GMforPowergamers
Legend
TLDR: Thoughts on a rare magic with no casters game?
So one of my big regrets with 5e (even though it is what I am playing I think 4e was my fav edition) was the backslide on the 'martial' classes. We often in the games I play, run and see around here have 2/3 to 100% casters. The last campaign we started we had a Ranger/Warlock a Warlock, a Cleric, a Paladin and a Sorcerer… so everyone has spells. Of the last 5 characters I have seen play fighters 3 of them where eldritch knight, and 1 of those was multi with wizard(bladesinger) to boot.
So me and some of my friends were talking about trying to get the group into a all (or at least mostly) martial party. I have a 3rd party book made for middle earth, and it has a bunch of non magic classes and subclasses in it. So we talked about using them, taking some 4e powers and 3.5 Bo9S powers and making them special boons you can train in if you find teachers, and running that way.
I got to thinking though, even with this party I as the DM would have to be careful of what to throw at the party... I am making my own world and so far I am drawing inspiration from Game of Thrones (a song of ice and fire) and Babylon 5 (witch took some ideas from middle earth to begin with) but I am doing it from the ground up. What do you think a D&D world would look like without common magic?
I describe it as "Rare but POWERFUL magic with a heavy leaning toward martial." The PCs would use Human (variant allowed), Half elf, Half orc, and Teifling as races...but all of the 'other' traits would be down played... (Like your great grandfather was an elf, or orc or demonic tainted something) so everyone would look more or less human. Our games normally just mix and match to make our own backgrounds, and the classes would be from the middle earth book.
middle earth classes Scholar, Slayer, Treasure Hunter, Wanderer, Warden, Warrior
I would love to hear everyones thoughts and ideas here.
So one of my big regrets with 5e (even though it is what I am playing I think 4e was my fav edition) was the backslide on the 'martial' classes. We often in the games I play, run and see around here have 2/3 to 100% casters. The last campaign we started we had a Ranger/Warlock a Warlock, a Cleric, a Paladin and a Sorcerer… so everyone has spells. Of the last 5 characters I have seen play fighters 3 of them where eldritch knight, and 1 of those was multi with wizard(bladesinger) to boot.
So me and some of my friends were talking about trying to get the group into a all (or at least mostly) martial party. I have a 3rd party book made for middle earth, and it has a bunch of non magic classes and subclasses in it. So we talked about using them, taking some 4e powers and 3.5 Bo9S powers and making them special boons you can train in if you find teachers, and running that way.
I got to thinking though, even with this party I as the DM would have to be careful of what to throw at the party... I am making my own world and so far I am drawing inspiration from Game of Thrones (a song of ice and fire) and Babylon 5 (witch took some ideas from middle earth to begin with) but I am doing it from the ground up. What do you think a D&D world would look like without common magic?
I describe it as "Rare but POWERFUL magic with a heavy leaning toward martial." The PCs would use Human (variant allowed), Half elf, Half orc, and Teifling as races...but all of the 'other' traits would be down played... (Like your great grandfather was an elf, or orc or demonic tainted something) so everyone would look more or less human. Our games normally just mix and match to make our own backgrounds, and the classes would be from the middle earth book.
middle earth classes Scholar, Slayer, Treasure Hunter, Wanderer, Warden, Warrior
I would love to hear everyones thoughts and ideas here.