HardcoreDandDGirl
First Post
Magic or Mundane?
Well in the fighter and the warlord threads I have been accused of being ‘against’ the martial classes. If I did not know any better I would say it is a kin to a down trodden minority in a racist society. I don’t want to sound pushy or come off like I am championing the destruction of the power source, but isn’t by definition it the power source of the basic everyday?
I don’t want to see any martial characters using what I would think of as magic effects. Barbarian and Paladin got past thi by being weapon classes of different sources. SO I was thinking what counts as magic in my eyes.
Here is my list, maybe we can share some ideas and give WotC a fighting chance at this unity thing if we can se ewhere we all agree and disagree:
Flight/really long jumps- Superman is magic hands down, but so is hulk or doomsday jumping miles at a time. So I started think about what I would want as a max jump. I can jump a couple of feet, I know athletes could do yards, so I guess under 20 feet is within my mind possible.
Super speed- at basic marines are made to do a 4-5 minute mile. I believe there are records around half that. However these are short 1-5 mile runs, not all day.
Non weapon damage- never should a non magic attack deal anything but weapon damage. There may be few exceptions (wielding a torch) but they are rare.
Healing- Martial healing should take time. I am fine with a 1 minute first aid, and hours of care bringing back hp, but standard action heals should be magical.
Strength and endurance- I think attributes should have non magic caps. If I was going to put this into 4e I would make it 22. If you start with a 20, and up it twice, you are maxed. If you start with a 16 and up it 6 times you are maxed. (I would then bring back magic ways to up them) That would even help with balance.
Enhancing others- No bonus you give should last longer then a turn or two. Warlord powers that last the entire encounter kinda bug me, but fighter and ranger onse really bug me.
IN general I will go with the Burn Notice idea. Michael Westen does things that a normal person can dom he has skills anyone can learn. He get lucky (man the DM is on his side) a lot, and the amount of skills he has would never be mastered to that level in one person, but that is where the fantasy angle comes in.
What does everyone else think? Is martial Magical or Mundane?
Well in the fighter and the warlord threads I have been accused of being ‘against’ the martial classes. If I did not know any better I would say it is a kin to a down trodden minority in a racist society. I don’t want to sound pushy or come off like I am championing the destruction of the power source, but isn’t by definition it the power source of the basic everyday?
I don’t want to see any martial characters using what I would think of as magic effects. Barbarian and Paladin got past thi by being weapon classes of different sources. SO I was thinking what counts as magic in my eyes.
Here is my list, maybe we can share some ideas and give WotC a fighting chance at this unity thing if we can se ewhere we all agree and disagree:
Flight/really long jumps- Superman is magic hands down, but so is hulk or doomsday jumping miles at a time. So I started think about what I would want as a max jump. I can jump a couple of feet, I know athletes could do yards, so I guess under 20 feet is within my mind possible.
Super speed- at basic marines are made to do a 4-5 minute mile. I believe there are records around half that. However these are short 1-5 mile runs, not all day.
Non weapon damage- never should a non magic attack deal anything but weapon damage. There may be few exceptions (wielding a torch) but they are rare.
Healing- Martial healing should take time. I am fine with a 1 minute first aid, and hours of care bringing back hp, but standard action heals should be magical.
Strength and endurance- I think attributes should have non magic caps. If I was going to put this into 4e I would make it 22. If you start with a 20, and up it twice, you are maxed. If you start with a 16 and up it 6 times you are maxed. (I would then bring back magic ways to up them) That would even help with balance.
Enhancing others- No bonus you give should last longer then a turn or two. Warlord powers that last the entire encounter kinda bug me, but fighter and ranger onse really bug me.
IN general I will go with the Burn Notice idea. Michael Westen does things that a normal person can dom he has skills anyone can learn. He get lucky (man the DM is on his side) a lot, and the amount of skills he has would never be mastered to that level in one person, but that is where the fantasy angle comes in.
What does everyone else think? Is martial Magical or Mundane?