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Metropolis - The World in Waiting (Full)

Ranger Rick

First Post
Phoenix said:
I had a look at your re-write and it still has the same qualities I mentioned above.

Rereading it again, I am not sure how to write in more detail. I thought I go into a lot of detail. The guy is not an adventurer, he lost his anchor so he just drifted. I go into detail of his lack of homelife, how he grew up in a libarary, how he earned a living on the docks. What details to I need to expand on?
 

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Bront

The man with the probe
Phoenix said:
Unfortunately I can envision a game with too many animal companions and not enough PCs...we'll keep it for now methinks.
There goes my plot for a background coup and to replace the mayor with a figurehead (I was thinking a baboon, no one will notice). Guess I'll have to raise an army the old fashioned way ;)
 

Bront

The man with the probe
Ranger Rick said:
Rereading it again, I am not sure how to write in more detail. I thought I go into a lot of detail. The guy is not an adventurer, he lost his anchor so he just drifted. I go into detail of his lack of homelife, how he grew up in a libarary, how he earned a living on the docks. What details to I need to expand on?
I read your somewhat recient edit, not sure if you did anything else since.

He's looking for you to build a corner of the world. The idea is to assert yourself on the world, and make a part of it. I created the sewer society because I felt it fit, and it was something he could see. Someone else created the Zombie farmers, and it fit because it was something he could see. The Bard investigator ties with the zombie farming idea a bit, and builds on it with his own complex in the Appartment.

The idea of this game is to shape the world. In a way, the players will be sort of GMs at the same time, helping the uber-GM craft the world and the society by our characters actions, interactions, and societal choices. It's not that your background is good, it's that it lacks any real umph to help shape the world.

Now, you could twist it further, and create an entire dwarven red light district (Dwarven strip clubs, brothels, underground casinos, black market dealings, possibly slavery, smuggling, etc). Your character probably learned to beg, borrow, and steal his way though (so more rogue levels are good, even if you don't consider the character an adventurer per say) to live, and perhaps he has some contact or influence on the powers behind the district.

The idea though is that you can come up with this stuff in game and help expand on the world. Give your character a purpose (Such as mine, to esteblish trade with the overlanders, or the bard's in finding out who's behind the zombies) and run with it. See if you can find a way to intermingle with the other groups in some way (perhaps the Dwarven Mafia backs one of the gangs in the appartment, or has been known to contract out necromancers to do things other than farming).

It's a grand idea, and I believe he's looking for something increadibly creative that shows you have the spark of immagination to help him build this Metropolis in a unique way.

Remember, you don't have to be downtrodden either. My sewer farmers sound down on their luck, but they don't feel that way, they are generaly free, and have eachother. It's no different than a small isolated village in most ways, it's just in a sewer. There are nobles, there are those with money, and power, and that live the ritzy life.

Anyway, I'm going to let you come up with something (Feel free to expand on my ideas if you want), just make sure it's something you think you can get a lot of milage out of, and hopefully you can expand on other ideas as well.

Pheonix, sorry if I stepped on your toes, and I feel free to tell me if this is not what you're looking for.
 

Phoenix

First Post
D20Dazza said:
G'day,

My idea of The Apartments is sort of dungeon like, although the adversaries would be various street gangs. Do you know the movie The Warriors? That movie could happen in The Apartments. There are hundreds of gangs/factions/cults/cabals etc operating in there plus a bevvy of treasure hunters. These organisations are based along racial, political, cultural, religious, fun, and plain old survival lines. The Apartments are very fluid with old gangs dieing off and new ones forming constantly. The gangs are always fighting.

Not all the gangs are looking for the 'holy grail' and not all inhabitants of The Apartments are gang members. The Wayfinders are nomadic, they live a life running from the gangs and treasure hunters. They are not an organisation but are the refuse of the spires who are forced to flee or die. They are called the Wayfinders as they always seem to find a new, unexplored section of The Apartments. It's as though the buildings are making new tunnels, staircases, rooms, arches, bridges etc to assist the flight of the Wayfinders.

