Maissen: Shades of Grey [UPDATE 12/12, post 199]

Baron Opal

First Post
The city of Maissen is near the sea, yes? And, if you travel far enough westward you reach a coast. This is where the third brother, Lastel, apparently traveled.

It's neat to see other's worlds unfold.
 

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Beale Knight

First Post
Yes - Maissen the city is close to the sea. It sits on a large lake connected to rivers that run out to sea. IIRC, there's two seaside towns, but the presence of great sea monsters prevents Maissen from serious sea exploration and travel. Hence the big deal a while back about the ship with THREE!!! masts. :)

I went back and added a map of Maissen national geography to Post #25, if anyone wants to take a look.
 
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Beale Knight

First Post
Session 12 pt1: Requiem for a Giant, Witness to War

Our night with “our” tribe of farunk was well spent. We filled up on swamp rat and sticker root stew and traded tales and news. The farunk were worried. The ogres had been more active and more wide-ranging of late, and the farunk rarely ventured far out of the swamp anymore. Horror stories of “the blue one” abounded.

That night though, deep in the swamp, there was no horror. We awoke the on Day Forty-Two and discussed our plans. With more time than expected on our hands we sat on some choices. We could go and see about the blue ogre to the north, we could pay a return visit to the dwarves, or do something completely different. After some thought about the empty areas of the map, we decided to follow the river east out of the swamp. There was a coast in that direction somewhere, and odds were we’d end up due north of Maissen.

With the real threat of wandering ogres, we decided to ride close to the swamp’s north side. If we encountered ogres we could take advantage of our mounts. If we encountered too many ogres, we could head into the swamp and take advantage of the terrain. It was a solid plan, but the entire thing was about to be made irrelevant.

Well before noon we saw smoke to the northeast. Bessie's owl friend flew ahead and had no ill reaction to what he saw, so we rode toward the scene. Several small fires were burning and as we closed in on the sight we saw why. We had ridden upon a fresh battlefield. Scorched areas of ground, a littering of broken armor and weapons, foot and hoof prints scattered everywhere, as were bodies and carrion eaters.

All of the bodies were larger than we five. There were plenty of ogres, and kerbals, but also many real giants. Some of the latter looked simply like larger version of ogres, but many were larger and with skin of stone grey. One of them was moaning.

Aneirin, Ren, and Barbrack remained mounted, weapons ready, as Bessie approached the fallen giant (Dumb Bear was with us, but the swamp rat stew, or the spices the farunk used, had severely disagreed with his elven stomach). The giant was prone beside a huge, once-luxurious sedan that had been broken into several pieces. Even without other giants for comparison it was plain that this one was old, perhaps venerable. Clearly he was someone of importance.

“Can we help you?” Bessie asked, confident her amulet would do the necessary translating.

There was no need. In perfect Maissen, the giant responded, “You have come too late.”
He went on the explain that he was leading a troop to the dwarves when they were ambushed by ogres and giants led by “The Mage,” the blue ogre we had heard so much about lately – Bran. He detailed some of the battle, telling us how The Mage could turn into a cloud, change his shape, become invisible, charm the minds of his enemies, and so much more. It was a frightening revelation. To think we had considered hunting him down ourselves!

Our giant narrator’s name was Dolemite, and he told us he was friend to Olaf the Short. As Maisseners we should try to get in touch with him to let him know what had happened. Dolemite still had much to tell.

A new gate had been erected along the path to the stone city, that place we had seen the redbreasts last month. The stone giants were standing with the dwarves against The Mage. The Sintars, horse-men whose hoof prints were all over this battlefield, had been driven out of their homelands and were headed south. Those storm giants that could be bothered stood against The Mage as well, but the frost giants were with him (which fit with what we’d already learned).

Much had happened as we’d been making out way around the mountain. It was a lot to try and absorb. So we turned our attention to more practical matters.

Bessie offered to heal Dolemite, but he politely refused. “My time is at its end.” We asked if there were anything at all that we could do and he did have a favor to ask. His prepared crypt was not far from here. It was a place he would rather die over the open air of a battlefield.

