Darklone said:
Ghoulish wyverns or zombie wyverns?
The million Dollar question! We're not sure yet...
Our mage has an opposed school necromancy and didn't take a knowledge skill in it... so he didn't help last time we met one. From fighting it we didn't find out. I'm tempted to return to my church and see if the library/older clerics has any knowledge about them.
If I was forced to guess; then I'd say it's more 'ghoul' than 'zombie' as it seemed to exhibit some intelligence. Either that or it was closely controlled by the rider.
Pielorinho
Oooh. Readied Telekinisis - have to remember that one
I do like that combat maneuver use of it - very nasty.
6th level summon would be good. However, I think the mage is more interested in something direct for his second spell... and he's only just levelled up.
I've looked closely at offensive plane shifts before - pack them off to a positive energy plane or nth level of the abyss... However, the issue of 'death magic' hasn't really popped up yet - still an unopened can of worms as of now. If a PC starts using it, they better know how to counter it!
I agree, I think checking into the wall of force is a very good idea. Your version sounds sensible.