Maissen: Shades of Grey [UPDATE 12/12, post 199]

Beale Knight

First Post
Session 13 pt2: Throwing our Lot, Redbreasts End

With Tharand was a group of nine guards, a wizard we later found out was named Karun – and who wore a fully concealing helmet. Rounding out the group was a farunk, but one unlike we’d ever seen. He was very well dressed in finery that would make most merchants envious. His necklace bore the emblems of all the farunk tribes. He was, Tharand said, king of all farunk, and we couldn’t deny he looked the part.

Introductions made, Tharand gave us his tale. It was much the same as what Legand had told us the night before, but the council leader expanded with goals. Idiein and his threat were the immediate priority. Once that threat was removed, the goal would be to remove the threat of the ruling council. Slavery would be abolished. Freedom of movement would be allowed so long as a new threat didn’t surface. And there would be a more open flow of information. The common folk wouldn’t be kept thinking dwarves and gnomes as myth, or that Maissen was the only civilization on the continent.

He reminded us that anything, anything, we brought back to Maissen would be considered property of the council. That would certainly include Dumb Bear, who would probably be killed outright for being an obvious barbaric monster, and Aneirin, who would probably find knife in his back with hours of crossing the border.

Bessie and Ren’s lifetime of experience, and what we had all experienced with council members beyond Maissen’s borders, only buoyed his arguments. The problem was choosing independence. Tharand had told us he expected to have a new and better council, with scores or hundred of members, in place before the solstice. None of us, save perhaps Dumb Bear, wanted to live as Maissen expatriates even for that long.

It was our error. Choosing independence did not require leaving Maissen. It only meant that if we DID leave we could not return. But we would be allowed to live within the borders as retired heroes if we chose.

That was an entirely different set of conditions! Dumb Bear and Aneirin would still have to slip away to safety, but Bessie and Ren could go back to their lives until the moment was right. And we could all join the cause to make Maissen a much better and just place.
We were in. Without hesitation we made our pledge and were then standing against our government. We would see our goals made true or die.

Tharand sweetened our commitment by offering to help us get our contraband inside the borders. He would take anything we would offer today, and have it for us when we returned. Bad for us was that most of what we would want snuck into the nation we either needed for the trip back, and our upcoming side trek, or was stashed with the gnomes. After considering possibilities, we devised a plan to store our contraband with the farunk of the swamp, and Tharand would retrieve it some time after we returned, maybe a day, maybe as much as a week. Aneirin gave Tharand his instant armor fluid, just in case things went suddenly ugly right away Tharand could toss it to him. We also each gave up our six gold bars.

That settled, we brought up our meeting with Portagrumble. Tharand was shocked to learn that the “lost tribe” was not necessarily lost any longer. He told us of Lyncos, the guardian, who was probably the reason we would have to enter the palace. If we could aid the halflings, they could make good allies for the Grip’s cause.

It was growing late, and Tharand offered to put us all up for the night in his magical portable tower. We spent a night of full luxury there, and learned a little more of the events unfolding in the war. The chakta had a virtual line along the border of Maissen. Getting in would be challenging. There were three big camps of Barcu, with hundreds of escaped slaves and descendants thereof. Things were complicated, but we were for the first time in our lives getting a real picture of how they were connected.

The morning of Day Forty Seven saw Tharand helping us to the supposed halfing village. He conjured a misty horse from nothing, and whispered into the ears of all our mounts. “This will speed you on your way,” he said. Then with a final word of warning, “Keep your heads at the gate,” he, the wizard, the guards, Legand, and the king of the farunk (with a name unpronounceable by us) turned and departed.

We then began southeast, and found we were almost flying. The mounts were speeding along at double, perhaps triple, their normal speed, and it seemed to tire them out not at all! This great speed faded a little after noon, but the misty horse remained. By evening we had reached the river and traveled well east along it. There we made our camp, having traveled at least a day and a half of distance in those hours.

On Day Forty Eight we continued east, and around noon the land opened up for us. To the north we could see the rock Portagrumble had told us to seek. We changed course for it and after another two or three hours came upon an unexpected barrier.

Ivy. Portagrumble had mentioned it but never painted a clear picture. Ivy was everywhere. Well ahead we could see massive pile of it, buildings covered by the stuff we thought. We circled around the edge of the ivy to discover it covered a wide area, an almost perfect hemisphere to the stone rise.

There was nothing for it, so we pulled out weapons and began hacking away a trail. After another two or three hours work we managed to go perhaps a mile and a half, up to the entry of a smaller mound. Close to it, we saw that it was built as a ziggurat, the bottom section about 25’ across.

This we discovered was a house. We had to burst down the door, and found ourselves inside a large, but at the same time small, room. The room was a pleasantly decorated place, with a fireplace and nice wooden chairs and doilies and yarn for knitting and a thick floor rug. It was a very grandparent looking place, complete with two sleeping grandparents. Each the size of a three year old.

This was indeed the halfling village, and they were indeed asleep. We went through the room and found that the next one had a door. That one readily opened and we were looking back outside. We could make out a central building larger than the rest, and thought that must be the palace.