We prepared a travois from the ruined sedan and slowly drug Dolemite off the field. He directed us north-northwest, passing in and out of consciousness, over the next few hours. At last we were well into the mountains and the stone giant bid us stop. We had arrived.

The place looked like any other rock wall we had passed since getting into the mountains, but Dolemite pointed out a subtle depression. He handed Bessie his amulet, the size of a dinner plate to us, and told her to place it in the depression. As soon as she did the wall opened up to reveal a kingly crypt.

Painted skins decorated the walls. Statues stood throughout the room. Stands displayed works of art. All of it, of course, scaled to stone giants. In the center of it all was the great stone slab that would be Dolemite final resting place. Huge stones were close by to be used in constructing an cairn.

Dolemite told to not worry with those. “Some of my kind will come here in time to build that,” he said. We eased him, as best as we were able, onto the slab and he thanked us deeply. For aiding him, Dolemite granted us any single burial item. We chose a melon sized ruby etched with a scene of giants throwing rocks. This was something we could present to Maissen.

We left a scroll with our names on it, detailing all that had transpired since we came upon the battlefield. Dolemite asked that we toss his amulet back into the crypt once we used it to close the doors. With it inside, only his own kind could open the hidden doors. We complied, Bessie scooting it back as the stone doors began to close. Once sealed closed, there was virtually no sign the crypt was there at all.

Now we were well west of both the dwarves and the stone town where had last seen the redbreast – and Idien. Our plan now became to reach the dwarves and tell them all Dolemite had told us. But the day was nearing end. Finding a safe place to camp was out next step. Real safety was more dubious than usual. Smoke was rising in the mountains to the north-northeast – just about where we thought the plateau of stone buildings were.

Day Forty Three began with each of us unexpectedly well refreshed from an uneventful night. We set off to the dwarves along the same path we had traveled weeks earlier.

How things had changed. By the time we reached the fork in the trail it was evident just how much traffic this area had seen recently. What had been a rough, narrow track through the mountain was now a twenty foot wide road pounded out by the tramping of countless giant feet. Scores, perhaps hundreds, of giant kin had passed back and forth this way within the past few days.

The change wasn’t the biggest surprise. That honor went to the two nervous looking kerbal waiting for us – specifically. Unlike the primitive ones Ren and Bessie had defeated a lifetime ago, these were geared out in warrior garb accented with white flags atop tall poles.

“Karkove wishes parley with you,” one of them said. Again the blessing of Bessie amulet came to our aid. She heard what they said, the rest of us heard grunts and growls. Through Bessie we learned that Karkove was a blue ogre.

ANOTHER blue ogre.

That wasn’t anything we wanted to hear. Not after what Dolemite had told us Bran could do. Now we learn there was ANOTHER involved! And this one wanted to talk with us.
The two kerbals had no more information to offer, and honestly seemed nervous to be around us. Deciding we might learn something useful, perhaps how to steer clear of this entire mess, we agreed to the parley.

We were led up the mountain road a few miles and soon came before something that wasn’t there before. Where there had been an open trail through wooded mountains, there was now a tall wooden gate stretching between two tree bare, muddy slopes. Half a dozen or so armed kerbal stood guard atop the gate. Along the path about 100 feet before it was a long table, gold and gems piled high in the middle of it.

The kerbals pointed us to the table and went ahead to the gate. We settled our mounts a little way from the table, left Babrack with them, and walked to the table. From the gate came what could only be Karkove. He was an ogre in size and shape, half again as tall and wide as Aneirin, tusks, horns, and limbs thicker than Ren. Most striking was his bluish green skin.

Karkove sat and bid us to do the same. Once settled, the blue ogre proceeded to tell us how much we had impressed him. We had, after all, killed two of his ogres! He wanted us to join with him, become a part of the army he was incredibly proud of.

