[LPF] The Devil We Know

BigB

First Post
Tsaaruck smiles as he listens to Amien and Galandra reassure him. he wraps each in an arm with a light hug and then takes up Amien's offer to transfer the items to his haversack.

Thank you all for helping me. I will act within the groups plans.

As they leave Tsaaruck will follow the rescued captives as a rear guard. All the while thinking, there is more at stake now. It is not just me. Keep it under control, don't let them down.

[sblock]Tsaaruck will fall behind everyone as a rear guard. He will keep his hammer and shield ready.
perception = 19[/sblock]

[sblock=mini stats]
HP: 10/15 – 4 damage from rat, -3 from rat, -4 from rat +6 healed by Amien
AC: 14 (Touch: 11, Flat: 13) with shield
Init: +1
CMB: +5 / CMD: 16
Fort: +5 / Ref: +1 / Will: +1
Speed: 40 ft.
In Hand: War Hammer: Attack: +5 = [BAB (1) + STR (4) + Misc (0) + Magic (0)]
Damage: 1d8+4, Crit: 20/x3, Type B
Rage remaining: 4/6 [/sblock]
 

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soulnova

Explorer
Galandra moves 10ft ahead of them looking for trouble and any sign of an ambush. She will have her bow ready and helps carrying the rest of the stuff. Mika will follow closely behind her.

"Keep your eyes open and let me know if you see or hear anyone suspicious"
she asks the others.


[sblock]
Perception (+2 vs humans)
http://invisiblecastle.com/roller/view/4083599/
1d20+9
[9,9] = (18)



Mika Perception
http://invisiblecastle.com/roller/view/4083600/
1d20+5[6,5] = (11)
[/sblock]

[sblock=Ministats Galandra]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 8/42

Initiative: +2
Perception: +9/+11 vs Humans, Sense Motive: +2/+4 vs Humans, Handle Animal +6/+10 (Animal Companion)
CMB: +8 CMD: 20 Fort: +6 Reflex: +7 Will: +4

Masterwork Falchion +9 [2d4+4] 18-20
Dagger +8 [1d4+3] 19-20
Masterwork Comp Longbow STR3: +7 [1d8+3] x3 (110ft)


Effects: Killer
Combat Feats: Power Attack, Quick Draw, Rapid Shot, Cleave

Conditions: None

In Hand: Masterwork Composite Longbow STR3

Consumables:

Efficient Quiver
  • -Blunt Arrows (20)
  • -Arrows (28)
  • -Masterwork Arrows (10)
  • -Javelins (10)
  • -Spears (3)

Backpack

  • 3 days rations, Wand CLW (5 charges), Oil (2)
[/sblock]

[sblock=Ministats Mika] Mika, Small Leopard, Animal Companion

Hp 16/16
AC 20


Spd 50 ft
Init +5
F+5, R+8, W+1


Attack +7; bite 1d4 + trip, 2 claws 1d2


Low-light vision, scent.


Stealth +13, Perception +5, Acrobatics +5




Tricks:
-Attack
-Down
-Seek
-Fetch
-Track
-Heel
Bonus trick: Defend[/sblock]
 

WindCrystal

First Post
Amien lets Galandra go ahead, but places himself in front of the rest of the group, and keeps his sling handy this time around. He doesn't like that he has to do escort duty while still battered and bruised, but supposes they would have to leave through here anyway.

[sblock=Perception]http://invisiblecastle.com/roller/view/4083653/[/sblock]
[sblock=Mini-Stats]Character Sheet Page


Condition: Diseased with Filth Fever
HP: 7/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x1
- Sunrod
- Trail Rations (12 days)[/sblock]
 

Deuce Traveler

Adventurer
"I'll take up the rear, then," Lem offers. "I doubt we'll get ambushed, but if we do I can keep the troublemakers off balance for a bit." He still thinks that waiting would also give the enemy time to prepare, though he has to admit that the group seems too banged up to risk pushing forward against armed foes.
 

GnomeWorks

Adventurer
Lydia_headshot_small_trans_blur.png
"Well, the sooner we get going, the sooner we can go deal with the guys at the boat!" Lydia says.