As we plotted out next move, the ground crumbled before us and Portagrumble stuck his head out. We asked him to point out where it was he woke up, and he indicated a tree off toward the edge of the ivy. It was too far to travel overland, so we had him tunnel that way so we could get a close hand look.

The ground around the tree had been disturbed by more than the giant badger’s diggings. It seemed Bessie’s idea about the earthquake was right. When the ground shifted, it shifted Portagrumble just beyond the edge of the ivy.

This made some things very clear while still leaving much more unexplained. The ivy was apparently what caused the village to fall asleep, nothing beyond its line had been effected so far as we could tell. This meant that the ivy was extremely powerful magic that must have been purposely set upon this village, and that it had encompassed the entire area virtually at once. It obviously caught Portagrumble and the two halflings we saw by complete surprise.

Or perhaps the ivy was a side effect. Or perhaps we were just completely wrong. But there was nothing more we could find out here. We asked Portagrumble to tunnel us to the palace. Our guess that the large central building was the palace was proved incorrect when Portagrumble led us to the face of the giant rock slab. “This,” he said, “is the entry to the palace. That central building is the community hall.”

The entry to the palace was a fancy gate in the shape of an inverted triangle, and it was a place the giant badger could not cross. Whatever awaited within the palace, we would face it on our own.

Dumb Bear stretched his muscles and forced the door open for us. Inside was a hall of dressed stone, stretching in each direction. To our left and right the hall was more like a pair of extended alcoves – dead ends with armored skeletons equipped with spears and shields. With the paranoia of experience, we disarmed the skeletal statues, but opted to not outright destroy them (dissapointing Dumb Bear, who greatly wanted to smash them into dust).

The hall stretching ahead went beyond our light, but Dumb Bear said he could see an end to it, with a door. A quick check of the hall revealed a series of murder holes along the walls, a trap for the unwary! Ren took the shield from one of the skeleton statues and pressed that down on the first set of hall tiles.

Darts shot out from the murder holes and clattered against the opposite walls. With a smile, Ren stepped forward and repeated the process to the same results. He did it a third time, and then fresh trouble began.

As the darts shot out, we heard movement from behind us. The skeletons were moving! “Dumb Bear said we ought smash them,” our elf barbarian said. They turned out to be no real threat though. Aneirin and Dumb Bear destroyed each one with a single blow in turn, while the skeletons could not even land a blow. The combat was so inconsequential that Ren continued to press forward methodically down the hall and Bessie held the light for the warriors*.

After a few minutes we reached the end of the hall and the door there that Dumb Bear had reported. It was unlocked but not without protection. As soon as we handled it, gas spewed out from all sides. Thankfully, we were all so tense with anticipation that we were all holding our breath even before the trap was sprung. The gas dissipated to nothingness after a moment and we opened the door.

Beyond was a huge room. Even Dumb Bear couldn’t see across to the far wall, and he could only barely notice walls to the left and right. Ren threw the skeleton’s shield across the room, sending it skidding over the floor in hopes of revealing any traps. None were sprung, but any element of surprise was eliminated. And we soon discovered how much of a bad thing that could actually be.

On the right wall, Dumb Bear had noticed something off. We went to take a look and saw a difference in the levels of dust. Deeper into the room the dust was thick on the floor. Here along the wall it was almost gone. So someone HAD been here recently, but not so recently that the traps hadn’t had time to be reset – unless they had been bypassed some way.
Odder still were the hand and footprints we found. They were on the wall. Aneirin found a glass vial on the floor, and it was easy enough to deduce what had occurred here, but there was still mystery. How many people had spider walked along the wall? How long ago? What was there connection to the halflings and their guardian Likos? We would soon find out.

As we scooted along side the right wall the far end of the room at last came into our sight. We had just noticed that there were two doors on that back wall when the closer one opened. A dwarf looked out, noticed us, and then gasped. He ducked back into the room, closing the door behind him. It reopened almost at once and a human looked out.

A human garbed in red. A human we’d seen before. It was one of the redbreasts, the one who seemed to do all the talking.

The voice of the redbreasts sneered at us and said we were too late. The door slammed shut as we ran for it, and was well secured before we reached it.

We didn’t care. We were getting through that door and we were getting our hands around the throat of any redbreast we saw, and any that stood with them.

Getting through the door was far easier said than done. We had no magic or tools to blast it down, but we did have Dumb Bear and Aneirin. We also had Bessie, who used her druid’s magic to augment the elf’s already amazing strength.

It was still a very strong door. Our minds were razors, our spirits fire, and our bodies steel – but it took several poundings by our best steel to break open the door and the bar on its other side. When the two warriors at last burst it open, our foes were ready (and perhaps even getting bored, so it might have been a good thing it took so long to get inside).

The very first thing we saw through the splinter littered doorframe was a huge dragon asleep or dead atop a small mountain of gold and silver. There was no time to pay that much mind, awesome as it was. On the far end of the room we saw our foes.