He directed our attention up the mountain. We had seen the big white cross on that mountainside before; now there was a long line of ogres marching into it. “The mountain dwarves will fall,” he told us. “For you can see nothing can stand against such an army.”
The blue ogre freely admitted he worked under Bran (“for now”), who we already knew worked under Idien. He confirmed most of the giants were also allied with what would doubtlessly be the winning side. He then surprised us.

“You are invited to be a part of it. You will have power and riches, and see the domination of your enemies,” he said.

We were left momentarily speechless.


Next: Speechful, Surprises, a Sad Loss, and a Decision Presented POST 185
 
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Greylock

First Post
I have Bessie's speech ready, and will post it after the next installment.

A belated Hap-hap-happy Birthday to the Maissen Story Hour, and considerable thanks to Wes, for his time and commitment to seeing this story come to where it is today.

Wes, you are The Man.
 

Beale Knight

First Post
Session 12 pt2: Speeches, Surprises, a Sad Loss, and a choice

"What of Maissen?" Bessie asked.

"Maissen," Karkove said, "will fall, of course. They take more than they need, enslave their own kind, refuse free entry or exit, starve their people, and all in the pretend service of ‘gods’.”

Those were all true points, though slightly exaggerated, and he made a tempting case. But his arguments had the flaw of all warlords’ arguments. He craved power for its own sake.

Ren pressed this point with a question. "So once you get all this done, what are you going to be doing with all this power?"

Karkove’s only answer was that he would seek more power. He couched it in terms anyone can sympathize to – a desire for security, to see his offspring raised in the best of environments – but under it all was a greedy lust for control. Not the control that an architect has over a construction gang. Not control in order to accomplish something. Control for fear someone else will have it and do to them what they would do to others.

The more we pressed him on this issue the more uncomfortable Karkove became. Again and again he tried to impress us with how powerful his army was and that we could share in its power. We could join his forces to our powerful benefit or we could die with the other resistors. Then came the surprise.

BOOM

From the mountain there was an explosion. Scores of ogres flew backwards from out of the cross, followed by a gigantic ball.

At the table, we all turned and gaped for a moment.

Pointing up to the pile of devastated ogres, Ren grinned and asked, “So was this part of your plan to defeat the dwarves?”

Karkove snarled and leapt up. “Kill them all, but save that one.” He pointed at Aneirin, the “antique” he’d said Bran wanted to meet; “Bran wants to drink his soul.” With that the blue ogre flew over the gate, presumably to see what had gone wrong with his plan. The gates opened and two horrors marched out. Two monsters that looked vaguely like men, but with their limbs replaced by metal parts. Steam hissed out of their joints as they moved toward us.

Bessie began a summoning spell. Ren reached in a grabbed a something from the pile of treasure on the table, noticed what Bessie was doing and how close the mecha-men were to her, and realized she’d be dead in twelve seconds if he didn’t act. He slipped an arm around her waist and began pushing her toward the mounts and away from the mecha-men. Her spell was wasted, but she would live.

Aneirin, meanwhile, was facing his own hard choices. Escape for himself would be easy. He chose otherwise. Aneirin scrambled quickly to Avarshan and wheeled around to get the mecha-mens’ attention from the rest of us, still on foot. As Bessie, Ren, and Barbrack climbed atop their mounts with a mecha-man close on their heels, Aneirin sped with Avarshan to charge the second mecha-man.

Alas, the lance hit the metal part of the horror and did little damage. Emotionless, the mecha-man brought its arms up and hit Avarshan hard with its metallic left fist. Blood sprayed from Avarshan's mouth, but the horse never flinched, carrying his master steady on, ready to wheel around for a second attack. Then the mecha-man pivoted and its right arm drew back further than natural, steam hissing out and metal clicks sounding out like some twisted version of a catapult. Then as Avarshan galloped by, the perverse creation released the pent up power in its arm with a follow up blow to Aneirin’s noble steed.

