Satin Knights
First Post
Arianna turns on the prone caster and attacks, knocking it out. "Awake casters are dangerous to carry through the street."
[sblock=actions]Attack until the caster is unconscious, one claw hit should do without killing[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +3, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 17/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10, Current AC: 14
CMB +0, CMD 12, Fort +3, Reflex +2, Will +6 . . Move 15'
Long Spear +0, d8 with 10' reach
Spear Gun +2, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none
Consumables: 39 spear gun bolts, 0 potions of Cure Light Wounds,
. . . . . . . . . . 4 days rations, 2 potions of Lesser Rejuvenate Eidolon
Spent: 100 gp of her 125 gp share of the fancy chest sale for the 2 LRE
Spent: 502 gp communal money on 10 CLW potions, holy symbol, prayer book
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 2/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon
1st Level: Memorized Bless, Cure Light Wounds, Longstrider(d)
Channel Positive Energy: 7/day, 1 used 1d6 healing
Beast ~ Perception +11, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 17/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 17/7, Current AC: 15
CMB +4, CMD 15, Fort +3, Reflex +1, Will +6 . . Move 30'
Claw/Claw +4, d4+3
Longspear +4, d8+4 with 10' reach
Spear Gun +2, d8
Dagger +4, d4+1 or thrown +2, d4+3
Active Enhancements: -
In hand: claw/claw[/sblock]
[sblock=actions]Attack until the caster is unconscious, one claw hit should do without killing[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +3, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 17/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10, Current AC: 14
CMB +0, CMD 12, Fort +3, Reflex +2, Will +6 . . Move 15'
Long Spear +0, d8 with 10' reach
Spear Gun +2, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none
Consumables: 39 spear gun bolts, 0 potions of Cure Light Wounds,
. . . . . . . . . . 4 days rations, 2 potions of Lesser Rejuvenate Eidolon
Spent: 100 gp of her 125 gp share of the fancy chest sale for the 2 LRE
Spent: 502 gp communal money on 10 CLW potions, holy symbol, prayer book
Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 2/day, 2 used Mage Armor, Lesser Rejuvenate Eidolon
1st Level: Memorized Bless, Cure Light Wounds, Longstrider(d)
Channel Positive Energy: 7/day, 1 used 1d6 healing
Beast ~ Perception +11, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 17/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 17/7, Current AC: 15
CMB +4, CMD 15, Fort +3, Reflex +1, Will +6 . . Move 30'
Claw/Claw +4, d4+3
Longspear +4, d8+4 with 10' reach
Spear Gun +2, d8
Dagger +4, d4+1 or thrown +2, d4+3
Active Enhancements: -
In hand: claw/claw[/sblock]
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