It is. We're going to take the D&D rules for AoO and throw them into Mount Doom. Anyone want to come?
"One rule to fool them all, and in the darkness bind them........."
I'll leave eyebeams to tell you when he's ready. If he still wants to do it, of course. Y'know. That thing.
Meantime, I'm busy working out how to use the
Open Ended Magic System in a post-apocalyptic (damn that's a hard word to type. My fingers feel like they've just done the tango) world, 200 years from now. I'm thinking Magi as fledgling New Gods. What do you think?
An adventuring party could consist of a Magi (the New God, learning his powers), a Cleric (his Speaker, the New God's appointed herald and teacher), and his bodyguards (Fighters and Rogues). They're on a quest to find the New God's path in a broken world. Yeh. That would work.
I imagine Monkey meets Mad Max. Nice.
Oh, and I'm collating the Macropedia in a Big Shiny document this week for submission to Mark @ CMG.
And there's a few (minor) rules changes in the
Core Rules that are just clarifications which I'm sure y'all using anyway.
- Clerics can use shields. Of course they can. Silly me for missing it
- A Rogue's Sneak attack is usable each round of combat provided he keeps making his Sneak (sub+DEX) check, and it's usable at range too. Rogues should be able to hide and snipe at foes from a distance, gaining their sub as bonus damage on the first attack each round.
All this is much clearer in the Revised Core Rules, which will also be checked through with a fine toothcomb and made official Sometime Soon. I thought it important to add those little snippets in the Core doc in the meantime.
I haven't updated the .pdfs to reflect those change though, as I'm going through them anyway and the Revised one will be out soon.
Hope that's ok by all.