[sblock=DM]Perception: (Take 10) + 7 = 17[/sblock]
She takes up position in the rear with Lem, keeping an eye out, though she suspects that with this group, noticing trouble won't be a problem.

[sblock=Stats]Full Stats
Conditions: Diseased (Filth Fever)

HP: 9/12
AC: 16 (Touch: 14, Flat: 13)
Init: +3 (+5 in forest) / Speed: 30 ft.
CMB: +1 / CMD: 14
Fort: +4 / Ref: +5 / Will: +1 (+3 vs fear)
Speed: 30 ft.
In Hand: n/a
[/sblock]
 

perrinmiller

Adventurer
With the freed prisoners escorted in the middle, along with Nefti and Kafar, your armed caravan makes it safely through the empty streets of the seedy docks area and after about 5 minutes you cross over into a more safer neighborhoods of the city. Kafar stops you and bids farewell. With Nefti in tow, the man heads off in a different direction and is soon lost from sight.

The other five citizens decide to remain with you longer, mentioning that they will make their way home once you enter the areas of the city heavily patrolled by White Cloaks. It is about 10 more minutes walk before you would reach the Dunn Wright Inn at the edge of the safer parts of Venza.


GM: I figure you all have one more exchange before entering the DWI, even feel free to post entering it if you want. We will not return to the Tavern Thread yet, though.
 

kinem

Adventurer
"That's a relief" Menik says when the freed prisoners, who'd been in the middle of the party like him, are safely away. "Now how and where do we flag down some Guardsmen or Ravens?"
 

soulnova

Explorer
OOC: assuming we are still on our way to DWI.



"I'm sure we will find Jacobson at the inn. I wouldn't recommend attracting too much attention until we get there" Galandra explains still making sure there is no-one else following them. "As soon as we get there we look for better healing options. I just have some charges left in my wand and that won't be enough. Once that's done I'm sure we can be of assistance to stop those guys and their crazy cult"


[sblock=Ministats Galandra]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 8/42

Initiative: +2
Perception: +9/+11 vs Humans, Sense Motive: +2/+4 vs Humans, Handle Animal +6/+10 (Animal Companion)
CMB: +8 CMD: 20 Fort: +6 Reflex: +7 Will: +4

Masterwork Falchion +9 [2d4+4] 18-20
Dagger +8 [1d4+3] 19-20
Masterwork Comp Longbow STR3: +7 [1d8+3] x3 (110ft)


Effects: Killer
Combat Feats: Power Attack, Quick Draw, Rapid Shot, Cleave

Conditions: None

In Hand: Masterwork Composite Longbow STR3

Consumables:

Efficient Quiver
  • -Blunt Arrows (20)
  • -Arrows (28)
  • -Masterwork Arrows (10)
  • -Javelins (10)
  • -Spears (3)

Backpack

  • 3 days rations, Wand CLW (5 charges), Oil (2)
[/sblock]

[sblock=Ministats Mika] Mika, Small Leopard, Animal Companion

Hp 16/16
AC 20


Spd 50 ft
Init +5
F+5, R+8, W+1


Attack +7; bite 1d4 + trip, 2 claws 1d2


Low-light vision, scent.


Stealth +13, Perception +5, Acrobatics +5




Tricks:
-Attack
-Down
-Seek
-Fetch
-Track
-Heel
Bonus trick: Defend[/sblock]
 

WindCrystal

First Post
"I still insist that this cult are more or less your typical criminals looking for a heavy bag of coin." he points out, "Even if they are a legitimate cult, I'm sure they're bigger than this kidnapping operation and will surely provide us with more work in the future."

[sblock=Mini-Stats]Character Sheet Page


Condition: Diseased with Filth Fever
HP: 7/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x1
- Sunrod
- Trail Rations (12 days)[/sblock]
 

BigB

First Post
" We need to hurry, but some healing is also needed before engaging those at the ship. I worry how many will suffer before we get there. " Trying to look natural as he moves with the group through the streets Tsaaruck looks around at the group and the wounds that stand out clearly." We look as though we walked off a cliff and are lining up for another go at it."
 

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