw, and bite wounds.

[sblock=Behind the Building Stuff]Of the stirges, H is the only one not bright red in color. K is not attached to either victim, it is presently flying away. Both human and lizard folk have lost so much blood they are obviously pale in color.[/sblock]

[sblock=Still to move]Dunkel and Wahyu[/sblock]

[sblock=Updated Map]StablesR3.png[/sblock]
 

Deuce Traveler

Adventurer
With his blood up, Dunkel was tempted to attack the stirge fluttering away. But upon hearing the screams coming from the other building, he guides his mount around the building to the stable hands, dismounts, and applies his healing hands to the lizardman which appeared worse off. "Rogar, help this sharp-toothed warrior stand so he may chomp his pointed teeth against others deserving of your axe."

Upon finishing his chant, he says quickly to his companions. "Kill these nasty things quickly, before they suck up the restored blood."

OOC: Dunkel heals 5 hit points to Lizardman stable hand. 1d8+1=5

Mini-Stats
[sblock]
Dunkel Metzgerei the 1st level Dwarven Cleric
AC: 18, Flat-Footed: 17, Touch: 11
HPs: 10/10
Init: +3
CMB: +2
CMD: 13
Fort: +5 (+4 due to CON loss), Reflex: +2, Will: +6
Speed: 20 feet
Battleaxe: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +1 = [BAB (0) + Ability (1) + Misc (0) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Consumable: 20 Sling Stones, 7 Trail Rations
In Hand: Battleaxe
Spells Prepared
Level 0: Detect Magic, Guidance, Light
Level 1: Protection from Evil, Bless
Spells Used:
Level 1: Enlarge Person (converted to Cure Light Wounds)
[/sblock]
 

Aura

Explorer
Round 4 Stables Battle

Dunkel rides to the lizard folk stable-hand's side. Reaching down from his horse, he speaks kind words and casts a magic spell. Sadly, the stricken worker's condition does not improve.

As Wahyu approaches the stirges and their two victims, the little monsters try to make a quick meal of it and escape. The one that was already detached makes a successful run for it, disappearing over the roofline of the building to the north. The other four continue drawing life blood, growing redder in color, until three of them are as bright red as the one that has already left. All four withdraw their proboscis after a good final taste.

Unfortunately, the workers pay a heavy price for the nourishment of the stirges. The lizard folk ceases breathing, while the human collapses from his knee to the ground, on the brink of life and death.

[sblock=combat stuff]Wahyu rides up.
Stirge K withdraws.
All other stirges drink more blood. All but C end grapple at the end of their turns--C continues to feed.

Stirge C (medium red) 5/5
Stirge F (bright red) 5/5
Stirge G (bright red) 5/5
Stirge H (pale red) 3/5 (pitch-forked)
Stirge J (bright red)
AC/touch AC = 16 (12 while grappling)
CMD = 9

Human D - critical, unable to stand
Lizard Folk E - no longer breathing

Mystie: 34/34 hp
Hawk: 26/26 hp
Wahyu: 14/14 hp, -1 CON
Cruendithas: 16/16 hp, -1 CON
Dunkel: 9/9 hp, -2 CON
Joren: 10/10 hp
Jonas: 31/31 hp
(Rawhide: 13/13 hp, -1 CON)

(1) I (double)moved Wahyu up. His crossbow is out and loaded--it was the best thing I could think to do. It's been 8 days since Commander Fallout has posted and I hope he will be with us soon.
(2) After a short conversation with GE, it was agreed taking a double move on a mount does not allow the rider to start a full round's worth of action at the terminus of the mount's move, since mount and rider are sharing the same initiative. Dunkel would arrive on the scene with only a Standard action. To preserve the intent of Deuce Traveler's action, he could heal from the back of Rawhide, so I wrote it that way. I hope this is acceptable.
(3) Sadly, the stable-hands are dying of the same 'wounds' several of the PC's have suffered (CON loss), and regular HP healing will have no real effect.

