Thornir Alekeg said:People overall are not going to spend a lot of time and effort for nothing more than feeling good.
But when it comes to open source software, many people ARE willing to do exactly this. What makes RPGs different?
Thornir Alekeg said:People overall are not going to spend a lot of time and effort for nothing more than feeling good.
Henry said:So far, both suggestions would benefit WotC far more than the RPG market as a whole, coincidentally or not.
hexgrid said:But when it comes to open source software, many people ARE willing to do exactly this. What makes RPGs different?
hexgrid said:But when it comes to open source software, many people ARE willing to do exactly this. What makes RPGs different?
BryonD said:So people are not sharing because they are to busy selling stuff and, in your assessment, Mike would would lead the way here, but he has a very good excuse for why he can't. The excuse being that he is to busy making stuff to sell. OK
Anyway, on first blush I think this conclusion is way off.
For one thing, suggesting that getting people away from a profit motive as a solution to the Open Gaming community "problem". Is about as founded in reality as suggesting people flapping their arms to fly as a solution to traffic problems.
For another thing, I don't see any evidence that removing the profit motive from the mix would even begin to make people share content. People keep re-invinting different versions of the same thing as is. Why spend time and money doing a different version of something already available? Particularly if your goal is to produce a product to sale? The answer is every designer, from the home-brew guy with a web site to the major publishers, all seem convinced that their idea for monster X or Feat Y is the ideal and every other version to go before it missed the mark. Solve that problem and we will see a lot more sharing.
I'll wait here.
Henry said:In contrast, there aren't that many "budding game designers" who want to hone their craft. The myth of "getting rich in RPG's" died long ago. Getting rich in software development, however, ain't a myth.
Henry said:In a lot of cases, it's for practice. There are a lot of Open Sourcers spending their time and attention because they're spending time putting a new software language they're learning into practice, and after they start, they often keep working on the project as a matter of keeping their skills honed, and as a matter of time and emotional investment. Heck, Merton Monk began PCGen as an exercise in learning Javascript, and later Java. Linus Torvalds began Linux as a senior project to black-box a Unix kernel.
In contrast, there aren't that many "budding game designers" who want to hone their craft. The myth of "getting rich in RPG's" died long ago. Getting rich in software development, however, ain't a myth.