It was more than the grand horse could stand. There beside a table of riches, the mount Aneirin had raised from a colt, the steed had adjusted without flinching to fighting beside a giant lizard, the equine warrior that had recently killed an ogre, collapsed. Aneirin's triaining and instinct spared him from being pinned under his beloved friend; he dove and rolled away, springing to his feet a step away. Only then did his eyes land on Avarshan's still form. Aneirin’s grief was silent, but shook the stars.

The mecha-men had no sympathy. Nor did the ogres that were strolling out of the gate, confident they would be needed for nothing but mopping up the blood of the humans before them. Bessie rode around to pick up Anierin, who hadn’t let his grief cloud his mind. Without delay, he remembered what the rest of us had forgotten. Reaching under his equine companion, Aneirin pulled the dwarven sword of runes free before mounting up behind Bessie.

And then we all demonstrated the advantage of being mounted. We left the deathtrap behind us at full gallop. Glancing behind us we saw the mecha-men, ogres, and kerbals were pursuing us, but that wasn’t what captured our attention. High in the sky over the white cross there was a battle between two blue ogres, Karkove and, we presumed, Bran, and three richly armored humans. It would surely have been an amazing thing to watch, but we didn’t have the luxury. We had to keep riding.

One we were confident our pursuers were well behind us, we slowed – but didn’t stop. Now there was even more reason to get to the dwarves.

The trail to the hill dwarf community had seen much recent traffic, and we soon saw why. The first of the great iron gates was hanging loose on its hinges. There had been a battle here and from the looks of things, the dwarves lost. Our hearts sank, but there was a ray of hope. The dead had been retrieved from the battlefield. This suggested the hill dwarves had been pushed back, but not conquered.

When we approached the second of the great iron gates, our hopes were confirmed. It still stood as strong as ever. What had been a border post on our last visit was now the gate of a fortress, ready for siege. Armed dwarven guards were everywhere.

Including the road we traveled. Apparently our dust trail had been seen. Waiting for us before the gate was a unit of armed dwarves. With them was a dwarf in robes who seemed to cast a spell as we strode forward. Whatever he did satisfied him. We were waved forward and eventually recognized. When the dwarves realized who we were, the gestured us to hurry through the gate. The great iron gate closed behind us and we felt our bodies finally relax. We were as safe as we could get just now. As the wizard dwarf and entourage led us to the city, we were caught up on all that had happened.

Two days ago was when the battle at the first gate had happened, against ogres and lesser giants led by The Mage. As Dolemite had done, the wizard described all the various magical tricks the blue ogre pulled during the battle, and how that had made all the difference. Now the hill dwarves were preparing for siege. An offense was out of the question, and unnecessary at this point.

The mountain dwarves, isolationists long estranged from the hill clans, would most assuredly not fall. They had secrets the ogres would discover to their sorrow. When we mentioned the explosion we’d witnessed, the wizard nodded. “The cannon is but ONE of their secrets. They are the first race, and it is with good reason their home has never been taken.” He also told us that they had seen Ofieg the short and others “going over” the mountain about five hours ago. With that bit of information we were able to conclude that it was they we saw battling the two blue ogres in the sky.

Suddenly the gravity of the situation sunk in. This was all critical enough that Council members were getting personally involved. They weren’t showing up just to deliver some news and tell us that we needed to handle the situation. The dwarves however, were more concerned with our revelation that there were TWO blue ogres!

Once in the dwarven city, we saw to getting settled in and then set to the business of getting Aneirin a horse. Avershan would never be replaced, but we all needed to have mounts. It was no easy task to find an appropriate war horse in a city of dwarves, but Aneirin saw the duty through with his grief in check.

We had just gotten that matter settled when there was a sudden commotion in the city’s center square. We peered down from the balcony to see Ofieg standing there, surrounded by a host of Maissen soldiers and tan garbed elite guards, calling for aid. At their feet were the bodies of two other Council members: Kord the Pious, shriveled like a dried fruit, and Hiphez the Willing, who had been quartered. Though we raced down there, we arrived after the dwarven religious leaders. They were gathering the pieces of Hiphez, deciding on just what would be necessary to raise him.

