OldSchoolGamerGirl
Adventurer
I know you were trying to help but this is still a misrepresentation of what I said.I don't think fighter rogue and barbarian are useless myself, but I can see where people feel that way. Especially if for them the fun is picking special features and how those features interact in the world.
I didn't say fighter or rogue or barbarian is useless.
I said that most times, lets say 7 out of 10 a party of full casters, that still makes sure to have melee options covered, will be better at handling things when at the same level of optimization and same level of player ingenuity as a party with 2 full casters and 2 non casters.
there are exceptions. A dungeon full of dead magic zones for example. However I can't believe that you or anyone that spends anytime world/dungeon building past level 5 can't see that if you build a dungeon not knowing what the players will bring and DM it fair and square a table with 2 fighters and 2 rogues will have a harder time then a warlock, artificer, cleric, and wizard