Whole Party is up :)[/sblock]

[sblock=map]StablesR3.png[/sblock]
 

Fobok

First Post
Joren starts to turn towards the one in the stables, but when Jonas says he's got that one, he turns and starts to run around the stables. It's the longer path than through the stables, but he seems to know his limits and doesn't want to get caught up vaulting those fences.

[sblock=Action]
Double move to D5
[/sblock]

[sblock=Joren Mini Stats]Joren
AC: 16 (14 flat-footed, 12 touch)
HP: 10/10
CMB: -1 CMD: 11


Fort: +2 Reflex: +2 Will: +4
Perception: +2 Sense Motive: +2
Initiative: +2


Claws rounds remaining: 6/6


Level 1 spells remaining: 2/4


Current Weapon in Hand: Light Crossbow
Crossbow Bolts remaining: 20


Current Conditions in Effect: Mage Armour (+4 AC), Bless (+1 to attacks/saves vs fear)
Temporary items in possession: None
Items not currently in possession: None
Items depleted: none[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

I may have spoken too soon . . . stop moving, bird-horse! The big half-orc swings again, but once more is unable to land a blow of any sort, as the panicked mount continues to spin and jerk in its own efforts to dislodge its attacker.​
[/section]

[sblock=Actions/Rolls][/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

BigB

First Post
cruendithas.jpg
Crue moves forward relying on his instinct to guide his aim as he tosses another acid blob after one of the stirges as they attempt to fly away but his throw misses its mark. "At least they are leaving for now. Is there anything we can do for these two? I see no wounds to heal."

[sblock]
move to K4
activate archaeologists luck
acid blob at stirge H miss 1D20+4 = [5]+4 = 9
[/sblock]

[sblock=mini stats]

Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 18 current: 16/16 -1 CON
CMB: +0 / CMD: 11 Fort: +1 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message

1st Lvl Spells: 2/3 per day
Cure Light Wounds, Grease, Expeditious Retreat

Archaeologist's Luck (+1) rounds/day: 3/6

expeditious retreat +30 move; 1min/lvl=2min: 19/20 rounds
[/sblock]
 

G

Guest 11456

Guest
Hawk, Little Halfling with a Big Sword

Hawk moves forward to straddle the prone human as she attacks the stirges in that area.

[sblock=Actions/Rolls]Move Action: Move to F-3
Attack Action: 15 to hit; 9 damage
AoO Action: 14 to hit; 12 damage (for fleeing stirge)

Rolls:
Attack StirgeF roll: 1D20+6 = [9]+6 = 15
Damage StirgeF roll: 1D10+3 = [6]+3 = 9
AoO roll: 1D20+6 = [8]+6 = 14
AoO Damage roll: 1D10+3 = [9]+3 = 12[/sblock]
[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 26/26
CMB: +3 CMD: 17

Fort: +6 Reflex: +5 Will: +1
Perception: +7 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 8/8[/sblock]
 

Commander_Fallout

First Post
Ghastly that this should happen to anyone. He took aim and let fly, invoking his Lady to guide his hand, but it seemed there was nothing she could do either, as the thing ducked out of the way in its awkward flight. He grunted and nocked another quarrel to the haft, before shaking his head at Cruendithas, "Some can. I am sorry to say that that is not among the talents that the Mother has seen fit to bless me with, at least not yet, perhaps not for some time. I suppose we could try and summon a priest, but it may be too late by the time they get here. It may even be too late now. What about you, Mystie?"

[sblock=OOC]Ranged Attack (Plus Guidance) (1d20+1=6)
He reloads his crossbow.

Yeah, I'm really sorry about that, I honestly don't know what happened. I think it just ended up slipping my mind. :/[/sblock][sblock= Wahyu's Mini Stats]
wayangavi_zpsd834477b.png

Wahyu
AC: 16 (14 flat-footed, 13 touch)
HP: 16/16
CMB: 0 CMD: 12
Fort: +1 Reflex: +2 Will: +4
Perception: +4, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+4, 1d6+0, 19-20 x2)
Current Conditions in Effect: -
Spells Remaining (1st): 4/5

Used Items:
-

Abilities Used:
-
[/sblock]
 

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