That was the good news – he could be raised. Kord, on the other hand, could not. His soul had been stolen. The fate Bran had in mind for Aneirin. They would entomb the body for sixty days in the faint hope Kord’s soul could be restored, but that was all the dwarves could do.

We were personally unable to do anything but try and console Ofieg. His spirits lifted somewhat when we asked how the battle had gone. “We won the day!” he said. Bran had been killed, the ogres piled high on the side of the mountain. But the price, obviously, had been high. Not only in what we saw, but Miriam the Still was lost. Not dead, necessarily, just lost. Missing. We still had her amulet and offered that to Ofieg. “Perhaps this will help in finding her.” He agreed it might well do just that and eagerly took it. Before departing, he bid us to help the soldiers he’d arrived with. “Remember they are your superiors,” he said.

A perfectly fine conversation soured by a closing comment.

For their part the soldiers didn’t really seem to need any aid from us, nor did they indulge in any sense of being “our superiors.” They had bivouac in the dwarven town plenty of times before, and made their way to their usual quarters. It was another illustration of the differences within Maissen. The common folk generally dismissed tales of dwarves as folklore, but the soldiers stayed with them enough to have regular quarters.

We spent much of the night talking with the soldiers. Aneirin quickly bonded with them – the basic truths of soldiering hadn’t changed in the centuries. The soldiers told us of activity on Maissen’s southern border, raids that they had been able to counter well enough. However, they were frustrated that there was no real army to battle. When asked how the common folk were taken it all, their answer wasn’t at all surprising. They were a little unnerved by the raids, but the show of force by the army had kept them calm. The rest – they didn’t know about.

So all is well and good. Just a few raids from the evil boogie men from the south. Nothing at all to really worry about. Everything is fine citizens. Go about your lives without undue care. Take care of your business. Nothing to worry about here.

But your leaders are involved in lethal battles against deadly and powerful foes. Forces are aligning in a war that is already consuming the north and will almost certainly spread. Things are far from hopeless, but they may well get much worse before they get better. And there’s the chance that if something goes wrong your life and all you love will collapse without warning.

Because you’re better off ignorant and don’t deserve any kind of warning. Just keep farming and let us knowledgeable and wise types handle everything. Because certainly you don’t think that YOU could contribute anything do you?

We didn’t think so. Praise to the gods, death to all wizards, and don’t forget to lock up the slaves.

As it seemed to be shaping up, there was the considerable power of Idien on one side. With him stood Karkove and the hoards of ogres and lesser giants, the frost giants, and the Chakta masses. On the opposing side, “ours”, were the mountain dwarves, sintars, trollkin, farunk, and probably the trollkin. Of those only the mountain dwarves had numbers and organization, and they were unlikely to care what happened beyond their mountain. Only the hill dwarves and Maissen seemed to have the capacity to field real armies. The elves were an unknown, though by their nature it would seem they would never support Idien or the giants.

From the looks of things, it seems like it will come down to how the leaders fare against each other. Idien’s masses do not by nature form into armies. It takes strong leaders to drive them to do so. If the leaders bring them victory, they will be an inspired and formidable army. If not, or if the leaders are removed, they will likely break into independent bits and bands.

We mulled this over for quite a while before deciding to call it a night. Back at our quarters we were about to fall into our beds when Bessie pulled out a bottle. Where and how she had obtained it was a mystery, but she set it on the room's table and found several cups. The druid poured out an amber liquid from the bottle, filling each cup and passing one to each of us. Raising her cup, Bessie said, "We have seen good days and we have seen hard days. Today has been one of the hard days. Tales make much of the heroes but too often forget those without whom the heros would have failed. We must not do the same. Here's to Avarshan. We'll miss the great horse, with his courage, spirit, and determination. He died in service of the master he loved. He, too, was a true hero of Maissen."

