[LPF] The Forbidden Isle of Ancient Secrets

Satin Knights

First Post
Nothing seems to happen while you stand outside the building, preparing to enter.
[sblock=ooc]I am a bit of a vicious GM. Running around half wounded is not a good idea. Aradra use of the wand is the good idea. :lol: Regarding Shadow, typo. It was meant to be damage on Iosef, which now all but 1 is fixed.[/sblock][sblock=Status]78/78 ~ AC 14 ~ Daylily ~ bare chested!!
52/52 ~ AC 21 ~ Relic ~ mage armor 1.5 hrs, neutralize poison 9.5 hrs, +3 NA 2 hrs
87/87 ~ AC 21 ~ Aradra ~ +5 Perception/Sense Motive 2 hrs
90/90 ~ AC 26 ~ Shadow ~ amulet active, mage armor .5 hour
89/90 ~ AC 23 ~ Iosef ~
80/92 ~ AC 25 ~ Frost ~
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jbear

First Post
"My thanks Aradra. I feel safer. C'mon old man, lets be brave, shall we!".

With those words of encouragement to himself he follows his companions inside, electricity begins to crackle at his fingertips

[sblock=OOC] Relic will ready Shocking Grasp in case the spiders appear in front of him and try and bite (that won't provoke an OAtk right?) [/sblock]
 

Satin Knights

First Post
[sblock=ooc]Pre-casting Shocking Grasp and holding the charge, then striking with a readied action, would not provoke. Requires std 1 round to cast and then a readied standard action for the second and succeeding rounds.
Casting and striking with one readied action would provoke unless you cast defensively.[/sblock]
 

jbear

First Post
[sblock=OOC] Hmm ... okay. Relic will cast and hold. Then walk inside with a readied action. Is that okay, since we are not yet in combat? If not he'll just walk in and go total defense. [/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Kalinn shrugs and moves into the building after Relic, eyes peeled for threats.
_______________
06PostShot.png


[sblock=Mini Stats]
Kalinn Ari

Standard Block
Initiative: +03
AC: 25 (13 Touch, 22 Flat-Footed)
HP: 80/92
CMB: +10 CMD: 23
Fort: +08 Reflex: +06 Will: +06

Rage Block
Initiative: +03
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 98/110
CMB: +12 CMD: 23
Fort: +11 Reflex: +06 Will: +08


Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 23 (11 Touch, 20 Flat-Footed)
HP: 114/114
CMB: +11 CMD: 22
Fort: +10 Reflex: +05 Will: +07

Fatigue Block
Initiative: +2
AC: 24 (12 Touch, 22 Flat-Footed)
HP: 92/92
CMB: +09 CMD: 21
Fort: +08 Reflex: +05 Will: +06

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 10/10)
Special: Spirit Totem (+8/1d4+2)
Special: Claws (Remaining Rounds: 05/05)
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge

Current Weapon in Hand: None

Spells Available (Cantrips: Unlimited, 1st Level: 7/7 per Day, 2nd Level: 4/4 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
2nd Level: Frigid Touch, Protection from Evil (Communal)
[/sblock]

 

Systole

First Post
Earthbreaker in hand and stripped to the waist, Daylily moves into the large chamber. "Uyah!" he calls, his voice ringing off the ceiling. "Uyah, jump-spider! Here I ams! Come and biting me! I ams naked and tasty!"

[sblock=OOC]Bah, it's not like too many CR7-9 beasties would miss a 16 or 18 AC anyway. A barbarian's AC is his HP.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 14 (14 flat-footed, 13 touch)
HP: 78/78
CMB: +12 CMD: 24
Fort: +9 Reflex: +4 Will: +4

-Raging-

AC: 12 (12 flat-footed, 11 touch)
HP: 92/92
CMB: +14 CMD: 26

Fort: +11 Reflex: +4 Will: +6

Perception: +14 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Earthbreaker (+15/+8, 2d6+17, 20x3)
Current Conditions in Effect: Lingering rage, PA/FF
Rage Remaining: 11/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 5
Sling bullet, 1
[/sblock]
 

jackslate45

First Post
Looking at Shadow, Aradra says "Shadow. On Relic." The wolf blinks once, then runs off to follow the mage.

Entering the area, Ardra nocks an arrow and draws it to full draw, waiting...
[sblock=Actions]
Shadow ordered to defend Relic.

At the entrance, Aradra nocks an arrow with Deadly Aim, Ready to fire
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +19
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (46/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion
Used Items: 5 charges of Abundent Ammo. 4 charges of CLW, AntiVenom
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, <EMPTY SLOT>
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 26 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 4 Mage Armor
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

Satin Knights

First Post
Prepping for a battle and entering, the machine seems to oblige you slightly. The orbs start to hum and glow a bit stronger as their orbits expand. Searching for traces of the spiders, you find none currently except for a bit of their blood you spilled yesterday.
[sblock=Relic]Kn Planes: nat 20. It dawns on you when Daylily's taunting is not succeeding that phase spiders are surprise attack creatures that are smarter than orcs, but dumber than humans. With too many weapons poised to strike, they are not likely to come out.[/sblock][sblock=Combat]
78/78 ~ AC 14 ~ Daylily ~ bare chested!!, taunting
52/52 ~ AC 21 ~ Relic ~ mage armor 1.5 hrs, neutralize poison 9.5 hrs, +3 NA 2 hrs, holding shocking grasp,
Kn Planes (1d20+9=29)
87/87 ~ AC 21 ~ Aradra ~ +5 Perception/Sense Motive 2 hrs, readied bow
90/90 ~ AC 26 ~ Shadow ~ amulet active, mage armor .5 hour
89/90 ~ AC 23 ~ Iosef ~
80/92 ~ AC 25 ~ Frost ~
[/sblock][sblock=map]
dome11.png
[/sblock]
 

jbear

First Post
"These spiders are clever creatures. They must sense the threat we pose and remember well the near death experience we gave them yesterday. I would hazard to guess that they will remain in hiding while we remain poised to strike. I will try and learn from the machine what I can of the Orrey. Stay alert and ready to attack lest they think they can catch us by surprise."

Relic shuffles forward, the electricity still crackling in his hands. He holds the amulet and whispers a prayer hoping that he will be able to understand what seems to be a very complex machine. With one last check that they remain not under attack Relic then turns his attention to the machine.

[sblock=OOC] What does Relic have to do to figure out what he is seeing and discover that something is going wrong? [/sblock]
 

jackslate45

First Post
Aradra yells out to Relic "Check the copper plates! They might have more infomation on them."
[sblock=Actions]
At the entrance, Aradra nocks an arrow with Deadly Aim, Ready to fire
[/sblock]
[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 87/87
CMB: +11 CMD: 27
Fort: +8 Reflex: +14 Will: +6
Perception: +19
Initiative: +8
Current Weapon in Hand: Bow +17/+12 1d8+3 or +12/+12/+7 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (46/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim;Woodland Stride ; Evasion
Used Items: 5 charges of Abundent Ammo. 4 charges of CLW, AntiVenom
Adaptation: 80/80 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells:Delay Poison, Gravity Bow, <EMPTY SLOT>
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 0/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 26 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 4 Mage Armor
HP: 90/90
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +5 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+12/+5 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent;
[/sblock]
 

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