There was the dwarf we saw earlier, now behind a tower shield and with an axe in hand. The voice of the redbreasts was standing by an overturned dias an huge crystal, ready with a bow. Near the dragon’s head was a second redbreast, in leather armor and half hidden, no doubt preparing something sneaky.

The battle was on! Aneirin and Dumb Bear charged the dwarf, Bessie began a summoning just outside the doorway, and Ren ran into the room and jumped atop the dragon’s tail to sprint up his back.

Shots from the redbreasts went long and short, and their ace in the hole fizzled. A wizard, hiding on the other side of the dragon, climbed up its side and cast a Magic Missile at Bessie. Its destructive energy was completely absorbed by the amulet she had been wearing since Hilltopple House. Our druid was unfazed and completed her summoning without bother. We now had a wolf fighting on our side.

The dwarf took a heavy swing at Dumb Bear, but the elf side stepped it as he whirled his flail for a powerful attack. Aneirin flanked the dwarf and thrust his sword between the bits of his banded mail, ripping flesh and blood out as he swung it free through the armor.

Fearful of the elf, the Voice redbreast threw a tanglefoot bag at him, securing him to the floor. That only meant the barbarian had to stand there and finish what had been started. Dumb Bear smashed the dwarf’s new wound with his flail, sending the spiked ball all the way through. With the chain tearing through the body as well, the dwarf’s side was cut wide open. Flesh and bone mixed with armor and padding as they flew out, littering the floor behind in a bloody splay.

Bessie’s wolf was now well on its way across the room to attack the voice, and the druid also direct her owl companion to swipe at the wizard on the dragon’s back. That wizard was now focused on Ren, who was running full speed up the dragon’s tail up to him. He launched a magic missile at the hunter, hitting him square but not slowing him a bit. Ren had pulled out the thunderstone as soon as the wizard came into view, and now he threw it. The stone landed right at the wizard’s feet, banging against the dragon scales and seemingly deafening the wizard.

As Dumb Bear freed himself from the tanglefoot bag, Aneirin ran to the half-hidden redbreast. An arrow nicked him en route, but the fighter barely noticed. He swung twice, bloodying the redbreast both times. The foe got in a feeble attack, but fell on Aneirin’s next swing.

The voice of the redbreasts had by then begun using his talent. He started to sing. Focused on Aneirin, the redbreast sounded as if he were trying to charm the fighter against us!

Instead of gaining an ally, the apparent bard only gained the attention of a powerful enemy. Dumb Bear was now free, he burst out from the sticky mess of the tanglefoot bag and was upon the bard.

So was Bessie’s wolf. It bit into the bard and brought him to the floor, making him an easy target for Dumb Bear, and then for Aneirin.

Ren charged at the wizard, but lost his footing when the dragon confirmed he was alive by taking a deep, slumbering breath. Ren landed well, as did the redbreast wizard, but they were on opposite sides of the dragon. However, that put the wizard within easy range of Bessie’s bone crossbow, and he suffered a bolt for it.

That was enough for the wizard, and made a run for the doorway. Aneirin, Dumb Bear, and Bessie’s summoned wolf had finished with the redbreast bard. The voice of the redbreasts, the most annoying of them all, the one that offered to sell a farunk for a magic item, the one that led the taunting when his fellows dropped dung on us, was now nothing more than meat.

The two warriors and the druid gave chase to the redbreast wizard as Ren ran up to see about the mysterious one near the dragon’s head. Some were needed alive. There were too many questions. Questions that we needed answered. While the other three surrounded and beat down the wizard, Ren bound the other redbreast’s wounds and kept him alive. Bessie did the same for the wizard.

We had won the day! More – we had taken out vicious rivals that had thrown in with Idien. The irony that these traitors to Maissen had been taken out by us just after we agreed to become the same was not lost. We however, had not joined the forces of a lich.

Next: Loot, Likos Kanterros

*: The writer is not intentionally thumbing his nose at the DM’s dungeon, but in this case the monsters were fantastically out matched.
 

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Greylock

First Post
Beale Knight said:
Tharand sweetened our commitment by offering to help us get our contraband inside the borders. He would take anything we would offer today, and have it for us when we returned.

Don't forget Timmy the Goat!
 


Beale Knight

First Post
Session 13 pt. 3: Loot and Likos Kanterros

Our next task was securing the two surviving redbreasts and taking an inventory. We gathered what we could from the redbreasts and their dwarf friend, ending up with the following:

[From “the Voice”]
A nice red leather armor set; A shiny (read adamantine) dagger ; a tanglefoot bag ;
A shortbow; 17 arrows of MW quality ; a bison/raven charm on a necklace of solid gold
a cool thin gold headband ; a scrollcase with a map in it

[From the sorcerer]
An everburning torch ; matching antique daggers, MW ; red leather armor ; red silk cape
a small bag (think dice bag) of silvery metal pieces (not silver, think platinum) 75 ;
handheld xbow

[From the mystery rogue]
Wand ; 2 tanglefoot bags ; iron bars with a small button on the end of each. They are segmented like a worm but do not bend ; red leather armor ; bison/raven necklace (gold)
2 potion vials

[From the Dwarf]
Banded mail (in need of repair) ; Tower shield, wood in the middle with iron edges. the shield has a switch by the handhold ; a big (not great) axe ; very fancy and rune covered
nice helmet ; MW boots ; 2 potions ; 1 glove, an odd glove, with a really clean spot in the middle shaped like a tiny axe.