There are several neutral areas in the spires where entrepeuners have set up operations, everything from flea markets to the black market. Almost anything (except that damn artifact) can be found somewhere in The Apartments. The trick is finding where it is being sold.

Hound belonged to one of these groups, albeit an unusual one. I haven't fully worked out the details of the group but here is a basic overview. I can expand on the group or keep it as a sketch (as per the below) for you to colour - let me know what way you want to jump here (if any way).

Hound lost his parents, both Wayfinders, at an early age. Fortuitiously for him the first 'people' to wander past the weeping child who sat beside the bodies of his parents were not frenetic nor were they ritualistic, in fact they weren't even hungry. They were a posse of 3 ghouls. The small child, knowing no better, stood and waited. The ghouls, Grym, Gryme, and Grynn, were amazed that the boy had not run screaming from them, he was too young to realise the predicament he was in (and being elven he was immune to their paralytic touch). The ghouls, being not foolish and quite intelligent, decided that they could use the small child. They named him Hound because of the way he trailed after them. The ghouls were careful to ensure that they sheltered their 'child' from the more base, violent, reprehensbile side of their nature. The ghouls tutored the boy, taught him how to survive and introduced him to some of the more questionable talents that he uses in his investigations today. Eventually though the gig was up. Hound discovered their true nature and only just made it away from them alive. In fact if not for the actions of Gryme, who had spent the most time teaching Hound, he would surely have been killed.

Hound supposes that the reason so many of his cases end up being paranormal is becaue of his unusual upbringing, maybe somehow his sould resonates to the pulse of the supernatural

I'm hoping that, because of his background, you would allow him to take the feat Requiem from Libirs Mortis when he qualifies. This feat basically allows his bardic abilities to work against undead (normally immune to mind affecting fx). I also might take Sacred Vitality if that's cool, another feat from Libris Mortis that fits his story, it gives a +2 bonus on saves vs undead attacks.

Cheers

Daz

I like it good sir, let me see how it works out (Requim is fine, I know the feat and Sacred Vitality seems fairly harmless too).
 

Phoenix

First Post
Bront said:
Pheonix, sorry if I stepped on your toes, and I feel free to tell me if this is not what you're looking for.


No, that was great. I apologize if I was a bit short with you about it. I'm currently on shared computers in a resort in Canada so sometimes I don't have as long as I would like (I'm working on all the larger parts of this game at night when no-one is around).

I think that once RobotRobot places his history in the Rogue's Gallery we'd nearly be ready to go (only one more player).

Once we get started there may be room for more players depending on how the game goes.
 

Captain NeMo

First Post
Zook is a young gnome, but with an air of authority and maturity that gives him the demeanour of a grumpy old man. This, of course, could just be the smell from the collegium library. He is stern and unforgiving with a distaste for aloof and whimsical elves, mischievous halflings and regimentally ignorant dwarves. He is just about able to keep tactful around them for most of the time, as is apparent in the fact that some of his closest friends and colleagues are drawn from the affromentioned peoples. More than anything it is akin to a elf and dwarves casual jibes than spitefulness.

He takes his work very seriosuly within the collegium of Boccob and wears his metaphorical badge of position with fgreat pride. It is quite often that he will spend whole days locked one of the colelgiums many libraries researching and practicing a speech he will have to make on behalf of his superiors. Strell has also taken an interest in politics as of late maily due to the fact that his superiors have hinted towards asking one of the collegium's representatives to infiltrate local government.

The grumpy old gnome finds most of his non-academic (or religous) comfort in talking with Sel Marn, a young dwarf (LN expert 3) who works at the local banking guild. he has taken the youngling a s brother of sorts and is very protective of him. His known family consists only of his two parents Bobnokin and Ellyjobel who run a general store nearby to the collegium. They are a kindly old pair, but a bit light in the mind and Zook only visits them once or twice a fortnight due to the fact that they bore him to tears.


