Pathfinder 1E [LPF] The Sea Sprite

ealt

Explorer
Arradon Delgaran

[section]
Arradon manages to slip between some of the cargo crates strewn about the hold. He slashes at the sahuagin's unprotected back, the creature too distracted by Qalabash's attacks to notice the rogue.
[/section]

[sblock=Actions]
Move into flanking position
Attack: Sneak Attack vs Sahuagin: [roll0] I can't get the roller to roll for damage for some reason, but this is probably a miss anyway.
[/sblock]

[sblock=Arradon Delgaran Mini-Stats]Arradon Delgaran
AC: 15 (12 flat-footed, 13 touch)
HP: 10/10
CMB: +0 CMD: 13

Fort: +1 Reflex: +5 Will: +0
Bluff: +8 Disable Device: +9 Perception: +6 Sense Motive: +0 Sleight of Hand: +7 Stealth: +7
Initiative: +5

Sneak Attack: 1d8 (Dagger)
Hidden Blade: +0

Feats: Blind-Fight

Current Weapon in Hand: Dagger +0 (1d4+0, 19-20/x2)
Current Conditions in Effect: Bless - 4 rounds remaining, +1 to hit, +1 vs Fear
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None
[/sblock]
 
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Deuce Traveler

Adventurer
Qalabash's strike is true, and he takes down the center sahuagin that Leira had just brutally injured. At the same time, Tamarie pulls a wand out and casts a spell upon Leira, very nearly removing all signs of injury from the enlarged monk. Arradon is able to slip around some barrels and flank the far right sahuagin as he stabs at the creature with his dagger.

OOC: Does Arradon's attack include the +1 from the Bless spell and the +2 for the flank? The sahuagin have an AC of 16. Also, because Qalabash had a shield up, the attack upon him was actually deflected from last round. Qalabash, Arradon, and Tamarie have all now acted this round. Waiting for the other three. Two sahuagin and a hag left to go.
 

FrancisJohn

Explorer
[sblock=Francis John III, Self-Proclaimed Halfling Prince]
Character Sheet

HP: 14/16
AC: 17 FF:15 T:13
CMB: 1 CMD: 13
Fort: +1 Reflex: +5 Will: +1
Perception: +8 Initiative: +2
Bluff: +13 Diplomacy: +7 S. Motive: +5
Sleight: +7 Stealth: +10
Unarmed: Shortsword +3 d4+1
Armed: Light Crossbow +4 1d6
Bolts Remaining: 10/20
Adaptable Luck: 0/3

[sblock=Bacon, War Pig]
HP: 18/18
AC: 14, touch: 10, flat-footed: 14 (+4 natural)
Fort: +6 Ref: +3 Will: +1
Initiative: 0
Defensive Abilities: ferocity
Speed: 40 ft. (30 medium, 20 heavy)
Melee: gore +4 (1d8+4)
CMB: +4 CMD: 14
Skills: Perception +6
Senses: Lowlight Vision, Scent[/sblock]
[sblock=Adventure Notes]
+200 Gold - as advance
[/sblock][/sblock]

The halfling fidgets around with another bolt and twangs it off at the seahag. Mumbling to no one in particular, "Waste of gold that poison was eh?" His shot completely misses everything. "Drat this infernal contraption!!"

[sblock=Actions]
Move: Reload
Standard: Ranged against hag
5-step: further away from action until max of crossbow range (not sure how far now)
[/sblock]

[sblock=Attack 8]+4 base +1 bless: 1D20+5 = [3]+5 = 8
1D6 = [3] = 3
[/sblock]
 

ealt

Explorer
[sblock=OOC]
Yeah. Arradon's BAB is 0 and his STR is only 10, so he normally gets no bonus in melee. I'm grabbing Rogue Finesse next level, which changes it to +4. They changed it with the Rogue Unchained rules, which now give all Rogues Finesse at level 1, which is a brilliant idea imo. Anyway, long story short, it's only +3 total with flanking and bonuses :p
[/sblock]
 

MerryMortician

Explorer
Aelspeth Noromiel, Fledgling Conjurer

Having spent her prepared energies, the conjurer grits her teeth. "Nothing to be done for it," she sighs and moves into the cargo hold. Her feet shuffle awkwardly as her companions move into position--she can move only as quickly as they navigate the tight space.

Fully aware that she is no warrior, Aelspeth hurries to the left sahuagin's flank and makes a few half-hearted jabs in its direction with her quarterstaff. She shouts over the growing din of the melee, "Is it true you guppies all spawn from one whorish prawn-sucker, only to spray her next batch of eggs?"

[sblock=Actions]Move: Flank left sahuagin threatened by Leira.
Standard: Aid Another 1d20=9 (Fail)
Free: Taunt[/sblock]

[sblock=Aelspeth Mini Stats]Aelspeth
HP: 8/8
AC: 13 (17) FF: 10 (14) T: 13
CMB: -1 CMD: 12
Fort: +1 Reflex: +3 Will: +2
Special: Immune to magical sleep, +2 on saving throws vs. Enchantment
Perception: +2 S. Motive: +0
Initiative: +3
Conditions in Effect: +4 AC (Mage Armor, 1 hour remaining); +1 to hit (Bless, 1 minute remaining)
Weapon in Hand: Quarterstaff
Shift: 7/7 remaining
0 Level: Detect Magic, Mage Hand, Prestidigitation
1st Level: Mage Armor, Color Spray, Enlarge Person
[/sblock]
 

Deuce Traveler

Adventurer
Aelspeth hurries to the flank of the left-most sahuagin, just like Arradon had done when he flanked the right-most sahuagin and missed him. She jabs at the creature, and insults it, but has about as little effect on it as Arradon did.

Francis John fires and misses the hag behind the creatures once more, and though he misses, she looks out at him from a mass of hanging locks of green hair. Although Francis John cannot see her face or eyes, he feels the intensity of her great anger directed now upon him. For good or for ill, it would seem that he now had her attention.

OOC: Leira has yet to go. I'll wait one more day before continuing.
 

Deuce Traveler

Adventurer
(rolling for Leira)

Leira kicks out against the sahuagin to her left, using her Dragon Style, but her attack is deflected off the creature's tough hide.

[roll0]
Damage
[roll1]
 

Deuce Traveler

Adventurer
The two sahuagin attack in return with their tridents as the hag stays ten feet behind them, with Qalabash being missed but Leira being struck hard once more.

Sahuagin vs Leira
[roll0]
Damage
[roll1]

Sahuagin vs Qalabash
[roll2]
Damage
[roll3]

The hag parts her slimy, green-tinged hair to reveal a disgusting face full of warts and open sores from excessive exposure to salt water. Her crusted, yellowish eyes stare crazily at Francis John.

OOC: Everyone make a DC 14 Fortitude Save against the hag's horrific appearance. In addition to the Fort Save, Francis John must attempt a DC 14 Will save or be staggered from the gaze of the hag's evil eye.
 


Deuce Traveler

Adventurer
OOC: Everyone can act now. If you fail the Fort Save, like Francis John just did, you are weakened with [roll0] Strength damage. The loss is temporary and will be restored by 1 point per rest, though we can consider it completely restored after the conclusion of this adventure.
 

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