The loot gathered, Bessie went to speak with Portagrumble. She suspected the dragon was Likos Kanterros, the guardian of the halfling village and wanted to learn what the big badger knew. His response was about what we’d gotten used to, “"A Dragon!!! Oh...my. um, well, I SUPPOSE Likos could be a dragon, I never met the...man. I was always just told he was reclusive, but, you know, he never did really come out that I saw. Some of the halflings met with him...Maybe they would know."

As Bessie was learning this, Ren was checking out an idea. He righted the stand, and then hefted the big crystal, surprised at how lightweight it actually was, atop it. The result was startling.

A burst of light issued forth, expanding quickly in a ever increasing circle. The light wave even seemed to pass through the walls. Suddenly the trophies from the minotaur fight were littering the floor around Ren. The room’s ceiling, already high, vanished; the room now stretched out of sight. Dim light issued from the deeper part of the granite. There was a great snort and a loud “Whoosh!” of air as the dragon’s head bolted upright, sending dust flying everywhere.

Its eyes wider than shields, the dragon stared briefly at each of us and roared a mighty roar.
"IDIEEEEEEN!" he screamed. Bits of stone fell from above at the strength of his roar. "TOO LONG! TOO LONG HAVE I SLEPT A WAKING SLEEP!!!"

Ren and Dumb Bear stared agape at the legend made real before them. Aneirin stepped forward, and said, "we are no friends of Idein, and were bade to come here and free you.” He introduced the other two and referenced Bessie, who by now was dashing back to see what trouble the men had started. Aneirin then continued, “We presume you are none other than Likos, Protector of the Halflings?"

The dragon nodded. "I am indeed. And Likos Kanterros is fully aware of who you are. For several human lifetimes I have laid awake and asleep. I heard all around me, every mouse and bat in this hall, every thief who attempted the gates, every drop of dew drying as Balcla drove them from the surface of the stone.

"And yes, every hero of Maissen who fought away thieves and malcontents intent on sealing my fate."
He then turned a sharp and close eye on Ren- "Even those who scaled my back," he said with a small puff of frost escaping his lips with the last word.

Likos leaned slightly closer to Aneirin and inhaled deeply "You...you stir my memories." He swung his head in very close and inhaled deeply, strongly enough to make Aneirins clothes ripple as if in a breeze "You were there before the migration - but you are not dragonkind.

"Further, how is it you retain the stench of that bastard Hilltopple? I saw and smelled his death myself, I listened for his beating heart and heard an empty chest."


The dragon closed his eyes for a moment and let out another puff of frost. "Obviously there is much to tell, much that has transpired. By your markings I assume you serve the founder of new peoples in the south."

We all nodded, including Bessie. She had come as far as the doorway and just stopped.

"There is much to tell, much to do....many to kill and vengance to seek,” Likos said. "However, these wings have been too long without wind beneath them. I assume I can take to the sky and peruse my lands, feel the clouds upon my face once again and return to find you...waiting. Even a band of men who travel with an elf must be still enough to rest for some short hours whilst I watch Balcla run from the sky once more?"

We all nodded again, but now Bessie spoke. "Lycos Kanterros, we most certainly await your return. Can you please, before you depart, give us some advice about how to comfort these halflings of your village, who have also just awakened?"

The dragon blinked and looked unsure for the first time. "Three centuries have left me without recourse for the comfort of those robbed of life. I would speak better to a departed soul than I could to the concerns of a man or halfling trapped in himself for the life of nations and trees." Likos then stretched his wings over us and leapt into the air. He burst up, leaving a terrible churning vortex in his wake.

When the wind died down, the four Heroes of Maissen stared at each other. Ren finally spoke up. "So - - is he flying off to talk to the dead, or just to get some sun? Or was that supposed to help us decide how we should try and comfort all these halflings?

Bessie pondered the words and finally answered Ren. "I think he is just stretching his wings, and will return tomorrow. We need to talk to the halflings and tell them as much as we can about what has happened to them. Anerin, I imagine your story will be a bit of a comfort to them at least. And they no doubt will have kitchens, perhaps someone will allow us to prepare our meal."

Aneirin let a long, slow sigh escape his pursed lips. “I at last realize why my father took up the pipe,” he muttered. “A little bit of pipe-weed now would do much to help me gather my thoughts.”

Then, louder, he repeated something Likos had said, "’There is much to tell, much to do....many to kill and vengance to seek.’ That’s what I wonder most about.” He shook his head. “We will learn in time. For now, Bessie, I believe you’re right. Let’s see to the halflings.”

Ren and Dumb Bear remained behind, gathering up the goods that had once been in the portable hole. “Did the dragon make the magic die?” he asked.

