[LPF] The Inheritance

sunshadow21

Explorer
"If folks don't mind, I would appreciate the use of the bracers. I find that these ventures, while profitable, tend to be a bit dangerous at times, and having something that can mitigate that danger would be of great use to me. Also, if you wish, on the morrow, I can prepare a spell to clean off the rug properly." Thuvian does not offer to carry anything given his light stature and need to be unburdened to comfortably cast spells.
 

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GlassEye

Adventurer
With the smaller paintings bundled and strapped onto the top of Tasanto's packs, and the bigger paintings removed from their frames and rolled up they are much more portable. With everyone who can carrying an item or several no one is unduly overloaded unless they wish to try to take several of the larger pieces of statuary. With the other items that you have taken likely enough for Angroza needs taking the statuary isn't necessary.

Now the question remains: how to leave the inner city without getting caught by the guards?

[sblock=OOC]Earlier is was mentioned that you would exit through the sewer system. Just wanted to double check and make sure that was still the plan.[/sblock]
 


Satin Knights

First Post
"Well, that looks like everything we can carry. If he wants more, Angroza is going to have to spring for some portables holes or something else. Off to the sewers." Although probably laden down the most, Tasanto takes the lead on the journey out as well.
 

GlassEye

Adventurer
Tasanto leads the group out into the midnight gloom and through the empty streets of the inner city searching for an entrance to the sewer. Finally a grate is found and though it is small everyone should be able to squeeze through. With the grate removed the hole shows as a pitch black pit and smells of mold rather than waste. Even Damaris' lights don't seem to penetrate far into the blackness but they do show hand and footholds carved into the rock. The air is still and there is a crispness to it that hints of cold.
 


GlassEye

Adventurer
K: Dungeoneering: An unused sewer system may smell like this one does: damp and moldy rather than the overpowering stench of waste. The musty smell seems entirely natural for a man-made structure underground and Cavernous Hode is able to dismiss it as not being what set off warning bells in his mind. The light is more troubling. It seems dimmer when Damaris directs a light below, like the walls or the darkness itself absorbs a good portion of it. It reminds of the wispy darkness that animated the dead Angroza family member in the vault. The chill emanating from the opening indicates that it is cooler in the sewer below than a cave system at this depth would normally be.
 


Systole

First Post
"Hrm. An unused sewer system may smell like this one does: damp and moldy rather than the overpowering stench of waste. The musty smell seems entirely natural for a man-made structure underground and Cavernous Hode is able to dismiss this as not being what set off warning bells in his mind. The light is more troubling. It seems dimmer when the singing maiden directs a light below, as if the walls or the darkness itself were absorbing a good portion of it. It reminds Cavernous Hode of the wispy darkness that animated the noble-y person-slash-walking dead person in the vault. Also, the chill emanating from the opening indicates that it is cooler in the sewer below than a cave system at this depth would normally be."
 

Satin Knights

First Post
"Well, wading into danger is sometimes not the best thing to do. Let's move down the road a ways and see if we can find another sewer section that isn't as dark and cold." Tasanto scans the street to see if there is another sewer grate, or a pattern to them.
[sblock=actions]perception (1d20+14=22)[/sblock]
 

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