[LPF] The Forbidden Isle of Ancient Secrets

Systole

First Post
Daylily leaps to his feet. "Yah! This is the loincloth I was hope for! And two of thems -- one for the springs, one for the falls!" Seeing the illusionary sleepers, he does a double-take and looks around. "When dids these peoples get here?"


[sblock]Move:Stand.

Move: Draw new weapon (still earthbreaker?).

5 ft step toward Mr. Devil.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: ??/87
CMB: +14 CMD: 26
Fort: +9 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: ??/103
CMB: +16 CMD: 28

Fort: +11 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Admantine Earthbreaker (+14/+6, 1d12+17, 20x3)]
Current Conditions in Effect: PA/FF, Lunge
Rage Remaining: 4/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Rage floods the Seithr princess. She slips the glaive and the claws, staggering slightly as one of the devil's attacks brushes her armor and causes her first swing to go wild. Her second attempt lands Hafísbíta against her foe's massive chest with a crunch.

[sblock=Actions]Full Raging Power Attack (1d20+12=29, 1d20+7=11) for Damage (2d6+17=25)[/sblock]
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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 124/124
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 119/119
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 05/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 02/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available
  • Level 0: Unlimited
  • Level 1: 3/7 per Day
  • Level 2: 3/6 per Day
  • Level 3: 2/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 

jbear

First Post
Relic begins to pray under his breath and a gentle wind begins to stir within the tower, its touch bringing his companions a surge of courage.

[sblock=OOC] I am imagining Relic as not having prepared his spells as yet, so working with his depleted spell repertoire he will use his third and final oracle spell to cast Bless and give everyone a +1 bonus to their attacks.

[/sblock]
 

Satin Knights

First Post
Aradra stands and fires, but is learning this new bow needs a bit of practice. Shadow jumps into the fray to defend the wizard and has Daylily joining him in a battle wall. Kalinn strikes a deep blow, wounding the devil, but enough not to dispatch it. The devil does not react as if it was as nasty as it felt from the striking end. As Relic starts whispering a new spell, the extra sleeping companions fade into wisps of smoke.

The devil cornered by Kalinn is getting better at his blows, but is still cannot break through the disciple's armor. The other thrusts his glaive into Daylily's guts, leaving a wretched wound. Having got one, the devil strikes at the wolf, seeming trying to attack as many targets as possible. The wolf easily dodges the weapon as it strikes the floor between him and the stinky elf.

[sblock=Combat Round 2]All Bless +1 to Attacks and Saves vs. Fear
Yes. Still and earthbreaker. I am only going to be having it revert to the glaive-guisarme if you drop it or set it down and walk away. I assume sleeping will be with one hand on it, or within arms reach at least.
Yes. This is before you refreshed your spells. That takes sleep first.

...72/87 -3 NL ~ AC 18 ~Daylily ~ (Bleed 2)
...59/59 ~ AC 14+4 ~ Relic ~ neutralize poison 0.3 hrs, Mage Armor 3.5 hrs, Resist Fire 3.5hrs, slumped over desk
...96/96 ~ AC 21 ~ Aradra ~
101/101 ~ AC 22+4 ~ Shadow ~ amulet inactive, Mage Armor 3.5 hrs, Resist Fire 3.5hrs
104/104~ AC 27 ~ Frost ~

-20/?? AC 19 ~ Devil A North claw/claw attack (1d20+10=25, 1d20+10=15) both miss
??/?? AC 19 ~ Devil B South Glaive attack on Daylily (1d20+11=27) hits for damage + bleed 2 infernal wound (1d10+6=14), 2nd Glaive attack on Shadow (1d20+6=14) misses
barbed_devil.png

[/sblock][sblock=map]
island83.png
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jbear

First Post
Clutching the still charged pearl in his pocket Relic fires of a quick spell. A flurry of magical darts slam into the devils chest as Relic scurries to the back of the room.

[sblock=Actions]Cast Magic Missile 4 missiles deal 15 dmg
Move to BO4 [/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Again, Frost strikes in fury, again driving her great sword deep into devil flesh. She feels some force guiding her backswing as it begins to go wild . . . but the blade still misses her foe.