“I hope not,” Ren answered. “I hope it’s just some sort of power in his lair here. Killian talked about spells to undo spells and counter spells and all kinds of things like that that play magic against magic. I reckon the magic’s still there, it’s just put asleep someway.”

The elf nodded. “Hope dragon god can wake it up.”

“You and me both,” Ren said.

Next: Questions and Decisions
 

Beale Knight

First Post
Session 14 pt1: Questions and Decisions

Aneirin and Bessie walked out to notice rain was falling. Portagrumble had retreated to the depths of his tunnel, but all around the overgrown town there were halflings wandering out from their homes. There were no signs of panic; they had been as aware as Lykos during their time asleep. They now only wanted to reassure themselves it had all been real.

The local chief of the halflings, Bindis, led the series of thanks and, after moving to shelter, answered a few of our questions. They did remember the “angry people” coming through recently, and how they talked about their “three goals.” We presume they meant the redbreasts, as the map we recovered from them had three specific goals marked on it. Of this the halflings could tell us no more.

The history of this town was as had been explained to us by our giant badger friend and Thrand. These were the halflings of the Clobhopple clan, led here long ago by Maissen for safety from Idiein. Bindis’ concern was for the old treaties – were they still good? Not coming from the political establishment of Maissen, we didn’t even know halflings were real, much less that there had been treaties made with them. Bindis explained they were for non-aggression and mutual defense, and seemed almost desperate for reassurance they were still in effect. We did our best to explain our position of ignorance and offered our personal assurances that we would hold to them.

As we spoke Lykos returned. He swooped in majestically from above, breathing his frost breath on the damp ivy. The greenery turned into a breathtakingly beautifully display of reflective, almost crystalline sculpture, but only for a few moments. The dragon then smashed the frozen plants with his massive front paws, clearing away cast tracks of the ivy in moments. Soon most of the village was free of the ivy and Lykos joined our conversation, politely changing into human form.

We presented the map to Lykos and asked what he could make of it. The first X marked with the “Eliminate” notation was in a range of mountains. Lykos said that was Ferralie Pass, but he knew of no settlements there to be eliminated – of course his information was 200 years old. The second X with the Eliminate notation was home to a society of tree dwelling elves. As for the X designated “Meet”, Lykos confirmed that it was indeed in the middle of a vast ocean, with no island anywhere close. A mystery we would have to question our prisoners about.

As we headed back to begin the interrogation, we asked Lykos about Derros, a name he had mentioned with disdain twice already. Derros, he told us, was a massive red dragon. Presuming he was still alive, he would be grossly powerful – but unlikely to take sides in the war. The dragon also told us of the Kouba – free trade zones in chakta territory, centered around colossal bronze statues. The origins of these idols, men lying on their sides, were lost to history, and getting to them was certainly risking chakta attack, but he made them sound like a sight to behold.

Back in Lykos’ lair, we separated the sorcerer from the rogue. The dragon changed back to his natural form, situated himself atop his mound of treasure and then we started our interrogation with the former. He gave his name as Kallus, but was generally uncooperative on subsequent questions.

Lykos ate him. Swallowed him whole. He then left, promising to be back for “his turn” in a bit.
The other prisoner was suitably impressed. He gave his name as Kotrose, and began his life story. It was a pathetic tale. Ballos seems to be held under the fist of their local boss, and Kotrose seemed to be indebted to him. The rouge was not given a choice about embarking on the quest. All this he said before admitting it, to him, was all about the money.

For the money he didn’t try to get out of going in the first place. For the money he went along with the others when Idien approached and recruited them. He had been promised lordship over one of Idien’s many cities to the south, and for the money it never entered his mind that the lich might be lying. Everything was for the money.

Except for dumping dung on us back at the rift valley. That was for fun.

As for the map, it was given to them by Idien as instructions. The redbreasts, what there were left of them – some had died at farunk hands, and they had picked up the dwarf along the way, were to eliminate the settlements at the indicated locations and then meet the lich out in the ocean. How they were to go about accomplishing these missions were not Idien’s problems.

Kotrose was a pathetic figure. All the more so because he seemed so sure, so utterly certain, that we would not do him harm. Why? Because he was a Maissener, and so were we. That was all. He had complete faith in that tenuous connection for reasons incomprehensible even to the two of us from contemporary Maissen. Kotrose was as surprised at our disagreeing with him as he was that the council had a 3000 gold price on his head.

Lykos returned then and asked if we were finished. For all except deciding what to do with him, we said. We had too much to do to try and keep him prisoner throughout, and outright killing him just didn’t feel right at this point, despite what we’d told him.

The dragon presented a fine solution. He would keep Kotrose as a servant. To insure he would flee, Lykos bit off one leg just past the knee. That suited us, as did the scroll Lykos wrote crediting us with the killing of the other redbreasts, and his devouring the proof of one. He backed the bounty for that one, personally giving it to us then and there.