I'm thinking Cleric 4, and possibly the cloistered cleric variant if at all possible. The cloistered cleric variant can be found here* and I only ask as I see the variant to be perfectly fitting to his concept (which, incidentally will include having a few ranks in perform (oratory) as he is going to be one of the collegium's representatives/public speakers.

*http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#clericVariantCloisteredCleric
 

Captain NeMo

First Post
Code:
[/color]
 
[b][color=#cccccc]Name:[/color][/b][color=#cccccc] Zook Strell, Representative of the Collegium of Boccob[/color]
 
[b][color=#cccccc]Class:[/color][/b][color=#cccccc] Cloistered Cleric 4[/color]
 
[b][color=#cccccc]Race:[/color][/b][color=#cccccc] Gnome[/color]
 
[b][color=#cccccc]Size:[/color][/b][color=#cccccc] Small[/color]
 
[b][color=#cccccc]Gender:[/color][/b][color=#cccccc] Male[/color]
 
 
 
[b][color=#cccccc]Str:[/color][/b][color=#cccccc] 8 -1		 [b]Level:[/b] 4		 [b]XP:[/b] 6000[/color]
 
[b][color=#cccccc]Dex:[/color][/b][color=#cccccc] 14 +2	 [b]BAB:[/b] +2		 [b]HP:[/b] 24 (4d6)[/color]
 
[b][color=#cccccc]Con:[/color][/b][color=#cccccc] 10 +0	 [b]Grapple:[/b] +2	[b]Alignment:[/b] Neutral[/color]
 
[b][color=#cccccc]Int:[/color][/b][color=#cccccc] 14 +2	 [b]Speed:[/b] 20'	 [/color]
 
[b][color=#cccccc]Wis[/color][/b][b][color=#cccccc]:[/color][/b][color=#cccccc] 16 +3	 [b]Init:[/b] +2		[/color]
 
[b][color=#cccccc]Cha:[/color][/b][color=#cccccc] 14 +2	 [b]ACP:[/b] -X		 [/color]
 
 
 
[color=#cccccc]	[b]Base	 Equipment Dex Size Class Total[/b][/color]
 
[b][color=#cccccc]Armor:[/color][/b][color=#cccccc]	10 +0 +2 +0	+0 	12[/color]
 
[b][color=#cccccc]Touch:[/color][/b][color=#cccccc] XX			 [b]Flatfooted:[/b] XX[/color]
 
 
 
[color=#cccccc]	[b]Base Mod Misc Total[/b][/color]
 
[b][color=#cccccc]Fort:[/color][/b][color=#cccccc]	4	-1		 +3[/color]
 
[b][color=#cccccc]Ref:[/color][/b][color=#cccccc]	1	+2		 +3[/color]
 
[b][color=#cccccc]Will:[/color][/b][color=#cccccc]	4	+3		 +7[/color]
 
 
 
[b][color=#cccccc]Weapon	Attack Damage	 Critical[/color][/b]
 
[color=#cccccc]Morningstar	+2	 1d8+1	 x2[/color]
 
 
 
[b][color=#cccccc]Abilities:[/color][/b]
 
[color=#cccccc]Rebuke/Command Undead: 3 + 2 = 5/day, +4[/color]
 
[color=#cccccc]Spontaneous Cast: Cure Wounds[/color]
 
[color=#cccccc]Domain: Knowledge (all knowledge are class skills)[/color]
 
[color=#cccccc]Domain: Magic (1/2 Cleric lvls = Wizard for magic item usage)[/color]
 
 
 
[b][color=#cccccc]Spells Memorized[/color][/b]
 
[color=#cccccc][sblock][/color]
 
[color=#cccccc]Level 0 [5][/color]
 
[color=#cccccc]	Read Magic[/color]
 
[color=#cccccc]	Read Magic[/color]
 
[color=#cccccc]	Purify Food and Drink[/color]
 
[color=#cccccc]	Create Water[/color]
 
[color=#cccccc]	Create Water[/color]
 