[sblock=SK]Devil hit Frost with one claw - I forgot to switch out the active stat-block. Her AC is 25.[/sblock]

[sblock=Actions]Raging Power Attack (1d20+13=24, 1d20+8=15), Gallant Inspiration (2d4=3) (Does Not Help) for Damage (2d6+17=20).
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06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 119/119
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +12 CMD: 26
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 124/124
CMB: +14 CMD: 26
Fort: +11 Reflex: +06 Will: +08

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 119/119
CMB: +13 CMD: 25
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 94/94
CMB: +11 CMD: 24
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 05/10)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 02/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available
  • Level 0: Unlimited
  • Level 1: 3/7 per Day
  • Level 2: 3/6 per Day
  • Level 3: 2/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
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Satin Knights

First Post
Frost is wearing her devil down, splattering its sizzling blood here and there. Relic unleashes some magic missiles, but they hit their target and just fizzle away. Crawling under the table, Relic moves away from the combat.

[sblock=Combat mid round 2]
All Bless +1 to Attacks and Saves vs. Fear
Yes. Still and earthbreaker. I am only going to be having it revert to the glaive-guisarme if you drop it or set it down and walk away. I assume sleeping will be with one hand on it, or within arms reach at least.
Yes. This is before you refreshed your spells. That takes sleep first.
The Pearl of Power takes a standard action to recharge a spell, so the magic missile didn't go off this round.

...72/87 -3 NL ~ AC 18 ~Daylily ~ (Bleed 2)
...59/59 ~ AC 14+4 ~ Relic ~ neutralize poison 0.3 hrs, Mage Armor 3.5 hrs, Resist Fire 3.5hrs, recharged spell and moved
...96/96 ~ AC 21 ~ Aradra ~
101/101 ~ AC 22+4 ~ Shadow ~ amulet inactive, Mage Armor 3.5 hrs, Resist Fire 3.5hrs
109/119~ AC 25 ~ Frost ~ full attacked

-35/?? AC 19 ~ Devil A North claw/claw attack (1d20+10=25, 1d20+10=15) first hits, last missed; claw damage (1d6+4=10)
??/?? AC 19 SR >12 ~ Devil B South Glaive attack on Daylily (1d20+11=27) hits for damage + bleed 2 infernal wound (1d10+6=14), 2nd Glaive attack on Shadow (1d20+6=14) misses
barbed_devil.png
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island84.png
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Last edited:

jbear

First Post
[sblock=OOC] Relic had already recharged it when he was preparing for our 'battle' with the imp I think. No biggie. That is what he will do this round then. It's not like he has much else to do :)[/sblock]
 


jbear

First Post
Relic frowns as his spell fizzles. He produces a jam tart from one of his pockets and takes a wee nibble as he studies the devil. "Hey, have you heard the one about the two devils and the bearded lady that walk into a bar...?" he calls in the infernal tongue.He blows the crumbs from his beard towards their attacker. This time his magic seems to be having some effect on his attacker?

[sblock=Actions] Hideous Laughter on Devil in the door 18 vs Spell Resistance [/sblock]

[sblock=Relic lvl 8]

Relic Nevyn
(Lvl 8) Human Wizard 7/Oracle 1
HP: 59/59
AC: 14 (19) Touch 14 (19) FlatFooted 11 (16)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status: Neutralise Poison; Bless, Mage Armour
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 Will: +8
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Ghost Sound
Lvl 1: Shocking Grasp; Identify: USED; Comprehend Languages; Magic Missile 2/2 Used; Silent image: USED
Lvl 2: Summon Monster II: USED, Hideous Laughter: In USE, Invisibility; Flaming Sphere; Web
Level 3: Haste 2/2 Used; Lightning Bolt: USED; Gaseous Form: USED
Bonded Ring: USED
Pearl of Power (lvl 1): USED
Pearl of Power (lvl 2):
Lightning Flash 7/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 0/3 uses left today
Wand of Mage Armor: (43/50) charges
Wand of CLW: (49/50) charges
Rod of Lesser Extend: 3/3 uses left today
Quarterstaff of Spellstoring: +4; 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 7/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
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