Our next favor of Lykos was asking him to investigate the magic items we’d claimed from the redbreasts. We wanted nothing that might be cursed or tainted with Idien’s evil, and we wanted to know what the other things did. As it turned out, only the four armbands had the lich’s taint on them, and these we turned over to Lykos (who artistically placed them on his hoard). The other, unknown, magic items included a wand of Black Death (command word apparently “die”), a pair of Immovable Rods, a Gauntlet that would hold any single handed item in a magic nowhere space, ready to give it to the wearer on command. The huge shield wasn’t enchanted, but was excellently crafted to allow it to fold down to a normal shield, and then back to a tower shield, with just a simple mechanism.

That then brought us to a choice. Did we stick to our plan, go to the gnomes and retrieve our items, then drop them off with our farunk tribe to be snuck through the border to us? Or did we warn the two settlements marked for elimination by Idien that the lich had them targeted?

After much discussion, we finally chose the nobler road, and recruited Lykos to help. We would go to whomever was at Ferralie Pass and he would fly to the Tree Elves further north. If nothing else, these two places would have some warning that the lich had them on his agenda.

By the time all this had come to pass, the halflings had been hard at work – dismantling their houses! Bindis explained to us that they were going to Maissen. They felt they would be safer there than our here in the middle of nowhere. We warned them about the chakta that lined the border, but they felt they could manage.

None the less excellent hosts, the Clobhopple clan fed us well and gave us comfortable accommodations for the night. Ren located a crafter in town that knew much about locks and traps and gizmos and how to dismantle them as his clan was their houses. The halfling loaned a book on the subject, which quickly became the focus of the hunter’s free time. After the dinner Bessie declined the offered bed, and made here way to the far fringes of the village.

When she returned the next morning it was with a smile. A smile that spoke of secrets learned and powers understood. It was a smile of comfortable protection and frightening danger at the same time.

We set out on Day Forty-Nine following Lykos’ advice on the best route to Ferralie Pass. This brought us deep into a pine forest. The narrow trail we followed snaked upward as the hills began to turn into mountains on either side. By late afternoon the trail opened up to a wide clearing. Ren was scouting ahead and noticed a collection of odd stone structures, about eight feet high and vaguely resembling beehives. His, and everyone’s, attention was then stolen by strange cries – like animals barking.

Then someone cried for help.

Next: Battle! , Ferralie Pass
 

Zaruthustran

The tingling means it’s working!
Wow, good stuff! Liked the bits with the dragons, and The Choice. And Bessie learning wildshape! Can't wait to see that.

-z
 

Greylock

First Post
Zaruthustran said:
Wow, good stuff! Liked the bits with the dragons, and The Choice. And Bessie learning wildshape! Can't wait to see that.

-z

Our DM was at his finest when he played Lycos. Damned good stuff. The level of drama was so high, I think we were all sweating as if we'd actually met a real dragon. Props, Mark. We were all deeply buried in the moment.

Of course, I was pretty doped up, so that could be the -codones influencing my memories.
 

Beale Knight

First Post
Greylock said:
Our DM was at his finest when he played Lycos. Damned good stuff. The level of drama was so high, I think we were all sweating as if we'd actually met a real dragon. Props, Mark. We were all deeply buried in the moment.

Of course, I was pretty doped up, so that could be the -codones influencing my memories.


It was indeed a very satisfying moment to see him eat that redbreast!

I also credit the group at large with the coolness of the last half of post 194. Most of that was done between session in e-mail. Save me much time in writing!
 

Beale Knight

First Post
Session 14 pt. 2 Battle! , Ferralie Pass

Ren waved the others forward and rode Sandy on to the scene. Soon he saw that a pair of dog-men had a gnome strapped to a crude alter and seemed ready to sacrifice him. One heard Ren’s approach and turned. The other received an arrow through the neck. It tore through the bones of the spine and sliced through the artery, sending a splay of blood outward as the dog-man fell dead to the ground.

His companion decided to flee.

The others right behind him, Ren rode up to free the captive. As soon as he loosed the binding he realized he’d been tricked. The ropes weren’t tight.

The gnome victim turned into a repulsive woman with sickly green skin and stringy dark hair. The hag reached out to Ren and drained his strength by half. He staggered back toward Sandy as the others came to get the fight started.

Bobrack shot and missed, Dumb Bear destroyed the alter trying to get at the hag, Bessie and Ren both sent off wild shots, and Aneirin managed to actually wound the woman and avoid her touch.

The hag then yelled out, “Now!”

At her bidding some dozen gnolls emerged from the hiding places. Suddenly the battle took a turn against us!

Anierin and Dumb Bead were in the thick of it, concentrating on the hag woman. She only managed to get her hands on Dumb Bear once, draining some bit of strength from the barbaric elf. Bessie and Bobrack found themselves surrounded a desperately trying to get off blows and crossbow shots while avoiding the gnoll attackers. Ren pulled back from the thick of battle, sending arrows into the fray – some with more success than others. Bobrack was grievously wounded by two of the gnolls and fled the scene entirely. Dumb Bear and Aneirin were landing blows against the hag and gnolls while suffering only a few themselves. It was still anyone’s battle at that point.

Then Bessie changed everything. She retreated from the gnolls and began casting intensely, as when summoning a creature. But this time no creature appeared. This time the clouds gathered and the temperature rose. Winds shifted and humidity shot up.

