4e is quite bad, I suggest looking at
https://drive.google.com/file/d/0B1pdYIcfHauwNDM2My1XeWFYSDA/view
I quite like it, though Fangs of the Fire Snake has its range unnecessarily reduced from +10 reach to +5.
4e is quite bad, I suggest looking at
https://drive.google.com/file/d/0B1pdYIcfHauwNDM2My1XeWFYSDA/view
4e is quite bad, I suggest looking at
https://drive.google.com/file/d/0B1pdYIcfHauwNDM2My1XeWFYSDA/view
Hmmm.... interesting idea. Did you do this? Its well written.4e is quite bad, I suggest looking at
https://drive.google.com/file/d/0B1pdYIcfHauwNDM2My1XeWFYSDA/view
4e as in 4 elements monk. And yes, I also thought incredibly random drive-by edition war as first.Wait, what? When did 4e enter the discussion? Or was that just an incredibly unfortunate typo?
No I didnt. It s on giantitp & reddit.Hmmm.... interesting idea. Did you do this? Its well written.
I thought part of the design of the subclass was that the ki-points were too expensive? It seems like everything is still casting spells that use ki? Well, not everything - there's a pair of jumping abilities that don't, the one earth-dodge one, and the ice-trail one, and the reroll 1s one. That still feels like an overwhelming focus on being a ki-casting magician.
RAW & RAI are clear in that barkskin carries over into bear form. If a barkskined druid shapeshift into a bear their AC would be 16 while the spell was active.Hmmm...it specifically says that concentration spells are maintained, that seems to be something that implies it works in shape change form. A Druid's physical stats are strength, dexterity, and constitution, so that's neither here nor there; and barkskin is not armor, so that does not seem to apply. The wording of the spell says it sets the AC at a minimum of 16. 16 is greater than the brown bear's 11, therefore the AC is 16. There is a raging discussion about this spell in another thread, but there is a strong contingent that asserts that the spell, as written, would not grant dex bonus to AC, or cover bonus, or even the benefit of a shield. I guess the lesson here is that Barkskin is poorly written, but that is no great revelation.
And, from what I've heard, the focus of the "Moon Circle Druid is Overpowered" argument is that they get the bear (and other, almost as powerful shapes) at 2nd level. Sure, by 5th level everything seems fine, but it is at levels 2-4 or so that the problem manifests. I have heard it said that a simple fix for the perceived issue is to not allow 1/2 CR forms until 4th or 5th level, and start the druid out with 1/4 CR forms, but that would have to be play tested.
Having run campaigns featuring druids and barbarians; I have not found this to be the case.did you not read the part where two other melee types were also downed in the fighting? the truth is that the ease of which a druid can assume forms throws their survivability way out of sync with other party members, even ones focused purely on HP. why should the druid get to steal the barb's thunder like that? even restricting the two forms to a minute between would do a lot to help.
4e is quite bad, I suggest looking at
https://drive.google.com/file/d/0B1pdYIcfHauwNDM2My1XeWFYSDA/view
RAW & RAI are clear in that barkskin carries over into bear form. If a barkskined druid shapeshift into a bear their AC would be 16 while the spell was active.
RAW & RAI are clear in that a barkskined target benefits from Dex mod, armor (worn or natural) and shield. However, those benefits are not cumulative with the spell.
The spell is not poorly worded. It does not add to the targets AC; it sets a floor for the targets AC. In other words, the targets AC is calculated as normal and if that number is less than 16; the targets AC becomes 16. If its AC is above 16, the spell has no affect (unless it is still active and the targets AC then drops below 16).