[color=#cccccc]Level 1 [4+1][/color]
 
[color=#cccccc]	Magic Aura[/color]
 
[color=#cccccc]	Magic Aura[/color]
 
[color=#cccccc]	Comprehend Languages[/color]
 
[color=#cccccc]	Sancturary[/color]
 
 
[color=#cccccc]Level 2 [3+1][/color]
 
[color=#cccccc]	Zone of Truth[/color]
 
[color=#cccccc]	Detect Thoughts[/color]
 
[color=#cccccc]	Detect Thoughts[/color]
 
[color=#cccccc]	Cure Moderate Wounds[/color]
 
[color=#cccccc][/sblock][/color]
 
[b][color=#cccccc]Feats:[/color][/b]
 
 
 
[b][color=#cccccc]Languages:[/color][/b][color=#cccccc] Common, Gnome, Draconic, Infernal[/color]
 
[b][color=#cccccc]Skill Points:[/color][/b][color=#cccccc] 28	 [b]Max Ranks:[/b] 7/3.5[/color]
 
[b][color=#cccccc]Skills 				 Ranks Mod Total[/color][/b]
 
[color=#cccccc][b]Knowledge (history) 3	 +2	+5[/b][/color]
 
[color=#cccccc]Knowledge(Local) 5	 +2	+7[/color]
 
[color=#cccccc]Knowledge(Rel)		 7	 +2	+9[/color]
 
[color=#cccccc]Spellcraft				 7	 +2	+9[/color]
 
[color=#cccccc]Perform (oratory) 	6	 +2	+5[/color]
 
 
 
[b][color=#cccccc]Equipment:			 Cost Weight[/color][/b]
 
[color=#cccccc]	Crossbow, Light 35gp	6lb[/color]
 
[color=#cccccc]	-Bolts (10)			1gp	1lb[/color]
 
[color=#cccccc]	Signet Ring 	 5gp	-lb[/color]
 
[color=#cccccc]	Paper(10)			 4gp	-lb[/color]
 
[color=#cccccc]	Ink(1oz)			 8gp	-lb[/color]
 
[color=#cccccc]	Inkpen			 1sp	-lb[/color]
 
 
 
 
 
[color=#cccccc]Holy Symbol	25gp	1lb[/color]
 
 
 
[b][color=#cccccc]Total Weight:[/color][/b][color=#cccccc] 16lb	 [b]Wealth:[/b] 64.89[/color]
 
 
 
[color=#cccccc]					 [b]Lgt Med Hvy Lift Push[/b][/color]
 
[b][color=#cccccc]Max Weight:[/color][/b][color=#cccccc]	 26	53	80	80 400[/color]
 
 
 
 
 
 
 
[b][color=#cccccc]Age:[/color][/b][color=#cccccc] 23[/color]
 
[b][color=#cccccc]Height:[/color][/b][color=#cccccc] 3’ 4”[/color]
 
[b][color=#cccccc]Weight:[/color][/b][color=#cccccc] 35lb[/color]
 
[b][color=#cccccc]Eyes:[/color][/b][color=#cccccc] Green[/color]
 
[b][color=#cccccc]Hair:[/color][/b][color=#cccccc] Fair[/color]
 
[b][color=#cccccc]Skin:[/color][/b][color=#cccccc] White [/color]
 
[color=#cccccc]



That’s him WIP. I think he might be stepping on the other clerics’ toes a bit, but the more the merrier.
 
Last edited:

Ranger Rick

First Post
Phoenix said:
No, that was great. I apologize if I was a bit short with you about it. I'm currently on shared computers in a resort in Canada so sometimes I don't have as long as I would like (I'm working on all the larger parts of this game at night when no-one is around).

I think that once RobotRobot places his history in the Rogue's Gallery we'd nearly be ready to go (only one more player).

Once we get started there may be room for more players depending on how the game goes.


Thank you for the explanation Bront. I was trying to avoid what you wanted me to do. I just did not understand that.

I can not write anything today, but I should by tomorrow.
 

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