The druid from Vaunth-on-the-Lake pointed and lightning struck the hag.

For a moment the entire world stood still save the winds whipping about Bessie’s smiling face. We saw Aneirin and Dumb Bear standing amid dead and wounded gnolls, facing a hag blackened by the force of lightning but still on her feet.

Then she vanished. All but two of the surviving gnolls turned on their heels and fled. Aneirin and Dumb Bear struck them down as Ren wheeled Sandy around one of the stone hives. It blocked the sound of the slaughter and the hunter focused his ears.

A twig snapped. Ren shot right at the spot, but saw his arrow fly harmlessly through the air. He bit back a curse and rode back to the others.

We expressed our amazement at Bessie’s new mastery of natural magic, and now understood her smile from this morning. Bobrack to returned, and we all resolved to use a different plan the next time we came upon a helpless victim calling for help. Both times we’d been fooled by a shape changer.

Our thoughts then turned to these gnolls. We wondered out loud what they were and what they were doing here when the ground shook.

“They work for me,” came a voice like thunder.

Coming down the trail was a giant, twice as tall as any of us and with three heads.

We wasted no time. Ren, still on Sandy, shot the giant. Aneirin rode full speed to it, Dumb Bear ran to the fight, and Bessie stood still. It hadn’t been two minutes since her spell began.

Lightning struck the three headed giant. Followed by an arrow, a deep biting lance, and a flail that emitted acid against giants, the attack brought the giant down quickly.

Sandy, ordered to be on guard for the hag’s return, noticed a strange scent. We followed this to another lizard-like mount, this one armored in scale barding and with full riding gear. Saddle bags contained silver coins and blue gems, foul herbs, and other bits of miscellany. These we put in the portable hole, along with the heads of the giant, all still connected by shoulder skin.

Aneirin took charge of the lizard, what we presumed to be the hag woman’s mount, and tested himself with him as we progressed further up the trail. Night was coming and we wanted to put some distance between us and the ambush site.

We were all on edge that night, ready for the hag to return, but it passed without incident. Day Fifty saw us continuing through the forest and watching the mountains grow on either side. Abundant game indicated the forest was thinning and as the sun began to sink we saw a grand castle in the distance. Though not as large as Maissen castle, it was fancier by far.

As we approached we could see light and smoke but no other sides of activities. No farm fields surrounded the castle, no guards walked duty.

Not until we got closer. We rode up to the edge of the waterless moat and saw elfin heads and bows rise above the walls. Dumb Bear hailed the castle, saying we came in peace. We waited.

These elves were kinder than the wizards of UrZin. In minutes the main gate opened and a wizened elf appeared to bid us welcome. We gave him our message regarding Idien and were allowed to enter the castle. He gestured and from the wall itself a bridge formed out to meet us. The wizened elf offered us shelter for the night, had handlers stable our mounts (without the slightest grimace toward Sandy and the other lizard) and that we would meet with himself and the others tomorrow to discuss things.

Shelter was an eight story tower. Just for the five of us. Bathing was encouraged and fresh garments would await us come morning.

It was luxury. Not the traveling tower of Thrand, the hidden cottage of Balloong, the tents of the wandering elves, all of The Town, nor even the castle of Maissen could compare to the luxury of that tower. Scented oils and soaps, roaring fires, sweet wines and breads, thick robes and rug, and soft beads. Not the sort of place most of us wanted to live, but it was a delight to visit.

The morning of Day Fifty-One the fresh robes awaited us. As did two guards just outside the tower doors. They led us to a huge hall, half as tall as the tower and featuring a stained glass window running the full width and height of the hall itself. There the wizened elf and two others that seemed just as old met us.

Filling the hall were all manner of craftworks. Every single one a unique and perfect example of a style of work. The trio of elves led us around the hall explaining that this entire castle was a museum of crafts, perfect crafts – crafted by elves. These elves held the most perfect examples in display for any proper folk to see and study, and sponsored talented artisans to come to here and engage in their craft.

We were then led up a stairway that felt as if it stretched to the stars. A wide meeting hall at the top had chairs for twenty-four. As we waited for the other elves to show, our host explained that there were only nine resident elves in the castle, along with a modest guard and the sponsored artisans. Nonetheless they were unworried about Idien. They were supremely confident in their defenses, but very pleased we had taken the trouble to come and warn them. “It *was* the Good thing to do.”

After Bessie went over everything that had happened to us since gathering at Popa Thorson’s home, the elves answered what questions we had. Derros, they told us, was responsible for the destruction of so much of the eastern Seven Peaks mountain range – the Valley of Shards. They indicated the herbs we found could be used to craft evil potions but not heal or aid, so we let the elves destroy them. We obtained a common moth for Balford, and elves presented us with a blue one. They told us the hag we fought was one of trio, and would never rest until we or she were dead.

The elves showed us a remarkable magical device built from a tree trunk and moss. It was a locator. Speaking the name of an individual to the tree prompted it to form a map of moss indicating where that individual was on its flat surface. It occurred to us to ask it where the hags were. Our wizened elf guide nodded and asked us to step back.

