[LPF] Uncertain Whereabouts

Songdragon

Explorer
The halfling woman severely wounded backs out of combat, as she passes Thuvian she tumbles clear of the zombie and makes for her companions...

[sblock=Saranna Surefoot's Actions & Stats]Move Action: Move E7 (5ft), tumble 1d20+10=16 F6 (20ft), continue to end at E3 (15ft)
Standard Action: (move, see above)
Swift Action:
Free Action:
Miscellaneous Actions:

Saranna Surefoot (Songdragon)
Hallfing Rogue 1
Initiative: +3 Perception: +9
Conditions: n/a
AC: 17 (14 touch; 14 flat-footed)
HP: 1 of 14
CMB: +0 CMD: 13 Fort: +1 Ref: +7 Will: +3
In Hand: rapier (+6, 1d4, 18/x2) & shield[/sblock]
 

log in or register to remove this ad

Systole

First Post
Daylily looks at Relic, then at the blood on his weapon. He nods a brief apology at Relic, then turns to the green man with a look of absolute murder.

Raising his earthbreaker, he charges the remaining zombie with a terrible warcry.


[sblock=Mini Stats]Daylily Falshenaya

-Normal-
AC: 16 (16 flat-footed, 12 touch)
HP: 15/26
CMB: +6 CMD: 18
Fort: +4 Reflex: +2 Will: +0

-Raging-
AC: 14 (14 flat-footed, 10 touch)
HP: 19/30
CMB: +8 CMD: 20
Fort: +6 Reflex: +2 Will: +2

Perception: +7
Initiative: +2

Current Weapon in Hand: Earthbreaker
Current Conditions in Effect: Rage, lingering rage
Rage Remaining: 1[/sblock]
 

Qik

First Post
Daylily's blow lifts the zombie clear off its feet and sends it crashing into the pillar to the north; the creature lands in a heap, and doesn't move. Although he's unable to see clearly through Thuvian's enshroudment, the mental image of the scene is enough to send a chill of fear through the hooded man's spine.
 

sunshadow21

Explorer
With the corner safe, Thuvian moves a bit away from the skeletons and works to keep the shadows on the man, rather enjoying the man's misery.

[sblock=actions]move to c-6
standard to do binding darkness again[/sblock]

[sblock=Thuvian's mini stats]
Thuvian Darklight
Initiative: +3
AC: 17 (14 flat-footed, 13 Touch)
HP: 12 Current: 12
CMB: +1 CMD: 14 Fort: +1 Reflex: +3 Will: +4(6 vs illusions)

Current Weapon: Light Crossbow (+4/1d8)
Notable Effects: Mage Amor, Vanish (1 round remaining)

Binding Darkness, +4 ranged touch attack, 6/day, 3 left
Darkness 1/day
Spells Remaining
Cantrips: Acid Splash, Ghost Sound, Prestidigitation
1st Level: Shield[/sblock]
 

Qik

First Post
As Arianna tries in vain to land a claw on one of the skeletons, both Thuvian and Saranna put some space between themselves and the remaining foes. Thuvian is able to continue his shadowy restraint of the hooded figure, much to the latter's dismay and increasingly mounting fear.

OOC: [MENTION=75065]jbear[/MENTION] to act for this round.
 

jbear

First Post
Relic moves up behind the zombie and touches its back and attempts to release electricity into its putrid frame. His ribs make his actions clumsy and he fumbles the spell much to his horror.

[sblock=Actions] Move to D5 and use Shocking Grasp on Zombie. [/sblock]

[sblock=Relic] Lvl 2 Human Wizard
HP: 3/17
AC: 16 Touch 12 FlatFooted 14
Status: Mage Armour
Fort: +1 Ref: +2 Will: +4
Spells: lvl 0: Ray of Frost, Detect Magic, Daze, Light
Lvl 1: Mage Armour: USED; Shocking Grasp: USED; Sleep: USED; Colour Spray
Bonded Ring:
Lightning Flash 6/7 uses left today
Wand of Sleep: (50) charges
Consumables: 3/5 CLW Potions
[/sblock]
 
Last edited:


Qik

First Post
As the injured Relic botches his spell, the two skeletons also fail in their actions: each takes a pair of swings with their claws at Arianna, but neither of them are able to find their mark. Encased in shadows, the hooded man flails out in vain at the merwoman, also unsuccessful in his attack. The group begins to sense that the tide is turning, as long as they're able to keep the hooded man in check.

[sblock=OOC]All attacks failed; you guys are up.

Sys was correct, jbear, but considering the roll, it doesn't make a huge difference either way. If you want to reposition Relic, that's fine.

Also, jbear and sunshadow, could you keep your ministats up to date? I believe Thuvian is at 2 HP and Relic is at 3.

Out of curiosity, Systole, does that one remaining round of rage include the lingering rage? Or does Daylily have 2 left with that factored in.[/sblock][sblock=Map]
lair-25.png
[/sblock]
 

Satin Knights

First Post
Arianna strikes again at the walking bones, this time crushing the central skeleton while missing the other one. "Take the caster alive!"
[sblock=actions]Full attack claw/claw connecting with Skel 1 as type B/S so all goes through[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +3, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 17/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10
, Current AC: 14
CMB +0, CMD 12, Fort +3, Reflex +2, Will +6 . . Move 15'
Long Spear +0, d8 with 10' reach
Spear Gun +2, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none

Consumables: 39 spear gun bolts, 0 potions of Cure Light Wounds,
. . . . . . . . . . 4 days rations, 2 potions of Lesser Rejuvenate Eidolon

Spent: 100 gp of her 125 gp share of the fancy chest sale for the 2 LRE
Spent: 502 gp communal money on 10 CLW potions, holy symbol, prayer book
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 2/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon
1st Level: Memorized Bless, Cure Light Wounds, Longstrider(d)
Channel Positive Energy: 7/day, 1 used 1d6 healing

Beast ~ Perception +11, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 17/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 17/7, Current AC: 15
CMB +4, CMD 15, Fort +3, Reflex +1, Will +6 . . Move 30'
Claw/Claw +4, d4+3
Longspear +4, d8+4 with 10' reach
Spear Gun +2, d8
Dagger +4, d4+1 or thrown +2, d4+3
Active Enhancements: -
In hand: claw/claw[/sblock]
 
Last edited:

Qik

First Post
As she calls out to her companions, Arianna feels the satisfaction of having one of her claws strike home, and watches with a grim smile as the skeleton in question crumbles to the ground.

OOC: Skeleton 1 is down, only skeleton 2 and Mr. Hood remain.
 
Last edited:

Remove ads

Top