We downed the drinks as one. Aneirin started to say something, but shut his eyes and nodded his thanks before retiring. The rest of us traded a few stories of Avarshan, his skill at the beach fight, how he killed an ogre, and other things that happened in quieter moments, and then went off to sleep ourselves.

Deep into the night we were awakened by Ofieg. “Idien’s army is raised,” he told us. “Go home. The contest is done. You are heroes and you are needed.” Ofieg looked at Barbrack and then back at us. “Here I have a problem though. Is he really one of you?”

“Of course. He has been with us through thick and thicker.”

Ofieg sighed, probably dissatisfied but certainly too busy to argue the point. He told us that Mirrian is unable to be found, even with her amulet to aid the search. This means she is most likely in Idien City. That is his priority. He placed four keys upon the table before each of us. “Here you have your choice to make. What path will you choose?”

Each key was a choice. We may become Agents of the Government, working essentially as a “special” unit of the army. We may become Agents of the Church, investigating activities within and without Maissen that may be work of the enemy. We may become Landed, awarded a tract of land that extends the border of Maissen that we are to develop and defend. Or we may become Independent, with nothing to do with Maissen and with Maissen having nothing to do with us.

The choice is ours.

Next: Talks, a Dream, Portagrumble POST 188
 
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Greylock

First Post
OaxacanWarrior said:
That is a pretty big choice! I hope they have some time to discuss it amongst themselves before having to decide.

I think it was two weeks or more of hard and furious emails. The session ended on that note. Unfortunately, most of the discussion was private, and the DM wasn't in on it. So of course, when the next session began it quickly became clear that we hadn't been terribly attentive, and we reversed our choice pretty fast. :)
 

Beale Knight

First Post
Session 13 pt1: The Dream, Portagrumble

It seemed like we discussed our options for a month. None of us really wanted to leave Maissen, so we didn’t consider independence, and none of us really wanted to become locked into a particular tract of land. Left with the options of becoming Agents of the Church or Agents of the State. From Kerros’ descriptions, it sounded like being Agents of the Church would have us doing the same sort of “adventuring” missions we’d grown used to in the past weeks.

That at last became our decision. We slept secure in the knowledge that if nothing else, we could soon start to head home.

What a difference a dream can make. Late in the night Aneirin, Ren, and Dumb Bear all awoke at the same time. After a few moments discussion, they realized they’d been stirred by the same dream. The EXACT same, very vivid, dream.

Each of us, alone in the dream, walked through a fog. A figure formed in the distance and a voice from all around boomed, "I AM THE FINGER!” That figure receded and another figure formed to boom, “I AM THE PALM!” A series of figures formed and dissipated, and each repeated that they were the palm. Then a last figure formed, and boomed that he was the finger. We were each then alone in the dream fog.

As we each moved through the fog we came to a figure standing with his back to us. He turned and revealed himself to be none other than Thrand the hunter, leader of the Maissen council. “I am the Thumb,” he said before dissipating.

The fog then receded and we each stood alone on the island between the two rope bridges, the site of Madge and Killian’s deaths. The destroyed bridge was repaired and a crowd of some three hundred people were in the valley. As one they looked up and shouted, “WE ARE THE GRIP!

We were then each alone on the island, holding a scrap of parchment which read, “The truth is here if you want it. Independence will give you independence. Throw off your shackles and join us. Return to this spot and whisper your allegiance to the peoples of Maissen rather then the rulers.

It was very unsettling. Clearly someone was trying to manipulate us into returning to the rope bridge, but there were a host of questions. Who was doing it? Was it Thrand? That seemed ridiculous, that the head of the council would encourage us to act against Maissen; so who? Could it be a trick of Idien, or the Ogre Mage? Maybe even the cloud giants, but why would they bother to utilize a figure only two of our group would know – one, considering Bessie seemed wholly unaffected by the dream message.

Our discussion woke the druid, and after some more conversation, we decided to investigate the dream. We were only a day or so from the bridge anyway, it was too close to not look into.

