Satin Knights
First Post
Mystie Thissiledew ~ gnome healer 1
"Preparations? Well, lets see here." Peeking under the table, "They got their swords. He's got his big stick." She pops her head back up. "We got our armor. Mother Rabbit gave me the same spells this morning as she did yesterday. If she gives me something different, I know it will be a weird day. So, I think we got our things together."
Pausing for a second to think on it, "What we don't have is answers. I suppose the questions are to come first."
"Let's see..." *taking a deep breath*
"How many people are we meeting?"
"How big and heavy is the thing they are bringing you?"
"Where are they bringing it to?"
"Who is going to carry the thing away?"
"When the other guys were hired, did they tell you about their special skills?"
"Are there any cultural taboos about the item or items we need to know about?"
"Is it living and breathing?"
"Is anyone else going to claim they own it instead?"
"Have you seen them before?"
"What will they be wearing?"
"Are they going to be armed?"
"Is there a horse and cart involved?"
"Do they have spell casters?"
*she takes a breath*
"Are you buying us dinner before we go work?"
"Are you armed?"
"Can you throw spells about?"
"If the city guard comes, are you going to be worried or relieved?"
"Where are we escorting you to after you get *it*?"
"Is that a long way away?"
"Do we need horses? Even a pony is too big for me. Can I have a dog? Please?"
"Can I call him Rover?"
"Is this job going to take long?"
"If it goes past midnight, where are we going to sleep?"
*taking another breath*
"Umm, umm, Yeah, yeah. That's a lot of questions."
[section]
"Preparations? Well, lets see here." Peeking under the table, "They got their swords. He's got his big stick." She pops her head back up. "We got our armor. Mother Rabbit gave me the same spells this morning as she did yesterday. If she gives me something different, I know it will be a weird day. So, I think we got our things together."
Pausing for a second to think on it, "What we don't have is answers. I suppose the questions are to come first."
"Let's see..." *taking a deep breath*
"How many people are we meeting?"
"How big and heavy is the thing they are bringing you?"
"Where are they bringing it to?"
"Who is going to carry the thing away?"
"When the other guys were hired, did they tell you about their special skills?"
"Are there any cultural taboos about the item or items we need to know about?"
"Is it living and breathing?"
"Is anyone else going to claim they own it instead?"
"Have you seen them before?"
"What will they be wearing?"
"Are they going to be armed?"
"Is there a horse and cart involved?"
"Do they have spell casters?"
*she takes a breath*
"Are you buying us dinner before we go work?"
"Are you armed?"
"Can you throw spells about?"
"If the city guard comes, are you going to be worried or relieved?"
"Where are we escorting you to after you get *it*?"
"Is that a long way away?"
"Do we need horses? Even a pony is too big for me. Can I have a dog? Please?"
"Can I call him Rover?"
"Is this job going to take long?"
"If it goes past midnight, where are we going to sleep?"
*taking another breath*
"Umm, umm, Yeah, yeah. That's a lot of questions."
[section]
[sblock=actions]Sense Motive if Barton flinches at a question (1d20+0=19)[/sblock]
[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0
Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 10 bolts
Thrown Dagger +0, d4-3, range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls a 1, reroll
..................................If friend rolls 7 or less on a dangerous save, reroll
..................................This consumes the swift action
Effects:
In hand:
[/sblock]
[/section][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0
Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 10 bolts
Thrown Dagger +0, d4-3, range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 4/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 5 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls a 1, reroll
..................................If friend rolls 7 or less on a dangerous save, reroll
..................................This consumes the swift action
Effects:
In hand:
[/sblock]