He leaned in close and whispered a name. Ren’s sharp ears caught him saying “Bloomis,” and he made a mental note. The map of moss quivered and slide about the flat surface of the tree until it formed a map of the region of the stone hives. We then asked about the other two.

Again our guide leaned in close and whispered a name caught as Noomis. This time the moss moved to show a wider area Bessie and Ren recognized as northern Maissen. A hag in North Maissen! How did this relate to the escaped slaves there?

Then we asked for the location of the third hag and again the elf leaned close to the tree. He whispered Toomis and the moss moved to the edge of its display region. There was no map.

“She is beyond the map’s ken,” said the wizened elf. He explained that menat she might be in an area protected from scryes, but that most likely she was dead.

It was a lot to take in and it was alredy well passed noon. We opted to stay another night and leave for the halfling’s on Day Fifty-Two. We bid the elves farewell and were welcomed to return whenever we wished.

Travel that day was simply. We camped a peaceful night and Day Fifty-Three found us passing the ambush area again. Armed with knowledge, and with better tactics in mind, we dallied there, taunting Noomis by name. We thanked her for the mount, mentioned the elves had destroyed her herbs, and finally wished her the best as she hid and to send our regards to her sisters Noomis and Toomis.

“But wait – oh that’s right,” Ren called. “Toomis is dead isn’t she?”

Fate dutifully tempted, we rode on.

By the time we reached the halfling village it was almost gone. They were ready to move on to Maissen. We were ready to shake the road off of us. Ren returned the borrowed book and the group met with Lykos. He had just returned and reported the tree elves were warned. We told him our tale, and then it was time to find something to eat.
 

Beale Knight

First Post
Session 15: Fey Favor, Watch & Plot

The halflings continued to make ready for their move to Maissen the morning we left. There were no pressing concerns, so we followed our original plan and headed to the gnomes. Our course took us to the swampy region that lay between the halfling village and the gnomes, and though we saw evidence of ogres and dog-men (gnolls) on the move (about a day ahead of us and headed a different direction), we saw no trouble.

As we reached the river we heard a horrible animal cry. Ahead of us we saw a pitiful sight. A bear cub had somehow gotten itself trapped on a rock well out in the river, beyond the reach of its mother, who was fretfully pacing on the riverbed trying to help.

Dumb Bear and Bobrack waited at the horses, ready to help the rest of us make a quick exit if our rescue efforts went bad. Aneirin stood ready to fend off a possibly angry bear as Bessie summoned a hippogriff to distract her. Ren meanwhile crept along the far side of some trees and made a lasso.

It took three efforts and suffering some fierce warning growls from the mother bear before we successfully roped the cub and pulled it to shore. As soon as we did, the nearby tree and river itself shimmered.

From nowhere a woman’s soft voice said, “I told you they could be trusted. Speak your names that we may be sure.”

A woman with skin like soft bark stepped out from the tree to face us. At the river bank, the water coalesced and took the form of a second woman. We found ourselves face to face with a dryad and a water nymph!

We gave our names and the pair were pleased we were who they supposed us to be. It seemed that they had a problem with which they needed some help. The help of heroes whose reputations had preceded them. Our help.

Two hags had taken over a cave behind a waterfall up river. One was the hag we had fought days earlier, but these forest fey called her Gelda. She and her sister, along with a host of ogres, gnolls, goblins, and other monster men had set up a fief there, scorching the earth within a wide perimeter.

They were despoiling the land and had to be removed. Furthermore, they had stolen things from River, the water nymph. The fey were naturally limited in what they could do, and requested out aid. We promised to take a look, and decide based on what we saw.

Our hours of observations yielded quite a bit of information. The site was simplicity to find – following the river took us right to an area of scorched earth surrounding a waterfall. On an outcropping of rock atop the falls was a ballista operated by an ogre, and on one slightly downriver from the falls hosted three goblins more interested in their dice game than on their watch duties. Most intimidating was the trex, a giant bipedal lizard that seemed to live at the falls, something like a friendly stray dog that likes the people that live where it does, but that isn’t any kind of pet. As we watched we saw a water ogre jump up from the river to discipline the goblins, forcing their attention back on their duty.

Slowly, we developed a plan. Then we changed it several times. Bessie came up with the idea of asking the fey to see if the local farunk tribes could and would send aid, and the answer came back in the affirmative. Come the morning of the attack, we would have the aid of 18 farunk from three different tribes. River further agreed to aid us by subduing the trex; it was within her power to make it sleep. It was also within her power to “freeze” the river for a short time, making it as a solid surface for easier crossing.

We took this all into account and changed out plan some more. Aneirin and Ren spent the next day observing the site, learning a bit more, and returned to change the plan a little bit more. The following day, Day 56 since leaving Maissen, we were ready.

Dawn saw us meeting one group of farunk and heading east along the river’s south bank. We got as close as we dared to the caged kobold guard Aneirin and Ren had noticed the day before and began to put our plan into play.
 

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