Before we left the next morning we tracked down Kerros for one more question. How long would our term of service be if we signed on as Agents of the Church or State? Clearly leaning toward “as long as we wish,” we finally came to realize that meant at least five years, that was the standard agreement - five years at a time.

That settled, we packed our gear and let the dwarves know we were headed out. We were met with looks of disbelief. Didn’t we know there was a huge encampment of ogres and giants just beyond the gate? We’d be taking not only our lives in our hands, but also the safety of the entire community if we left now, at least if we left through the main gate. The dwarves agreed to take us out via one of their many secret doors – one very far away from the main gate and all the fighting.

It turned out to be a blessing that they did that. Led by one of their own, we trekked through the underground for several hours in all but total safety. At last our guide touched a section of wall. Dirt shifted and fell away, and he pushed open a wide portal.

We were about fifty yards above the trail we’d traveled weeks earlier. After thanking our guide profusely, we exited and made our way down. Despite our efforts to take careful note of exactly where the secret door was, half of such a door's secret is spoiled just by knowing it’s there, we could tell no difference between it and the mountain side. It was truly a masterwork of dwarven engineering. It’s doubtful we could ever even stop at this same spot again on purpose, so seamlessly did that door fit the landscape.

By our reckoning it was a few hours after noon. It was actually possible to reach the rope bridge before nightfall. There was no activity on the trail, nor signs of any recently. The war had obviously not reached here yet. It’s sobering to think what we would have had to battle to get even this far had we left through the dwarves’ main gate.

We headed east. Our travel went smoothly for almost hour or so, and then things came crashing down. Ren, riding ahead to scout the trail, had the trail collapse under him. He and Sandy the War lizard fell about ten feet into a tunnel. Sticking its head out from one side of the tunnel was a badger – a giant badger, his head alone the size of Sandy.

And it spoke.

“Wait,” it said, “we can work this out.”

The rest of the group made their way to the collapsed section of tunnel and listened as the badger, “Portagrumble”, explained how he had friends in trouble and how he had come to appeal to us for aid. He had been tunneling throughout the area for more than a week, just underground – close enough to hear activity and conversations. He believed us to be the kind of heroes he needed.

It seems Portagrumble awoke two weeks ago. He didn’t remember falling asleep; he’d been eating, and then something happened to wake him up. Bessie concluded it must have been the earthquake. The fallout from that event seemed to have no end.

Portagrumble noticed that his home was now covered with ivy, and he feared that a great deal of time had passed. It had. There was no doubt he was from the same era as Aneirin. Especially when he told us that his friends were halflings. Halflings brought to his home by Maissen personally.

Maissen had been leading the halflings and Portagrumble to safety. Idein was on the move and, as the giant badger said, he had a recipe for halflings. So Maissen led them to a place of safety, where they constructed a village and lived safely for awhile. And then they all fell asleep. Portagrumble awoke, but he found the halflings were all asleep. This was why he needed help.

Portagrumble told us where the village was, how long it would take to get there, and warned us we would have to enter the palace, where he couldn’t go. Understanding, we agreed to help and said we would meet him there – at the main building he said.

Wondering how this would affect the war and balance of power, we kept on the trail. The halfling village was well southeast of our position, so we could easily continue our investigation at the rope bridge and then go to see about this strange situation.

The afternoon wore peacefully on into Day Forty-Six, which saw us head into thick woods. The trail was familiar but we weren’t the only ones on it. Late in the morning, we were ambushed. A pair of minotaurs ran out from either side of the trail, swinging strange, horn crafted axes.

The first cut through Dumb Bear’s horse with a single clean stroke, turning the animal into pieces before we could blink. The elf’s instincts took over, and Dumb Bear jumped off his horse and landed square on his feet before the monster before the horse even hit the ground.

The second minotaur charged at Aneirin’s new horse, but the fighter’s skill on horseback wasn’t limited to the late, great Avarshan. Aneirin neatly dodged the charging minotaur, then wheeled around to strike him from behind with his lance even as Ren sent an arrow into it. The minotaur barely noticed the missile, too distracted by the lance that literally ran him through.

