D&D 5E Monks making HALO jumps


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Oofta

Legend
Feather Fall last for one minute/600 feet so I hope your level 1 wizard is good at judging distances!

You fall 500 feet in a round according to the DMG "Rate of Falling", so you should have plenty of warning.

Besides, don't special ops pull their parachute at the last second in many cases anyway? The whole point is to avoid detection after all.
 


Ristamar

Adventurer
wascaptainamericawearingaparachute.gif
 

The frailest of lvl 20 5e characters have 19d6 + con + 6hp. Basically all of them can do a Halo jump, go to bed and repeat. That said, the monk is zeroing out that average max falling damage by lvl 14.

The real fun begins at level 15 when they cease to suffer any effects of old age and don't have to eat, or drink combined with the level 10 poison immunity. Makes the monk the perfect long haul astronaut. All they need is an air tank and time. They can be launched to a destination, crash land, dust themselves off and start looking around. Empty body turns into a nice bonus protection for especially inhospitable environments.
 




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