Bessie had already begun a summoning, and now a hippogriff appeared to join the fight, striking at and distracting the first minotaur as the druid sent a crossbow bolt into it. He pounded Dumb Bear with his axe and gorged him with his horns, but the raging elf barbarian answered with his flail, hitting the minotaur so hard muscle and flesh flew from the monster’s chest.

The second minotaur realized his advantage, if he had indeed ever had one, was lost, and tried to flee the way he came. Ren drove Sandy back down the trail and into the woods and then fired another arrow into him from his enchanted bow. The arrow struck right at the back of the neck and was just enough to send the minotaur to the ground.

Aneirin, poised to chase down the second minotaur, now charged on to the first one. His already bloodied lance pierced the minotaur, who was now surrounded – Dumb Bear on one side, Aneirin on another, a dead horse carcass on a third side. The minotaur turned to the last avenue of escape, forgetting completely about Bessie’s summoned hippogriff. The noble animal raked the minotaur with its claws, reaching into the wound Dumb Bear had delivered and opening the minotaur’s chest wide open. The monster was dead before its body hit the ground.

We had won the battle, but the price was a valuable horse and severely wounded Dumb Bear. Bessie’s druidic magic healed him, and he confessed another worthy hit would probably have dropped him. Then he kicked the nearby corpse.

From our attackers we gained the two horn-axes, probably valuable gold nose rings with inset green gems, the monsters’ horns, and their armbands. The last gave us pause. The armbands were decorated with a flat stone bearing the Chakta symbol of a cow atop a bison. That there was a connection was obvious; what it was remained a mystery.

Once we pushed the corpses from the trail, we prepared to put our looted gain into our newly acquired portable hole. Only when we opened the cloth did we realize we had never emptied it of the water and fish Balloong had filled it with. The decision to empty it right then and there was easy to make, and made us laugh – thinking about the inevitable pursuers and what they will think coming across this scene. A battle, blood everywhere, a horse carcass nearby, two dead minotaurs devoid of horns just off the trail, and a big – BIG -pile of rotting fish!

Levity aside, we still had a place to reach today, and so we continued, Dumb Bear riding behind Ren. Once it was in sight we were amazed to find that one aspect of our dream had already proven true: the bridge was repaired.

The elf was the first to hear it. Someone was on the far side of the bridge. We dismounted and left Bobrick with the animals, and then cautiously walked up to the bridge’s edge. As we did, we saw a figure come out from the rock on the far side.

It was Legand! The slave we – Ren, Bessie, with Madge and Killian, had saved from the pack of wolves. “Greetings” he called. “I am pleased to see you chose to come.”

“We have chosen to investigate our dream,” Ren said. “Was that your doing?”

“I had a hand in that,” he said. “Will you meet me on the island?”

We decided that would be safe enough, and it beat shouting across the canyon. On the middle island Legand explained our dream to us. To our relief, he avoid being mysterious.
He was, he told us, the Palm. The Grip was a group of revolutionaries and their leader, the Thumb, was none other than Tharand. The same Tharand of our dream. The same Tharand that was leader of Maissen’s ruling council.

The Grip was not the same as the Barcu, but they were allied with them. Their goal was the same. Not the destruction of Maissen, nor war against its people, but the overthrow of the ruling council. The council had over time come to stand against what Maissen the man had chosen to stand for, and the time had come to return to the ideals of the past. If we would meet with Tharand, here at the island, he would further answer our questions. We need not necessarily commit ourselves, Legand said, but he seemed confident we would.

We agreed to meet and listen to Tharand, already interested in the proposal. We shared Legand luxurious camp that night, and late the next morning he arrived – and not alone.

Next: Throwing Our Lot, Redbreats' End POST 191
 
Last edited:

Greylock

First Post
Man, this was after the game moved to my apartment after my troubles got serious. It amazes me how much I actually missed, even though I was sitting at the table with everyone else.
 


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